One thing to bare in mind that we will have to check tomorrow, is that while it will take more materials to upgrade a fleet to grade 5, the game changes be it those to the missions system which allows you to choose materials or money; the vastly increased data and materials cap; or the mission broker, will mean that items will naturally fill up pretty quickly.
A good example is combat zones. Blowing up a ship results in lots or materials dropping and data obtained from the scan. Currently due to the limited materials and data capacity, there is little worth picking these mats up. Going forward i can envisage me fitting a limpet controller and limpets into my FDL to get the mats quickly and efficiently, the data scans will of course fill up on their own.
The current system makes it almost disadvantageous to scan ships as this just fills up the data limit with low grade data that is of little use. Going forward scanning every NPC and player will have value, as at the very least you just visit a broker and swap the low grade data for some of the better stuff.
For me the aim of the new system is for the materials and data to just naturally fill up as you play the game. Every so often you then visit an engineer and modify what you can and also need.
It is not aimed at people who want a fleet god modded on day one.
The key for frontier though is if that is how the community at large will use engineers going forward. It maybe that the only people who would use engineers are the min maxers who demand day one god mod fleets. They will complain about having to work to get these mods. The community at large may just shrug their shoulders and be happy with the basic ship they have and just let engineers pass them by. In which case this work will have failed at its main aim of engagement of the bulk of the playerbase.
A good example is combat zones. Blowing up a ship results in lots or materials dropping and data obtained from the scan. Currently due to the limited materials and data capacity, there is little worth picking these mats up. Going forward i can envisage me fitting a limpet controller and limpets into my FDL to get the mats quickly and efficiently, the data scans will of course fill up on their own.
The current system makes it almost disadvantageous to scan ships as this just fills up the data limit with low grade data that is of little use. Going forward scanning every NPC and player will have value, as at the very least you just visit a broker and swap the low grade data for some of the better stuff.
For me the aim of the new system is for the materials and data to just naturally fill up as you play the game. Every so often you then visit an engineer and modify what you can and also need.
It is not aimed at people who want a fleet god modded on day one.
The key for frontier though is if that is how the community at large will use engineers going forward. It maybe that the only people who would use engineers are the min maxers who demand day one god mod fleets. They will complain about having to work to get these mods. The community at large may just shrug their shoulders and be happy with the basic ship they have and just let engineers pass them by. In which case this work will have failed at its main aim of engagement of the bulk of the playerbase.