New modes to save Elite: Arcade/Casual and Simulation/career?

This should have been done at the start and saved us a lot of Solo/group/open toxicity.

Arcade/Casual Mode/softcore mode

This could have light mechanics like fast ship transfer, pvp flagging (although, for texture, pvp flag is always on in Anarchies) and fast travel (in the bubble). it would have its own bgs. You could still explore, but alien artifacts and other discoveries would be simulation mode only (but regularly added to this mode once found).

Simulation/Serious/hardcore mode

This would be the game as it is now, but with everything fixed. This would have its own BGS and would be the only place you could discover anything on a planet surface that's anomalous first.

Private Group.

Much as it is now, this would also cater for either type of Solo player (antisocial or low spec) as they make a group and don't invite anyone.
Sliders could be set for arcading or simulation like. private Groups would affect only the Bgs of the Arcade Mode unless absolutely everything was set to simulation.

This would reduce modal toxicity, give different types of players experience close to what they want and, ultimately, give Fdev less work as they don't have three lots of modes to balance juggle.

I'm not seeing a downside.

Oh, and keep this on topic, it is not a Mode war thread.


Edit: One thing I did forget to say was that each mode would have its own Commander. When you start up in a new mode you have a choice to start a new commander or import one from another mode, who woukd Rathen develop independently.
 
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To save elite from what?
Could you elaborate on the Balancing they have to undertake at present?
Wouldn't a PvP flag cure all the current evils?
If ED stopped development and released the server code as promised who would the CODE get to play with them as prey?

I don't think any development to the game is going to change the fundamental fact that a massive majority of players don't want to be blown to pieces by some nfn pfy for lolz.
 
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This should have been done at the start and saved us a lot of Solo/group/open toxicity.

Arcade/Casual Mode/softcore mode

This could have light mechanics like fast ship transfer, pvp flagging (although, for texture, pvp flag is always on in Anarchies) and fast travel (in the bubble). it would have its own bgs. You could still explore, but alien artifacts and other discoveries would be simulation mode only (but regularly added to this mode once found).

Simulation/Serious/hardcore mode

This would be the game as it is now, but with everything fixed. This would have its own BGS and would be the only place you could discover anything on a planet surface that's anomalous first.

Private Group.

Much as it is now, this would also cater for either type of Solo player (antisocial or low spec) as they make a group and don't invite anyone.
Sliders could be set for arcading or simulation like. private Groups would affect only the Bgs of the Arcade Mode unless absolutely everything was set to simulation.

This would reduce modal toxicity, give different types of players experience close to what they want and, ultimately, give Fdev less work as they don't have three lots of modes to balance juggle.

I'm not seeing a downside.

Oh, and keep this on topic, it is not a Mode war thread.

Nope. Prefer it as it is thanks. I am a very casual player 3-9 hours a week, generally play in open, sometimes a private group and am very happy with the way it is now.
It is by far the most casual friendly game I have ever played. And I don't think it needs saving as it seems to be doing very well.
 
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Renaming modes and gives certain things only certain modes just creates a confusing mess for no reason, that and more then one BGS would increase the work FD has to do by a lot. Right now we have 1 game, 1 galaxy, 1 ruleset - thats always going to be easier to do.

I'm not seeing a reason why we should split the game like that to begin with, the less input the BGS gets the more static and less interessting it will be.
 
The coding scope to re-tool for this would be massive.
FD already have enough on their plate, let's not rebuild from scratch.
 
All the things for PvP, sorry "hardcore" mode?
Nope.
What "toxicity" are you talking about? Player attitudes? Forum attitudes? All modes affecting BGS?
I vote to merge this with the existing mega solo/open thread.
 
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I can still see plenty of scope for EZ mode complaints/taunts. And any suggestion that includes the words "separate" and "bgs" in close proximity is never going to be taken seriously by FD.
 
Here is how it really should break down mode wise...

