New Era in Unreal Engine or Cobra Engine?

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Why on earth would someone think the Cobra Engine is publicly available for game development? The website makes no mention of this option, has no download links nor licencing terms. During recent interviews and articles wherein FDev describe becoming a publisher for third-party games, again there isn't any mention of licencing the Engine.

During Elite's initial development period FDev mentioned a few times an interest in possibly licencing the Cobra Engine to third parties, but clearly chose against that option.
 
If i recall correctly, they did licence the engine to another company last year. No idea what became of that.
Haemimont Games' next project is being funded and published by FDev, but there has been no mention of them using the Cobra Engine.
https://www.pcgamer.com/uk/frontier...urviving-mars-developer-haemimonts-next-game/

Meanwhile, back in 2015:
Haemimont Games in interview said:
All our titles at Haemimont Games are created using our own proprietary engine, cloud-based server technology and toolset. The list includes games in vastly different genres such as a third person action-adventure (The First Templar) and a turn-based tactical game (Omerta: City of Gangsters). We prefer to rely on our own technology instead of third-party software and to create our own tools, tailored to the needs of the specific project.
Surviving Mars was also built in the same engine:
Haemimont Games in forum said:
We usually call it "our engine", although our CTO Ivan-Assen pushes us to come up with a proper name every two years or so... Will keep you posted if he is successful this time.

(and no, it is not Unreal Engine, it is a creation of our own)
 
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Why on earth would someone think the Cobra Engine is publicly available for game development? The website makes no mention of this option, has no download links nor licencing terms.

Because your average gamer, who believes themselves to know a lick about game development through osmosis by virtue of playing games, thinks that:

A) All games companies want to sell their games engine, because Epic does.
B) There are two game engines out there - Unreal and Steam. Unity isn't a game engine because it is only used by plebs and arty types, and it doesn' Arr tee Ex.
C) Unreal has the best graphics because it Arr Tee Exs.
D) The only job of a games engine is to render light bounces inside houses, or flames off of burning Nazis.
E) China is like, really bad and stuff.
 
Because your average gamer, who believes themselves to know a lick about game development through osmosis by virtue of playing games, thinks that:

A) All games companies want to sell their games engine, because Epic does.
Epic is not the only studio that has licensed their engine for other developers. iD licensed their engine for many projects. CryTek has licensed their engine for many projects. There are also a number of other companies whose product simply is a game engine - Gamebase, for example, licenses the Gamebryo engine, used by companies like Bethesda, Ubisoft, Nexon and Rockstar.

B) There are two game engines out there - Unreal and Steam. Unity isn't a game engine because it is only used by plebs and arty types, and it doesn' Arr tee Ex.
See above, there are many game engines out there. Engines like Unity are popular among independent developers due to low entry costs, large support bases, and they eat far less of their profits than UnrealEngine or CryTek.

C) Unreal has the best graphics because it Arr Tee Exs.
Unity is supporting it too: https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html as are others. Graphics, however, are not a direct function of a game engine. They are more driven by the skill of the 2d and 3d artists. Of course better artists cost more to employ.

D) The only job of a games engine is to render light bounces inside houses, or flames off of burning Nazis.
Far from accurate. Game engines also control things like Physics, code-based interactions, AI, networking, and nearly every aspect of a game.
https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html
E) China is like, really bad and stuff.

Support Human Rights - Free Tibet - Free Hong Kong. Yeah, we get it. Down with lead paint. Down with harvesting organs from prisoners. Down with generational child-labor. But we'll take your investment money.
 
Epic is not the only studio that has licensed their engine for other developers. iD licensed their engine for many projects. CryTek has licensed their engine for many projects. There are also a number of other companies whose product simply is a game engine - Gamebase, for example, licenses the Gamebryo engine, used by companies like Bethesda, Ubisoft, Nexon and Rockstar.

See above, there are many game engines out there. Engines like Unity are popular among independent developers due to low entry costs, large support bases, and they eat far less of their profits than UnrealEngine or CryTek.

