New Patch, New Bugs... It's Pityful

Report crimes doesn't make a difference to whether they become wanted or not.

Yes it does, if a clean NPC shoots at you (in a non anarchy system of course) while 'report crimes against me' is off, they stay clean. Turn it on while he's still shooting, and if you haven't replied yet, he becomes wanted next time he hits you.

Ninja'd by Mario's brother
 
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So the desired patch to fix mission rewards is eventually released and installed. Mission rewards seem o.k. again. But I just came across a new "feature":

Up to now I was a harmless trader killing the occasional pirate from time to time and saving the grinded money for the next (better) ship. My legal status has been "clean". After installing the patch this morning I was interdicted and attacked two times, deployed my hardpoints, shot back - and was instantly fined for attacking resp. murdering. [mad]

Now I carry a nice 6600 CR bounty on my head and are wanted in the respective two systems. I was not even able to pay this bounty though I tried to immediately as when I'm docked inside the station the contact board simply does not display any fines against me at all??!!!

The left handed cockpit menu says something like 6600 CR bounty for 5 days and 23 hours. Does that mean I'll not be able to pay before these 6 days are up?? [knocked out] Anybody can shoot me during this period?

Sorry FD, if I would work in my professional field (health care) as you do in yours, that would mean killing people all the time. I'm really fed up.

Eric

You better get used to it. It has always been like that and it always seems to be.
 
Before the patch, but post 2.2 I've had a similar experience - though I can confirm the ship I laid waste to was marked as Wanted before I returned fire. Still picked up a murder bounty, which will finally fall off tomorrow.
I'm going to side with a glitch of some sort and leave it at that, unless it happens again, then I'll make a point of reporting it.
And yes, Report Crimes is always on, unless I'm participating in a stock sidewinder duel - which I only do in Anarchy systems anyways.
 
Don't like to bother with a support ticket. Have no idea anyway how to initiate that and no expectation to get an answer.

Thanks all.
If you dont like to report problems then you shouldn't really moan about problems.
They get fixed by people reporting them, not ignoring them.
 
So the new patch, new bugs is all based around you were interdicted and you thought that meant you could open fire without scanning. Getting interdicted by a wanted ship you can but if you are interdicted by a clean ship you can't, you need to scan first or wait for them to shoot first. Either way, neither is a bug and working in the same way as always.
Interdicting doesn't make the npc wanted, only opening fire does. If the npc pirate with wanted status in other systems has just entered this system they are clean in this system until proven otherwise.

Maybe not so pityful after all. Maybe you should edit the OP with a slight change in attitude considering you got your facts wrong?
 
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The core issue isn't a "KWS Scan", the issue is this :
- an Interdiction is merely a fine and does not yield Wanted Status
- engaging anything before the basic Ship Scan (lower Left HUD - Name, Shield Status, Clean/Wanted) is resolved will result in a Fine (Wanted Status, ~8 Mins timer, Clear on H-Jump after timeout)
-> continuing the Attack under such circumstances will incur a Murder Bounty (several Days Timer)

Those ~5sec for the basic Ship Scan (ID) is needed for any engagement, unless fired upon and hit first (this will auto-complete the Ship ID, thus no more basic scan needed when returning fire in defense).

What I found is the following nasty issue :
NPCs (even scanned/Wanted ones) deploying a Fighter will deploy an unscanned Ship - hit that one (stray fire or before basic scan) and you'll get the same Fines/Bounty.

Just now I'm sitting on one of these, as (it seems) my own Fighter engaged a freshly depoyed Wanted NPC's Fighter (it was clearly marked in Red visually and on the Scanner).
Within seconds I received 2 Fines for the "unwarranted attack" on that clearly hostile Fighter, which was launched from a Wanted and Hostile (already exchanged fire) NPC mothership.

So there's some issues remaining with the whole concept, the newest one being those deployed Fighters requiring that basic Scan (and that's not a concept yet for our own Crew NPCs).
In short trigger disciplin.
 
Now I carry a nice 6600 CR bounty on my head and are wanted in the respective two systems. I was not even able to pay this bounty though I tried to immediately as when I'm docked inside the station the contact board simply does not display any fines against me at all??!!!
Go to an anarchy system, go to the contacts and pay off the bounty through the shady contact (or whatever he's called)
 
Dear Starman, bugs happen in games and you probably need to have a look at the bounty system.

Sincerely, Tataboj
 
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Nothing has change regarding bounties in a long time. Take the time to check your target is wanted before firing, always turn report crimes on and you wont have any problem.
 
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