Micrometeorite bombardment over billions of years.Do we? What causes erosion on the moon?
Micrometeorite bombardment over billions of years.Do we? What causes erosion on the moon?
Ah, that curious form of "erosion" known as "adding material to".Micrometeorite bombardment over billions of years.
Educate yourself, Franky.Ah, that curious form of "erosion" known as "adding material to".
Ah, that curious form of "erosion" known as "adding material to".
I think the thing with the procedural generation in ED is that it has to work basically instantaneously. It can't really go away and think about things for a bit. So you have to find a noise function that looks a lot like sand dunes. And if one can't be found, using a repeating texture instead. I think as you get closer to atmospheric worlds, where things are created through processes over time, noise functions are going to look more and more crude.Dunes form wherever sand blows, into hollows etc, so would it be possible to factor that into the proc gen? I guess it would be rather similar to placing it where liquids like water would pool.
I don't know anything about Proc gen unfortunately, I did intend to study geology at Uni until life stuff got in the way and have forgotten most of what I learned at A level as it was four decades ago. Still keep up a purely amateur interest though, and a deep appreciation of the sheer beauty of natural forms.
That all sounds very plausible, if a tad depressing.I think the thing with the procedural generation in ED is that it has to work basically instantaneously. It can't really go away and think about things for a bit. So you have to find a noise function that looks a lot like sand dunes. And if one can't be found, using a repeating texture instead. I think as you get closer to atmospheric worlds, where things are created through processes over time, noise functions are going to look more and more crude.
With Odyssey there are quite a lot of lovely areas, but also a few areas where it doesn't look very good (the individual mountains mostly). So I'd basically just like them to try to improve things where possible.
And I'd say a problem with procedural generation more generally is that it inevitably creates things that are a bit generic looking. And a lot of the landscapes on Earth that astonish us are places where very non-generic oddball things are happening.
That could be due to the early vulcanism.![]()
Space weathering - Wikipedia
en.wikipedia.org
Definitely smooth rounded mountains on the moon:
It does for star system evolution. See the videos on shared/emptying orbits, mutual eccentricity effects, asteroid beelt location generation etc - all evolved during the loading screen.I think the thing with the procedural generation in ED is that it has to work basically instantaneously. It can't really go away and think about things for a bit.
That could be due to the early vulcanism.
Wow, that's a lot more than it first appears!I took literally the first planet I saw in the system I was in for the sake of interest
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I never said there weren't.Well, at least you now acknowledge that there are mountains on the moon that are smooth and rounded. It's a start.
It does for star system evolution. See the videos on shared/emptying orbits, mutual eccentricity effects, asteroid beelt location generation etc - all evolved during the loading screen.
What more is there to say?