Unity is supporting it too: https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html as are others. Graphics, however, are not a direct function of a game engine. They are more driven by the skill of the 2d and 3d artists. Of course better artists cost more to employ.

Far from accurate. Game engines also control things like Physics, code-based interactions, AI, networking, and nearly every aspect of a game.
https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html


Support Human Rights - Free Tibet - Free Hong Kong. Yeah, we get it. Down with lead paint. Down with harvesting organs from prisoners. Down with generational child-labor. But we'll take your investment money.
The joke




Your head
 
Has anyone ever encountered another company using the Cobra Engine? Seriously. Anyone? Any company?
Irrelevant really - FD seem to primarily be taking on projects (at their discretion) and producing the games themselves (c/f Jurassic World Evolution) rather than getting involved with other companies. From a commercial perspective, it is a perfectly viable and solid approach - FD would not be the first company to do this and probably will not be the last.

From a technical standpoint, it allows them to pick projects that suit them and using their own engine gives them almost complete freedom to do as they feel is appropriate both from a game product perspective and an engine evolution perspective.

Engines like Unreal are really ten-a-penny in general terms, but just because they can show case examples that show off specific capabilities does not mean that they would be commercially or technically viable for a given product. Sometimes, an in-house proprietary engine approach is the right way to go - FD certainly seem to believe in that ethos.
 
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Epic is not the only studio that has licensed their engine for other developers. iD licensed their engine for many projects. CryTek has licensed their engine for many projects. There are also a number of other companies whose product simply is a game engine - Gamebase, for example, licenses the Gamebryo engine, used by companies like Bethesda, Ubisoft, Nexon and Rockstar.

See above, there are many game engines out there. Engines like Unity are popular among independent developers due to low entry costs, large support bases, and they eat far less of their profits than UnrealEngine or CryTek.

Unity is supporting it too: https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html as are others. Graphics, however, are not a direct function of a game engine. They are more driven by the skill of the 2d and 3d artists. Of course better artists cost more to employ.

Far from accurate. Game engines also control things like Physics, code-based interactions, AI, networking, and nearly every aspect of a game.
https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html


Support Human Rights - Free Tibet - Free Hong Kong. Yeah, we get it. Down with lead paint. Down with harvesting organs from prisoners. Down with generational child-labor. But we'll take your investment money.

You may want to read his post again in the morning, after your first coffee.... :p
 
Exactly - if this thread is a good example, then they actually know less about game development than a dead Amoeba. :p

I'm not sure. Sensei seems willing to learn and acknowledge he understands little about it. I doubt people like kubicide really think they know much about anything, they just enjoy the 'let me explain that whatever the topic of the day is shows FD so poopypants!'. Kinda reminds me of debate class, where you would get a pointless opinion assigned and had to defend it anyway("demonstrate that bananas are inferior fruit.").

It's kinda fun, though ultimately devoid of any real meaning or value. :)
 
I'm not sure. Sensei seems willing to learn and acknowledge he understands little about it. I doubt people like kubicide really think they know much about anything, they just enjoy the 'let me explain that whatever the topic of the day is shows FD so poopypants!'. Kinda reminds me of debate class, where you would get a pointless opinion assigned and had to defend it anyway("demonstrate that bananas are inferior fruit.").

It's kinda fun, though ultimately devoid of any real meaning or value. :)

Well banana equivalent radiation is a thing. I'm just not sure which side of the debate that ought to land on.
 
Would you prefer to have the Elite Dangerous New Era in the current Cobra Engine or pay a bit more (5% - 10%) and have the game in Unreal Engine?
You're conducting some sort of market survey for Epic?
What is the point of that question?

All you're going to get is how customers "feel" about Unreal Engine compared to their experience with Elite and a lot of pointless discussion conducted by people who know nothing about technical side of things.

Also I'm not sure what "New Era" is supposed to mean - I'm guessing something like Elite Dangerous 2, because if you ment upcoming 2020 expansion, then this question is even more pointless.
 
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