From what I understand;
Each time I want to give myself a G5 FSD for example, I will have to go from G->G5 on each module?
if that's the case, Hello SC![]()
For example, if you want a chance to get good FSD range roll, under the old system, you'd want:
- 5 Arsenic
- 5 Chemical Manipulators
- 5 Datamined Wake Exceptions
Under the new system, assuming you need three rolls per grade, you need:
- 6 Atypical Disrupted Wake Exceptions
- 6 Chemical Processors
- 3 Phosphorus
- 3 Strange Wake Solutions
- 3 Chemical Distilleries
- 3 Eccentric Hyperspace Trajectories
- 3 Manganese
- 3 Arsenic
- 3 Chemical Manipulators
- 3 Datamined Wake Exceptions
Some people look at the above list, and think "holy cow, I need to find 36 materials scattered across ten different items! That is a lot more work than finding fifteen of three."
Here's how I see that list:
- 3 Arsenic
- 3 Phosphorus
- 3 Manganese
- 3 Chemical Manipulators
- 6 Chemical Processors
- 3 Chemical Distilleries
- 3 Datamined Wake Exceptions
- 6 Atypical Disrupted Wake Exceptions
- 3 Strange Wake Solutions
- 3 Eccentric Hyperspace Trajectories
These numbers confirm what everyone is fearing. The new system is a massive increase in the grindwall for the Engineers for casual players. For the dedicated PvP'ers that need maxed out modules the new system is most likely an improvement given the guaranteed top end results after a few tries. For those of us who were happy with an OK G5 roll the new system will be horrid...
Well, unfortunatly that is what happens when you buy a predominantly PvE game and only want to do PvP.
Because mmos without math and high skill caps fail quickly, no successful mmo is without its grind. That's how smart and invested players get ahead.
From what I understand;
Each time I want to give myself a G5 FSD for example, I will have to go from G->G5 on each module?
if that's the case, Hello SC![]()
Conversation with new player:
"Wow, great ship, what can it do"
*Explaining everything*
"Ah, so you say in 50 hours I have the money for that and I can finally do PvP"
*Explaining engineers and time needed*
"So I need 50 hours of stuff I don't want to do for the ship and an additional 250 hours for PvP fine tuning? Give me a minute"
*pause*
"Okay, that's 300 hours with about 15 hours per week I can spend on this game. That is roughly 20 weeks or 5 months until I can start PvP combat. I'll wait for star citizen then".
........... It's almost as if devs want people to quit after some time?
Is this sarcasm?ED is not an instant reward game. Play it or leave it at your discreccion.
With the primary ranges increasing, if you didn't care about a good secondary previously, you should be able to get an equivalent module with only G4, then. That'll take quite a bit of time off for some modules because the G5s are usually much more hassle to get than the G4s (e.g. Exquisite Focus Crystals at G5 require getting lucky and finding a high-ranked mission that offers them one at time - they're virtually unavailable if you don't have an Elite or near-Elite rank already ... whereas Refined Focus Crystals at G4 require blowing up one medium/large combat ship to get generally at least 3, maybe 6 if you're lucky)In my experience 1-3 rolls at G5 almost always gives a result I'm happy with. I did do more for particular results early on but I won't spend time that way now.
Though there is an advantage to the new process when it comes to special effects.The other issue is it becomes module based, so you have 4 Class 3 gimballed beam lasers on your ship you have to go through the G1 to 5 process for each laser, using lots of materials and obviously time. Where as in the present system once you have a G5 change available at an engineer you can apply it to the 4 lasers straight away, assuming you have the required materials to do the 4 upgrades.
Conversely, I'm thinking this might be the set of changes that finally gets me to do the 44kLY round trip back to the bubble to engineer up some more ships. It really depends exactly what you're looking for in terms of mods and results, I think, as to whether it's an improvement or not.I for one am considering if the engineers are now worth using.
FDev wants players to progress through the grades. Other games, like the NFS series did a similar thing with car tuning. But they had one mayor difference, the player actually had to progress through the game in order to be able to unlock and buy new parts. In ED we potentially have access to all resources from the get go more or less, since money isn't much of an issue anymore. Maybe a tiny of fraction of mats needs us to get Allied with a faction, but that is it. The progress in the new engineering system just seems arbitrary. It can't be considered "progress" if this game forces you to gather another 10 units of scrap, to mod further modules. I think this mechanic does not only feel cheap.It's almost like FD realise there's so little to actually do in the game itself, they're trying to side track you and keep you as busy as possible on just upgrading instead...
FDev wants players to progress through the grades. Other games, like the NFS series did a similar thing with car tuning. But they had one mayor difference, the player actually had to progress through the game in order to be able to unlock and buy new parts. In ED we potentially have access to all resources from the get go more or less, since money isn't much of an issue anymore. Maybe a tiny of fraction of mats needs us to get Allied with a faction, but that is it. The progress in the new engineering system just seems arbitrary. It can't be considered "progress" if this game forces you to gather another 10 units of scrap, to mod further modules. I think this mechanic does not only feel cheap.
Is this sarcasm?
Put a countdown on grades. Problem solved? If you have a mechanical simple process, bloated by lots of similar sub processes, multiplying them in order to take longer*, is not actual engaging.Nope, Sandro himself have said the engineers are supposed to take time.
With the new system, once I've unlocked say G5 Efficient for my Beam lasers by grinding a little, can I then apply G5 to all my Beam Lasers, or do I need to apply Grade 1 through 5 on every Beam Laser I have fitted?
Put a countdown on grades. Problem solved? If you have a mechanical simple process, bloated by lots of similar sub processes, multiplying them in order to take longer*, is not actual engaging.
*For what reason actually?
Put a countdown on grades. Problem solved? If you have a mechanical simple process, bloated by lots of similar sub processes, multiplying them in order to take longer*, is not actual engaging.
*For what reason actually?