Cobra is built by frontier, named after the iconic cobra mk3, thats why no one else uses it. Its only for frontierHas anyone ever encountered another company using the Cobra Engine? Seriously. Anyone? Any company?
Cobra is built by frontier, named after the iconic cobra mk3, thats why no one else uses it. Its only for frontierHas anyone ever encountered another company using the Cobra Engine? Seriously. Anyone? Any company?
Cobra is built by frontier, named after the iconic cobra mk3, thats why no one else uses it. Its only for frontier
No one else uses it because they cant, not because they wont. Besides that it appears the be pretty specializedOK, so that would be a "No" then.
BTW: You and Kubicide seem to have a difference of opinion.
Has anyone ever encountered another company using the Cobra Engine? Seriously. Anyone? Any company?
Haemimont Games' next project is being funded and published by FDev, but there has been no mention of them using the Cobra Engine.If i recall correctly, they did licence the engine to another company last year. No idea what became of that.
Surviving Mars was also built in the same engine:Haemimont Games in interview said:All our titles at Haemimont Games are created using our own proprietary engine, cloud-based server technology and toolset. The list includes games in vastly different genres such as a third person action-adventure (The First Templar) and a turn-based tactical game (Omerta: City of Gangsters). We prefer to rely on our own technology instead of third-party software and to create our own tools, tailored to the needs of the specific project.
Haemimont Games in forum said:We usually call it "our engine", although our CTO Ivan-Assen pushes us to come up with a proper name every two years or so... Will keep you posted if he is successful this time.
(and no, it is not Unreal Engine, it is a creation of our own)
Why on earth would someone think the Cobra Engine is publicly available for game development? The website makes no mention of this option, has no download links nor licencing terms.
Epic is not the only studio that has licensed their engine for other developers. iD licensed their engine for many projects. CryTek has licensed their engine for many projects. There are also a number of other companies whose product simply is a game engine - Gamebase, for example, licenses the Gamebryo engine, used by companies like Bethesda, Ubisoft, Nexon and Rockstar.Because your average gamer, who believes themselves to know a lick about game development through osmosis by virtue of playing games, thinks that:
A) All games companies want to sell their games engine, because Epic does.
See above, there are many game engines out there. Engines like Unity are popular among independent developers due to low entry costs, large support bases, and they eat far less of their profits than UnrealEngine or CryTek.B) There are two game engines out there - Unreal and Steam. Unity isn't a game engine because it is only used by plebs and arty types, and it doesn' Arr tee Ex.
Unity is supporting it too: https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html as are others. Graphics, however, are not a direct function of a game engine. They are more driven by the skill of the 2d and 3d artists. Of course better artists cost more to employ.C) Unreal has the best graphics because it Arr Tee Exs.
Far from accurate. Game engines also control things like Physics, code-based interactions, AI, networking, and nearly every aspect of a game.D) The only job of a games engine is to render light bounces inside houses, or flames off of burning Nazis.
E) China is like, really bad and stuff.
The other oneBut which cheek?
The other one
The jokeEpic is not the only studio that has licensed their engine for other developers. iD licensed their engine for many projects. CryTek has licensed their engine for many projects. There are also a number of other companies whose product simply is a game engine - Gamebase, for example, licenses the Gamebryo engine, used by companies like Bethesda, Ubisoft, Nexon and Rockstar.
See above, there are many game engines out there. Engines like Unity are popular among independent developers due to low entry costs, large support bases, and they eat far less of their profits than UnrealEngine or CryTek.
Unity is supporting it too: https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html as are others. Graphics, however, are not a direct function of a game engine. They are more driven by the skill of the 2d and 3d artists. Of course better artists cost more to employ.
Far from accurate. Game engines also control things like Physics, code-based interactions, AI, networking, and nearly every aspect of a game.
https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html
Support Human Rights - Free Tibet - Free Hong Kong. Yeah, we get it. Down with lead paint. Down with harvesting organs from prisoners. Down with generational child-labor. But we'll take your investment money.
Irrelevant really - FD seem to primarily be taking on projects (at their discretion) and producing the games themselves (c/f Jurassic World Evolution) rather than getting involved with other companies. From a commercial perspective, it is a perfectly viable and solid approach - FD would not be the first company to do this and probably will not be the last.Has anyone ever encountered another company using the Cobra Engine? Seriously. Anyone? Any company?
In that case they do not get it - nor do you.Well. the poster seems to get it which is that other game engines can do a lot more than the cobra engine, and are also low risk as they're proven as well.
Exactly - if this thread is a good example, then they actually know less about game development than a dead Amoeba.Because your average gamer, who believes themselves to know a lick about game development through osmosis by virtue of playing games
Epic is not the only studio that has licensed their engine for other developers. iD licensed their engine for many projects. CryTek has licensed their engine for many projects. There are also a number of other companies whose product simply is a game engine - Gamebase, for example, licenses the Gamebryo engine, used by companies like Bethesda, Ubisoft, Nexon and Rockstar.
See above, there are many game engines out there. Engines like Unity are popular among independent developers due to low entry costs, large support bases, and they eat far less of their profits than UnrealEngine or CryTek.
Unity is supporting it too: https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html as are others. Graphics, however, are not a direct function of a game engine. They are more driven by the skill of the 2d and 3d artists. Of course better artists cost more to employ.
Far from accurate. Game engines also control things like Physics, code-based interactions, AI, networking, and nearly every aspect of a game.
https://www.techspot.com/news/79253-unity-follows-unreal-lead-adds-early-rtx-support.html
Support Human Rights - Free Tibet - Free Hong Kong. Yeah, we get it. Down with lead paint. Down with harvesting organs from prisoners. Down with generational child-labor. But we'll take your investment money.
Exactly - if this thread is a good example, then they actually know less about game development than a dead Amoeba.![]()
I'm not sure. Sensei seems willing to learn and acknowledge he understands little about it. I doubt people like kubicide really think they know much about anything, they just enjoy the 'let me explain that whatever the topic of the day is shows FD so poopypants!'. Kinda reminds me of debate class, where you would get a pointless opinion assigned and had to defend it anyway("demonstrate that bananas are inferior fruit.").
It's kinda fun, though ultimately devoid of any real meaning or value.![]()
You're conducting some sort of market survey for Epic?Would you prefer to have the Elite Dangerous New Era in the current Cobra Engine or pay a bit more (5% - 10%) and have the game in Unreal Engine?