This should have been done at the start and saved us a lot of Solo/group/open toxicity.
Arcade/Casual Mode/softcore mode
This could have light mechanics like fast ship transfer, pvp flagging (although, for texture, pvp flag is always on in Anarchies) and fast travel (in the bubble). it would have its own bgs. You could still explore, but alien artifacts and other discoveries would be simulation mode only (but regularly added to this mode once found).
Simulation/Serious/hardcore mode
This would be the game as it is now, but with everything fixed. This would have its own BGS and would be the only place you could discover anything on a planet surface that's anomalous first.
Private Group.
Much as it is now, this would also cater for either type of Solo player (antisocial or low spec) as they make a group and don't invite anyone.
Sliders could be set for arcading or simulation like. private Groups would affect only the Bgs of the Arcade Mode unless absolutely everything was set to simulation.
This would reduce modal toxicity, give different types of players experience close to what they want and, ultimately, give Fdev less work as they don't have three lots of modes to balance juggle.
I'm not seeing a downside.
Oh, and keep this on topic, it is not a Mode war thread.
Edit: One thing I did forget to say was that each mode would have its own Commander. When you start up in a new mode you have a choice to start a new commander or import one from another mode, who woukd Rathen develop independently.
Arcade/Casual Mode/softcore mode
This could have light mechanics like fast ship transfer, pvp flagging (although, for texture, pvp flag is always on in Anarchies) and fast travel (in the bubble). it would have its own bgs. You could still explore, but alien artifacts and other discoveries would be simulation mode only (but regularly added to this mode once found).
Simulation/Serious/hardcore mode
This would be the game as it is now, but with everything fixed. This would have its own BGS and would be the only place you could discover anything on a planet surface that's anomalous first.
Private Group.
Much as it is now, this would also cater for either type of Solo player (antisocial or low spec) as they make a group and don't invite anyone.
Sliders could be set for arcading or simulation like. private Groups would affect only the Bgs of the Arcade Mode unless absolutely everything was set to simulation.
This would reduce modal toxicity, give different types of players experience close to what they want and, ultimately, give Fdev less work as they don't have three lots of modes to balance juggle.
I'm not seeing a downside.
Oh, and keep this on topic, it is not a Mode war thread.
Edit: One thing I did forget to say was that each mode would have its own Commander. When you start up in a new mode you have a choice to start a new commander or import one from another mode, who woukd Rathen develop independently.
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