This might be good for differentiating new guest buildings, with certain ones having logical effects in reality, as something additional to their own service.
A Rock climbing facility for example could increase the rating/customers for nearby Drink buildings, with Rock Climbing being a dehydrating activity (as would anything high activity).
Conversely a Roller Coaster could decrease the rating/customers for nearby Food buildings, due to people constantly loosing their lunch (as would be the case for any fast, amusement park ride sort of attraction).
A common thing to end up doing (outside of challenge mode anyway) is putting all your guest buildings near Hotels, so a negative effect on Capacity could liven things up, the disadvantage would have to be worthwhile though. Loud things, like a Roller Coaster, or Night Club could fit that mould. Smelly things like a Petting Zoo could also maybe do that.
A Rock climbing facility for example could increase the rating/customers for nearby Drink buildings, with Rock Climbing being a dehydrating activity (as would anything high activity).
Conversely a Roller Coaster could decrease the rating/customers for nearby Food buildings, due to people constantly loosing their lunch (as would be the case for any fast, amusement park ride sort of attraction).
A common thing to end up doing (outside of challenge mode anyway) is putting all your guest buildings near Hotels, so a negative effect on Capacity could liven things up, the disadvantage would have to be worthwhile though. Loud things, like a Roller Coaster, or Night Club could fit that mould. Smelly things like a Petting Zoo could also maybe do that.
Last edited: