General / Off-Topic New British Warships Radar System..,

That'll be the aircraft carrier that doesn't carry any aircraft, because there's not enough money for any, and its sister ship that is to be built and immediately mothballed. Nothing to do with your fine point, of course, but still.

I'll see your mothballed carrier, and raise you with the Littoral Combat Ship, and the Zumwalt class paperweights. :)

Greatest day in Boeing's history is when they *lost* the JFS/F-35 contract. :)

Oh, and gameplay is the reason for the late WW 2 air combat/sensors we have.
 
That'll be the aircraft carrier that doesn't carry any aircraft, because there's not enough money for any, and its sister ship that is to be built and immediately mothballed. Nothing to do with your fine point, of course, but still.

Ha, so informed you are...

I wouldn't believe everything the Guardian or BBC say.

But I do agree with OP that sensor range is unrealistic but v game plan is a challenge
 
Hmm. You bring up a good point. Maybe Mass is how sensors work? Or detecting the Jump Core which might have a unique gravitational signature that identifies ships over lumps of metal.

Might explain the wobble of the gimbles, it is not a very accurate way to find the target.

Well i assumed they would have 2 types of sensors, Gravity detectors to find stars/planets and even a station would produce gravity on its own, and then in close combat we would rely on inferred, i guess this is the lore behind the gameplay mechanics.
 
.....Can detect a tennis ball from 15 miles away moving at three times the speed of sound.
The ARTISAN medium range 3D surveillance radar, developed by BAE Systems for use on the Navy's Type 23 frigates, apparently offers five times the efficiency of current technology, also allowing ships to cut their way through modern mobile and general technical interference.
It can track up to 800 moving things simultaneously, with a range of 200m to 200km.

It'll soon appear on the controversial new Queen Elizabeth Class aircraft carriers, plus the futuristic Type 26 frigates we'll see around a decade from now ought to come with it pre-installed.

Thats nothing, my 3301 model Anaconda can track a theoretical 32 big moving things under 7.5km away in a 90 degree arc of focus ......and target and shoot 1 of them at a time. Incredible !

I am sure it can be completely rendered useless by chain spamming 2x chaff launchers too :D
 
Yeah but then we would have terrible gameplay

No, the gameplay would be slower, more thoughtful and deliberate and would revolve around operating complex avionics and learning how to counter enemy sensors and smart weapon systems across an entire stellar system. The focus would obviously be different from WW2 dogfights in space, but it certainly wouldn't be bad gameplay. Then again I'm a sucker for modern warfare sims.
 
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I would be happy if the ships existing sensor range was a full 360 degrees scannable rather than the limited 90 degrees we see in front of us.
So as long as ships are within range of the HUD central scanner you would be able to select any target in front or behind of you, and scan away while not necessarily requiring to turn your ship.
 
No, the gameplay would be slower, more thoughtful and deliberate and would revolve around operating complex avionics and learning how to counter enemy sensors and smart weapon systems across an entire stellar system. The focus would obviously be different from WW2 dogfights in space, but it certainly wouldn't be bad gameplay. Then again I'm a sucker for modern warfare sims.

I can do all of that better in my pen and paper RPGs but flesh it out more though.
 
I am curious: What concern has the British navy in tennis balls and what did accelerate those pieces of sports equipment to a velocity of three times the speed of sound?

Well, considering the f22 (modern us air superiority) has the radar cross section of a marble...
 
If ships in ED had the capabilities of a Type 23 frigate, combat would be about using active and passive countermeasures, operating sensors, engaging targets at 100km+, waiting for the sensor contacts to disappear and hoping it's because you destroyed them, not because they defeated your sensors. Whilst that may well make an engaging game, it would be vastly different from ED.
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I describe ED as a "Sci Fi spaceflight simulator." In other words, the combat is a balance of realism, excitement and fun. Personally, I think it succeeds at this. ED is what it is; try not to analyse the science and enjoy.
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I'd definitely sign up for a hard science futuristic space combat sim though.
 
I have said this before; with the publication of the Chillcot report about half way through the last millennium. WMDs of any kind were banned. Being able to track and destroy 1,000s of tennis balls; at over 200Kms away, was considered a little over the top, for a weapons systems and were classed as WMDs. Such technology was turned to tracking objects in space etc.
 
I am curious: What concern has the British navy in tennis balls and what did accelerate those pieces of sports equipment to a velocity of three times the speed of sound?

Well they weren't cricket balls for a start so obviously some dodgy "abroad" stuff.... so uncivilised.
 
Shieldless ships are detected at the exact same range as shielded.
Reason: Gameplay - seeing the opposing ship up and close is much more visceral than firing a missile at a target 5 Ls away, which is more likely how ship to ship combat will happen in the real 3301 (or maybe something so advanced we can't currently fathom it).

Being in open space is hardly likely to reduce range, or an energy shield reduce detectability.

Lets be honest, the only convincing reason for the difference is because gameplay.

I think his point was that the OP was comparing apples and oranges.
 
I think his point was that the OP was comparing apples and oranges.

No wonder defence contracts get out of hand, so many different quality standards to meet. Marbles, tennis balls, snooker balls, apples and oranges. Then I suppose you have get all these proportional to the different units of area; football pitches, Wales, Texas etc.

I almost feel sorry for the MOD....
 
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