New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

The first pic is what I took from an icy planet just now - the second is the steam page pic...now that meme that says - "it's the same thing" will go well...
Look closer at that second one, zoom in to full res and everything. Notice the lumpy low-res heightmap terrain? The scraggly rock texture poorly blended with the flat sand? Same with that snowy planet image, look at the mountains in the background. The shadows and composition of the screenshots threw me off too, but now that I know what to look for it's staring me in the face and I'm kicking myself for not spotting it sooner.
 
UPDATE:

Looking at the high number of reported planets. I have gone ahead and created an issue tracker for this one. I urge everybody to go ahead and tick "can replicate" with as many examples as they can provide.


Thanks everyone!

ORIGINAL:

What I'm about to show you will be the final straw in cementing the new planetary tech system into a failure.

I remember Dr Kay Ross stating on stream that their procedural heightmap system made use of handmade terrain that would then be randomized across. I was worried when I heard this.

Check this out - I'll let the images speak for itself:

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Literally all terrain features both from high orbit to low orbit are repeating, hand crafted, and break every little bit hunger for exploration. There is absolutely no desire to go down and explore since all you're looking at is the "randomly" organized set of hand crafted height map bits the developers have made.

Horizons gives a REAL sense of wanting to go and explore. Find planets with unique features.

Planets in Odyssey are no longer unique. They are just reorganised sets of the same features.

These planets were designed with one goal: look acceptable from an on-foot perspective or when looking from a twilight perspective with a setting sun for the atmo effect.
Didn't notice that actually.
But I spent the whole day landing on planets yesterday and I most of them were awesome! Especially ice worlds.
 
Just scrolled through my pictures and couldn't find any copied patterns.
And instead of instantly lighting a fire and get pitchforks and torches, maybe think that it's some kind of glitch?
Maybe textures are generated by morphing from basic patterns and in some cases that just didn't work correctly? Would be my first thought, instead thinking it was deliberate.
I'll go and look for that myself. Once seen it can't be unseen anyway.
 
I haven't been peering at a bunch of landable planets much (because i'm really not interested in walking around) so haven't gathered much repeating pattern evidence yet - but i can say for sure that the only real terrain mode is ultraforcapture. That's the only mode that makes the terrain look improved over horizons.

graphics are on max settings for basically all settings that have high/ultra options and draw distance is 80% maxed
I cap my framerate to 90fps. Out in space, it stays there 100% of the time.
On planet (no atmo) it drops to 60-70 fps (varies in that range) (same landed as walking around)
surface looks the same or worse than horizons (no atmo). That's ignoring the gamma issues

UltraforCapture mode though, now the terrain looks like it might be an improvement.
framerate drops to 35-45fps

Fdev's mission is to fix ultraforcapture so that this is the high and ultra terrain modes and it runs at horizon speed. You shouldn't see the horizon terrain quality until you get down below high.

being on a surface without ultraforcapture now is like dogfighthing without VR. I can't unsee it. I know what i'm seeing and feeling is a garbage impersonation of the intended experience.

edit: (amd 3900x, radeon 5700xt, 64GB ram, linux)
 
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Heres Farseer Inc. Yeah, textures looks weird here and it looks worse than Horizons. My apologies that I didnt believed to BlackMaze. Hope they will fix that mess. Still new planet tech is much much much better looking overall.
 

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Found one of those planets myself now. It's actually very obvious on some surfaces.
I actually can only think of this as something that went wrong during generation, and not a deliberate feature.
It's also not on all planets.
I hope they'll have another look at that.

For reference:
2021-05-25 07_57_21-Greenshot.jpg

2021-05-25 08_28_36-Greenshot.jpg
 
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