I'll try to answer as factually as I can from forum discussions, my own observations, and what FDev have told us regarding their new terrain tech.
Regarding "
terrain that could be different or extreme with mountain or canyon etc," this has been discussed quite a lot on the forums. The general consensus seems to be that the highest mountains in Odyssey are about 5 to 6 km. This is a significant reduction from the extremes of Horizons which I believe had mountains over 50 km high (search Mount Neverest).
(Very happy to be shown wrong on this point. Any players with higher mountains, please post!)
Similarly for canyons, but there are other players far better acquainted with canyons than I, mainly due to canyon racing being significantly affected by Odyssey. Needless to say, mountains and canyons are much smaller than before.
FDev's comments:
"Q: Will large worlds feature tall mountains or geological features?
This is an interesting question! There is a reason why the features are shallower on larger planets. With the increased gravitational strains you can't maintain as tall a natural feature with the strength the material is made out of. so you'll end up with shallower features. I'm afraid it's just how the maths drops out for those, there's a good range of planets but the tiny ones tend to be able to support the more extreme terrain because the large things aren't being destroyed by the gravity pulling it down."
Re, "
Is this gone with the new tech or it's just the tiling from orbit that is cheap and once you get low enough you can still hunt for interesting places?"... the repeating terrain is apparent at a variety of scales, which you would have seen in the first few pages of this thread. Many examples are from orbit, hundreds of kms in size. Plenty of examples also from altitudes of 10-80 kms showing tiles of much smaller scales, 50 to 1000 metres in size, say, like the hills I posted above. You ask about "interesting places" and that's too subjective for me to comment on. Do note however that there is still a procedurally generated base layer of terrain, obviously far flatter than Horizons, but this procgen layer also overlays with the larger 5-6 km mountains, which seem to be separate from the more homogenous geomes - those sprawling similar-height hills regions for example.
Finally, here are the
tallest mountains in our own solar system. It speaks for itself:
Tallest Mountains by elevation
- Olympus Mons 72,000 ft (22,000 m)
- Equatorial Ridge 65,617 ft (20,000 m)
- Boösaule Mons 59,711 ft (18,200 m)
- Ascraeus Mons 49,000 ft (15,000 m)
- Ionian Mons 41,667 ft (12,700 m)
- Elysium Mons 41,338 ft (12,600 m)
- Arsia Mons 38,386 ft (11,700 m)
- Limb Mountain 36,089 ft (11,000 m)
- Skadi Mons 35,105 ft (10,700 m)
- Euboea Montes 34,449 ft (10,500 m)
- Mauna Kea 33,464 ft (10,200 m)
- Haleakala 29,856 ft (9,100 m)
- Mount Everest 29,029 ft (8,848 m)
- Pavonis Mons 28,543 ft (8,700 m)
- Teide 24,606 ft (7,500 m)
- Herschel Peak 22,966 ft (7,000 m)
- Anseris Mons 20,341 ft (6,200 m)
- Tenzing Montes 20,341 ft (6,200 m)
- Denali 20,310 ft (6,190 m)