New AX weapons should do both normal and AX damage on their own without synthesis.
Don't know... All that doesn't sound like a smart design decision to me...
What's so special about multicannons and missiles specifically that they're the only standard (i.e. not from a tech broker) human weapons capable of taking ax modifications? Why not torps / cannons / frags?
I mostly agree, however, I think 90% ish of the problem with it goes away if you make the recipe REALLY basic. "Precious" gaurdian materials - I mean... I guess they are, but some are really crazily common in the right region, and you could have 350 or so of them.
If it was just one of those mats (plus some other common mat) to synth ammo, I wouldn't really care about losing a few reloads here and there, and then every once in a while, I'd head over and re-stock on the stuff.
It's the least they can do to apologize for their balm cricket planning: I rage quitted the Interstellar Initiative after the imperial cap ship and the other Segnen npcs started shooting on me even if I was allied with them.
Rigged victory for Zende.
in my opinion these new advanced weapons should let you choose AX or normal damage when you reload it at the stations, so you wouldn´t have to farm materials all the time, some of them only available at 600 ly from bubble.
It´s a total madness
in my opinion these new advanced weapons should let you choose AX or normal damage when you reload it at the stations, so you wouldn´t have to farm materials all the time, some of them only available at 600 ly from bubble.
It´s a total madness
Given how much of a massacre it is against scouts at least, they might as well give us a choice if different non tech broker ax weapons. An ax frag build Chieftain/ Challenger would put a smile on a few thargoid hunter's faces I imagine.Because FDev think they are the best weapons that interest most CMDRs. Or they think they're the worst weapons so thargoids can put up a real challenge when CMDRs are using them. Either way it's bullsh*t.
By the way I'm happy to be proven wrong.
Addionally, if I need to go out to guardian sites to gather materials for a weapon, I'll just go unlock gauss cannons.
How about not using some magic recipe at all and just allow us to store different types of ammunition in our cargo hold?I mostly agree, however, I think 90% ish of the problem with it goes away if you make the recipe REALLY basic. "Precious" gaurdian materials - I mean... I guess they are, but some are really crazily common in the right region, and you could have 350 or so of them.
If it was just one of those mats (plus some other common mat) to synth ammo, I wouldn't really care about losing a few reloads here and there, and then every once in a while, I'd head over and re-stock on the stuff.