I agree there is a problem,Something I hope they improve on is the "canyon" walls that appear incredibly stretched out because their height map or texture system doesn't really account for it properly.
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High preset with max terrain work and model draw distance
but disagree with SOME of the conclusion.
As I have already mentioned "high is the new low" is the issue.
What has to be improved is
not as much "quality" of the surfaces new engine can generate,
as "performance" problem which prevents most of players to use ultra/ultraforcapture settings.
I just checked several videos I have recorded flying in canons in EDO, and it never looked that BAD as on your examples.
BUT it was on mostly highest settings, AFAIR (ultra/ultraforcapture),
that is just not playable on anything below RTX 2060/2070 ("pain threshold" is estimated).
Changes FD made to game engine resulted in so bad impact on performance,
that on low/medium even high terrain settings you have next to none quality benefits of new tech,
with a lot of visual downgrades instead, which were needed co compensate for higher hardware demands
and resulted in barely acceptable peformance on low-medium GPUs anyway with some ugly graphic artifacts,
like stretched, blurry textures on slopes.
Below are some examples of what I experience in game.
And those are NOT high or even normal quality in-game screen captures,
those are stills from youtube videos, recorded while flying (fast)
so distant textures are in some cases not preloaded completely.
Therefore what you see is actually a bit worse then what you can get in real time on RTX 2070s when you stop rushing forward,
and before two passes of video compressing (recording+youtube) that this graphic has been exposed to under way.
BTW: link to playlist with my EDO recordings is in signature, in case someone has to check how game REALLY performs on ultra/ultraforcapture settings.
Not every video is on maxed out settings though, they are made for testing purposes and as such I change some settings occasionally.




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