New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Tweeting "What about that?" and a link to a hysterical thread might be taken as a little rude, for someone you don't know, or just the straw that broke the camel's back.
I don't think anyone should contact anyone, their complaints should quite rightly be confined to this forum and others like it, Reddit for example. Having said that, you keep using the word 'hysterical', but there's nothing hysterical about the OP's calm and detailed analysis of this appalling quality of work.
 
Thanks for posting this. Having now read what Dr. Ross said carefully, alarm bells should have been ringing. Now we know exactly what she meant when she said:

"For Horizons, that terrain is generated entirely mathematically. There was a lot of effort put into representing the kind of shapes a hill or canyon makes, just using maths."

"For Odyssey... we're talking up 100km worth of terrain for example, which are now generated offline into terrain shapes that we know are formed."
Exactly. This is the root of the problem. What a terrible decision to stray away from true procedural generation - at least if they can't produce enough variety with the current method. They should instead have improved upon the formula they already had.
 
I don't think anyone should contact anyone, their complaints should quite rightly be confined to this forum and others like it, Reddit for example. Having said that, you keep using the word 'hysterical', but there's nothing hysterical about the OP's calm and detailed analysis of this appalling quality of work.
"appalling quality of work"

I mean, come on. Get a grip.
 
So I guess this is in order to have terrain that has been validated (play tested) for use with Odyssey, and you would expect the set of "tiles" to increase over time as more are made and tested.

@David Braben I think something needs to be done about this, as an explorer I would far rather have terrain that can KILL me on foot but can potentially be negotiated with an SRV and boost, than terrain that is the same two canyons away on the same planet, or on two planets a thousand light years apart.
 
I did too. Denied. Having Launcher open to wait for the servers to get back to "OK" counts as playing and put me >2hrs of gameplay. I hope you pulled the plug earlier than me.
Same, and for the same reason. Leaving the ED launcher open after quitting the game counts as running time for Steam, I think. Damnit.

Scared to even go back to Horizons now without getting Orange Sidewindered.
 
But this isn't a bug. This is by design. They designed the planet tech this way.
Edit: That is, to use "terrain shapes" generated offline, instead of mathematically produce the terrain height maps. Dr. Ross said so herself.
 
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Seems EDO truly is a matrioshka doll of disappointments.

If this is what is now 'procgen' then it's quite possible that I just let ED go.

I mean, if you want to use repeating texture sets in proc gen at least go with something like a aperiodic tilling. E.g. wang tiles.

Damit FDev.
 

Deleted member 121570

D
Cause planets generates by textures now, not by noises in Horizons. Props - planets looks more realistic and variety. Cons - this "patches" repeated, coz they are handcrafted (like Star Citizen planets). I dunno why people prefer Horizons planets, very plain, all the same and CANYONS (only interesting places to visit).

Lmao. You're actually arguing there's more variety in Odyssey's flat replicating tile balls? You didn't get around much I guess in Horizons, eh? :)
 
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