PvP Mode = All players created in PvP mode are born live and die in this mode. There is no hiding in solo or group. Combat loggers will have their characters removed on a case by case basis until fdev can build a real network for this game. There is no option to bring these characters into group or solo at all. Nor is there any legal right to ban accounts for closing an app but you most certainly can remove offending player files as they are stored server side and property of fdev. Again though a real server client environment and proper design would keep cheaters and combat loggers away.

PVE Mode = Exactly like Mobius only hard coded to not allow player ships to be damaged in PvP and doesn't require a submission to bother Mobius. These characters are free to move from solo and group modes but can't access open mode.

SOLO\GROUP Mode = Same except you can't bring these characters into PvP mode only PVE.


Until a real server client network(s) is built there is no way to enforce combat logging without cluttering up fdevs support ticket system. You could however improve this by building a real network. Some of the support tickets can be completely eliminated from players reporting combat logging to instance issues that should never exist in the first place. Also by building a real server we could even alter instancing to be system wide or at least improved over current implementations. Instancing won't go away but it could be handled much better and on top of all the other network related issues I almost wonder if it would just be easier to maintain a server client environment anyways. Sure in the long run it costs more money but there is no way this game stands the test of time on peer to peer or with client side data just begging to be exploited.

We asked for a hardcore mode in Alpha\Beta but due to the peer to peer design it just doesn't work anyways because people would just combat log. Altho I'm sure there is still demand for a rogue like mode.
 
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Building client / server is like lego.

Building P2P over disparate networks, bandwidths, latencies, traversing NAT and on-the-fly socketing - that's building a real network. The vast majority of people bemoaning P2P have absolutely no idea, no idea at all, on how difficult it is to implement - and FD have actually done a stellar job.
 
Building client / server is like lego.

Building P2P over disparate networks, bandwidths, latencies, traversing NAT and on-the-fly socketing - that's building a real network. The vast majority of people bemoaning P2P have absolutely no idea, no idea at all, on how difficult it is to implement - and FD have actually done a stellar job.

This doesn't change the fact how peer to peer works and it's limitations. If your trying to build the cheapest server or non server in history then sure. If your trying to build a game that depends on said server then no peer to peer is not the best by a country bumpkin mile. Not to mention most if not all of the data is client side aside from the meta data itself. The entire game can be hacked and exploited in it's current state. You can't even monitor or control someone logging out of a peer to peer network because once the connection ends there is no server.
 
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And certain forums are filled with people whining about how FD lulzbanned their accounts after having a good laugh at their cheating and exploiting.

The game needs tweaks certainly, and PVP players will always find a way to moan about non-PVP players and vice versa - but there's no need to reinvent the modes or the infrastructure.
 
This should have been done at the start and saved us a lot of Solo/group/open toxicity.

Arcade/Casual Mode/softcore mode

This could have light mechanics like fast ship transfer, pvp flagging (although, for texture, pvp flag is always on in Anarchies) and fast travel (in the bubble). it would have its own bgs. You could still explore, but alien artifacts and other discoveries would be simulation mode only (but regularly added to this mode once found).

Simulation/Serious/hardcore mode

This would be the game as it is now, but with everything fixed. This would have its own BGS and would be the only place you could discover anything on a planet surface that's anomalous first.

Private Group.

Much as it is now, this would also cater for either type of Solo player (antisocial or low spec) as they make a group and don't invite anyone.
Sliders could be set for arcading or simulation like. private Groups would affect only the Bgs of the Arcade Mode unless absolutely everything was set to simulation.

This would reduce modal toxicity, give different types of players experience close to what they want and, ultimately, give Fdev less work as they don't have three lots of modes to balance juggle.

I'm not seeing a downside.

Oh, and keep this on topic, it is not a Mode war thread.

You presented a one sided elitist argument for separating the royalty from the unwashed masses. How do you expect this thread to go?

Yea seems like a pretty dividing way of stating that filthy casuals should all just quit. Its a very poor attempt at mediation really.

