New pilot help - frustrated, when does the game get fun?

Thanks for the tip about a reset/delete.
Wanted status is one thing but being unable to pay a fine because I am locked from selling cargo to raise money to pay the fine until I pay the fine is inexplicably silly, especially when getting shot out of the sky for leaving to sell the cargo so I can come back to pay the fine.

Well, you can sell the cargo in another system, where you are not wanted. There are many different "jurisdictions" in the game, you'll only be wanted by the people you offended.
 
every lesson learned in Elite is like a hammer blow to the face, however, that they're so devastating means that you only ever occasionally make that same mistake again.

THIS!!!

The learning curve is steep, but start slow, read everything carefully and don't jump into anything above your ranks until you're more experienced (y)
 
It has gotten better in some respects, I can remember a time when it was very unclear which ship you were selling.

This was a while ago when I had to sell the other ship I had to get stuff for the new one.

I had spent weeks slowly upgrading / RNG rolling engineering my FAS for combat which was a very reasonable ship for PvE back then, in fact for most combat.
The material limit you could have was diabolically low, I can't remember exactly what it was but it was rubbish-all wasted in one mouse click.

I accidentally sold it and could not get it back aaaargh this was changed in a later update, I almost never went back to the game after this one.
This is one of many many mistakes I made, I won't go into being 5 seconds out from the slot when my air ran out due to having a crap life support module and losing my ship and extensive cargo with No Rebuy.
etc. etc.
Pug
 
WHY GAME NO TELL US? :confused:

This game is designed for you to learn things as you play, for you to find things out by trying. This may not be your preferred method, but it is the one this game employs.
Personally I'm thankful for it as I enjoy working out how the game/world works, plus, a tutorial for everything in this game would take likely up into the tens of hours, probably more.
 
I sold some components so I still have some CR after the last destroyed ship. With some of the advice above I am refitting the ship without weapons, changing out some gear, getting back into hauling in the outer Orion arm. I might be able to make this work just so long as I can glare at the Samequit system from a very long distance.
 
getting engaged by pirates or authorities is nearly impossible to get away from. I find I cannot change fire groups quickly enough to use a chaff and sometimes when I get a pain spike in the middle of combat, I cannot do anything at all because my body siezes up.
Thanks though.

How are you being engaged if not by interdiction?

Also, chaff can be assigned to a button directly, so that you don't need to use a fire group for it.
(You'll want to eventually learn to swap fire groups and use them effectively for other reasons though)
 
Well, you can sell the cargo in another system, where you are not wanted. There are many different "jurisdictions" in the game, you'll only be wanted by the people you offended.
I know this now, wish it was easier to find out first though. I was looking in the pilot manual, in the codex - could not find any info and it would not have helped me after I docked there anyhow. I like a challenge and figuring things out but some things go too far.
 
How are you being engaged if not by interdiction?

Also, chaff can be assigned to a button directly, so that you don't need to use a fire group for it.
(You'll want to eventually learn to swap fire groups and use them effectively for other reasons though)
The authorities engaged me as I left the dock. Pirates did interdict me but a few times too quickly for me to evade. I don't know how.

Thanks I know that about the chaff now.
 
I did a classic. Bought a new corvette (only time I ever lost one) and jammed it in the letter box with a type 10 incoming as l was leaving the station...damn near finished me. Lesson learned...it shouldn't even have left till I'd A rated most of it etc. Grrr. Seems long ago now.
Oh gosh. I don't even know what size ship that is.
 
After a very long exploration trip about 4 weeks worth playing a few hours a night I was 5 systems from home when I needed a pee.

I forgot to set my throttle to centre (zero) and went for said pee, came back and ship was toast- got stuck in neutron star and couldn't get out.
I'm still not sure if escaping one is possible, all exploration data gone.......
Set the controls for the heart of the sun.

The reason I mention these is that you are not alone, some very experienced pilots still make silly mistakes, myself included.
Pug
 
Big ! And expensive I was devastated @@ my stupidity naivety. My bad. Leaned well from it
Oh gosh. :(
After a very long exploration trip about 4 weeks worth playing a few hours a night I was 5 systems from home when I needed a pee.

I forgot to set my throttle to centre (zero) and went for said pee, came back and ship was toast- got stuck in neutron star and couldn't get out.
I'm still not sure if escaping one is possible, all exploration data gone.......
Set the controls for the heart of the sun.

The reason I mention these is that you are not alone, some very experienced pilots still make silly mistakes, myself included.
Pug
Almost did that but only got terribly singed instead. That is an awful way to go. :confused:
 
Thanks. I am trying to take all this advice on board. Maybe after a reset things will improve.
Do the training/tutorials available from the menu, although they won’t show you everything they are a great way of setting up and learning your controls and changing your bindings until you get things right for you.
 
And stay in your sidewinder until you can afford the rebuy price of bigger ships. when you get killed you have just once the chance to rebuy your ship, if you can't at this time, that ship will be gone forever and you are back in a free sidewinder.

do simple courier missions at first - those which just say "courier" not courier in the name of democracy and the like - those are likely to encounter enemies. train to escape an interdiction in your sidewinder - until you can be pretty certain that you can escape an NPC interdiction. manage your speed when this happens, to have optimal maneuvering. revert power to systems and engine. This all takes practice - do that first in your sidewinder, until you feel comfortable, and you will have a much better time.

As far as power management goes - observe how the docking computer manages your power distribution during approach to the station - this helps understanding it.

Roll and pitch are faster than yaw - so instead to yaw, replace yaw by a roll and pitch combination.
 
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I sold some components so I still have some CR after the last destroyed ship. With some of the advice above I am refitting the ship without weapons, changing out some gear, getting back into hauling in the outer Orion arm. I might be able to make this work just so long as I can glare at the Samequit system from a very long distance.

For the first few sessions the game basically has a vertical learning curve. It can feel like a prettier version of Dwarf Fortress. But once you've gotten the hang of things it's actually one of the more relaxing games I know.
 
That you came on to the forum to ask a question indicates that you're still interested. I take that as the part of you that likes a challenge not throwing in the towel. It is a heartbreaking, gut punch of a feeling to lose everything* with one or two simple errors.

*whilst you have lost your ship, you have gained experience, in this thread alone, you have been offered some really good advice,, get better modules, think more about defence than attack (shields and thrusters in the early days are better than weapons). All of those things are gains. You have lost some stuff, your time isn't lost though because you gained some stuff, stuff that only time and perseverance rewards.
 
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