What I'm about to show you will be the final straw in cementing the new planetary tech system into a failure.
I remember Dr Kay Ross stating on stream that their procedural heightmap system made use of handmade terrain that would then be randomized across. I was worried when I heard this.
Check this out - I'll let the images speak for itself:
Literally all terrain features both from high orbit to low orbit are repeating, hand crafted, and break every little bit hunger for exploration. There is absolutely no desire to go down and explore since all you're looking at is the "randomly" organized set of hand crafted height map bits the developers have made.
Horizons gives a REAL sense of wanting to go and explore. Find planets with unique features.
Planets in Odyssey are no longer unique. They are just reorganised sets of the same features.
These planets were designed with one goal: look acceptable from an on-foot perspective or when looking from a twilight perspective with a setting sun for the atmo effect.