No this game doesnt need special modes for you hardcore "Elite" players. You are not a special snowflakes and will not be catered to exclusively. You want to give all real fun in all aspects of the game to one group of people. Dont know about you, but that sounds like a great plan for a company if they want to sink their own project.

However what FDEV can do is fix their game. They can introduce temporary measures such as PVP flagging, until they have a working crime and punishment system. Once they make an actual fair crime and punishment system, then flip the switch and its back on like donkey kong.

If you wanted to make this totally fair and have seperate modes, you would have introduced the concept of permadeath and loss of all money after death. That is hardcore mode. Your mode sounds like a way to gather a bunch of players who "think" the game revolves around them. You want one group to pay for an amusment park experience while your "group" of hardcore players are the only ones who can dictate policy and or move the story forward.

The whole idea is a very bad idea. Anyone who thinks is is a good idea is kidding themselves or they think they are special snowflakes. There will be no compromise to the aforementioned statement as it is a fact.
 
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Once its official that ED needs saving then i think we can discuss how to save it.

until then, the only think imo ED desperately needs is an official PvE mode, where if players open hostilities they get a massive fine, and the "victim" gets a refund. Multiple open modes with their own rules were advertised in KSer so its not like any player should have issue with that given that was clearly outlined in the game they bought

and if a player is caught deliberately breaking the spirit of the rules (flying with shieldless 2% hull eagle) they get account kicked from that mode.

the above is purely to remove the player limit of mobius and to remove the point of failure of 1 person , not even a dev, being expected to police it.

given a choice of OPs suggestion or nothing, i would take nothing however and keep it as is.
 
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You presented a one sided elitist argument for separating the royalty from the unwashed masses. How do you expect this thread to go?

Yea seems like a pretty dividing way of stating that filthy casuals should all just quit. Its a very poor attempt at mediation really.

No this game doesnt need special modes for you hardcore "Elite" players. You are not a special snowflakes and will not be catered to exclusively. You want to give all real fun in all aspects of the game to one group of people. Dont know about you, but that sounds like a great plan for a company if they want to sink their own project.

However what FDEV can do is fix their game. They can introduce temporary measures such as PVP flagging, until they have a working crime and punishment system. Once they make an actual fair crime and punishment system, then flip the switch and its back on like donkey kong.

If you wanted to make this totally fair and have seperate modes, you would have introduced the concept of permadeath and loss of all money after death. That is hardcore mode. Your mode sounds like a way to gather a bunch of players who "think" the game revolves around them. You want one group to pay for an amusment park experience while your "group" of hardcore players are the only ones who can dictate policy and or move the story forward.

The whole idea is a very bad idea. Anyone who thinks is is a good idea is kidding themselves or they think they are special snowflakes. There will be no compromise to the aforementioned statement as it is a fact.

An excellent job of taking what I didn't say and running with it.

To others. Pvp flagging in the game as is a truly bad idea. If ED is a simulation then this is an immersion breaker and it kills, at a stroke, pvp piracy and pvp bounty hunting.

No extra coding is required in the bgs once it's set up. That's what the B stands for. the only coding comes from the sliders N group and the implementation of Pvp flagging, which some of my critics are asking for. No big disruption is required either as the game can run as it is now until Arcade Mode is ready.

My idea attracts casuals who can get used to he game in Arcade Mode and then come into Simulation mode when ready.

One thing I did forget to say was that each mode would have its own Commander. When you start up in a new mode you have a choice to start a new commander or import one from another mode, who woukd Rathen develop independently.
 
To save elite from what?
...
Wouldn't a PvP flag cure all the current evils?

To save players turning this into some cuddly RPG where everyone hides the game in "casual" mode and live risk free, insta-travelling around the bubble for maximum profitz trading, and destroying the BGS through split population...and, you know, tag all PvPers so everyone can frantically yank their network cable out at the first sight of one.
 
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