I wonder how they cope at the polesFor those complaining about patern repeating.
Star Citizen hand crafted planets :
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I wonder how they cope at the polesFor those complaining about patern repeating.
Star Citizen hand crafted planets :
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I thinks its useful to look at other planet Generation systems - i would like to know a lot more about how ED does it and NMS etc etcCan you guys report SC bug issues on the SC proper channel ? Because I don't really care if SC have repetition, or even if their planet tech is using a 5yo room wallpaper and you have blue elephants all over the planet texture.
For those complaining about patern repeating.
Star Citizen hand crafted planets :
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Gives me the feel goods... (working orrery too) - wish they'd just remade that, with all the planets in from the beginning. And offline!I thinks its useful to look at other planet Generation systems - i would like to know a lot more about how ED does it and NMS etc etc
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Lol, they "procedurally generated" four planets in half a decade.Except SC's planets are not hand crafted, they are also procedurally generated, with only certain areas being hand crafted (POI's, settlements, cities, etc) and the tech that creates the planets is built in-house and is still being refined every patch.
NMS is a tough example to use. It very obviously has repetition in most of its planets due to the use a large geological formations as part of the terrain generation. On the one hand, a planet has very distinctive landmarks and a 'feel' to it because of this. On the other, it's obviously repetitious over a fairly short distance. That said, all of that ties into the very story of NMS, so it's not really a comparable issue.I thinks its useful to look at other planet Generation systems - i would like to know a lot more about how ED does it and NMS etc etc
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Ah-haaah! Yes, it could be working in that direction - I had not seen texture layer mixing mismatches on that scale before....I think it‘s a rendering error. Instead of showing the top layer (ice), it shows the ground beneath...
That was the first game I ever played where I could look so far...I remember Novalogic Delta force using a height and colour map for the voxel ground generation - if i got annoyed i would adjust the landscape bitmap and make shortcuts or better sniper areas. Long time ago - must play these again.
Source: https://youtu.be/Fcd6rIbIOVk
So they knew everyone would know instantly that their procedurally unique planets repeated so they made it a part of the story and it's all good? Well, time for some Guardian terraforming discoveries to pop up on the net then everyone can stop complaining.NMS is a tough example to use. It very obviously has repetition in most of its planets due to the use a large geological formations as part of the terrain generation. On the one hand, a planet has very distinctive landmarks and a 'feel' to it because of this. On the other, it's obviously repetitious over a fairly short distance. That said, all of that ties into the very story of NMS, so it's not really a comparable issue.
Put another way, planets in NMS are supposed to look like they have tiling, much like many other quirky aesthetics that define the game (and divide opinion over it). Elite and SC are meant to be targeting realism, where tiling is very disruptive to immersion because it's so unnatural (at a large planetary scale). Of course, at the end of the day, we're dealing with a procedural generation. Handcrafted - on a planetary scale - is very much possible, but only the most die-hard and passionate of developers (who, consequently, tend to be cash-strapped, too) try this.
A universe that constantly expands keeping the observable universe from being infinite seems like a pretty lazy hack to me.I always point anyone having a freakout over the idea we could all be living in some kind of simulation to all the telltale improbably repetitive patterns we'd keep observing from various programming shortcuts and techniques to reduce system overheads, which don't actually show up within the observable universe.
Someone forgot to add a break condition for a loop somewhere.A universe that constantly expands keeping the observable universe from being infinite seems like a pretty lazy hack to me.
I'm sure I have absolutely no idea who might do that.Someone forgot to add a break condition for a loop somewhere.
S
Dunno! Maybe so they could make stuff like this:The graphics and the UI in Horizons was very good! I loved the graphics in Horizon and they were awe inspiring. Why did fdev have to ruin it? They did not make it better with the new planetary tech and UI interface. Are they blind?