New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Yes, I have noticed this too, but I was wondering if maybe it was the simple act of restarting the game that made frame rate seem "smoother" in the same location I have left the game.
Don't think so, had already 2 CTDs (not related to ED) and every restart is the same.
They also seem to be a bit more stable now.
 
blah blah blah I like the dlc you dont I dont care to talk about it anymore going to play the game

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In many ways the first iteration of landable planets were the coolest, arguably not that much when up close (I think the beige era planets had the best surface textures). Even though I deleted most of my Elite screenshots, I think I could dig up some stunning vistas for sure, and so far I've seen in Odyssey is pretty underwhelming to say the least, especially when compared to the previews.
Also there were ice planets with thick haze* at the bottom of giant craters, I actually smashed my vessel into a mountain visibility was so bad! There was haze on the night side on some planets, which was gone during daytime.

I can't recall anything like that in the current iteration of Horizons, nor I have seen anything like that in Odyssey screenshots.

I think I agree with this, in many ways the Horizon planets before the Beigefication were the most "atmospheric" and interesting to explore the game has ever had. I too miss the fog effects some planets used to exhibit.

All of these pics were after Horizons but before the Beigefication :

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I think I agree with this, in many ways the Horizon planets before the Beigefication were the most "atmospheric" and interesting to explore the game has ever had. I too miss the fog effects some planets used to exhibit.

All of these pics were after Horizons but before the Beigefication :

j8Dc575.png


4XoM82J.jpg


4oaeR14.jpg


D9EA9NG.jpg


9iUsGDT.jpg


n1Fn1WQ.jpg


DBpyyMV.jpg


djg1YoI.png


0853Wp7.jpg
When I see these it makes me think how good it would be if they merged the best qualities of Horizons and Odyssey, which I imagine is what everyone expected.

The topograhy of Horizons with the detail of Odyssey (lest I say yet again when it's working properly).

As good as Horizons can look, there is a distinct 'moonscape' sameyness about them-- which is of course fine for rocky moons without atmospheres. I can see why they made some of the changes for more geologically interesting planets, but at the same time (hopefully because of bugs) they ruined the varied ups-and-downs--plus rocky moons do still in fact exist in Odyssey.
 
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I just wanted to add my disappointment to see this happening in the game.

If it’s not a simple mathematical issue and is indeed a hand crafted repeated tile system, then that’s a huge back step and frontier should really hang their heads in shame over it.

As people have said, why travel weeks of real time to see something that will probably appear in the bubble.

perhaps they need to explain more about the intended results of the new planetary tech. So far we can’t decide if it’s working correctly, buggy, designed poorly, or missing entirely...

“luckily” I can’t enjoy the game fully yet because of my hardware becoming outdated and Odyssey running like puke but knowing that even if I splurged big money upgrading that I’d be confronted with sights like this, doesn’t exactly make me want to rush out and sort it. Elite is the only game I really “play” on PC. I dabble in other games but in terms of planning to spend a whole afternoon/evening to play it, it’s only this game. I doubt I’ve ever spent so much on customisation for anything else (and that menu has gone off the rails now, completely unintelligible)

I really want the game to get better. Steps like this seem to be in the wrong direction. When making plans to release things like this, perhaps more consideration needs to be taken in making sure it’s actually finished and working properly and also making sure it is indeed an upgrade rather than a downgrade.
 
Sincerely, have fun (y)
At least some can enjoy it.

And nice you dropped by to tell us this

I'm enjoying the the new features. However, this planet stuff has opened my eyes and I hope Fdev do sort it out. You can like certain things and still agree with people who don't like certain things. The new combat stuff got my missus into ED. She hasn't even shown any interest in all the years I've played. She saw me playing the Alpha and wanted to play it. Shes now in a T7 doing cargo runs (which, I might add, she figured out all ingame and hasn't used external sites and earned a few mills, and inbetween we are doing on foot conflict zones, shes really into it). So, yes, people can like some of the new features but can also agree that some of Odyssey is in a bad way
 
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I think I agree with this, in many ways the Horizon planets before the Beigefication were the most "atmospheric" and interesting to explore the game has ever had. I too miss the fog effects some planets used to exhibit.

All of these pics were after Horizons but before the Beigefication :

j8Dc575.png


4XoM82J.jpg


4oaeR14.jpg


D9EA9NG.jpg


9iUsGDT.jpg


n1Fn1WQ.jpg


DBpyyMV.jpg


djg1YoI.png


0853Wp7.jpg
Now compare it with mine :D Repost, but I just love how well it represents that we have a bug on our hands, small or big.

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The same team that developed Horizons planetary tech developed Odyssey. The simplest explanation is there are a bunch of bugs that are causing these planets to lack detail, repeating biomes\textures, performance issues. It is clear to me the new planetary tech is still very much a work in progress, and Frontier should have waited 6 months, polishing this release.

I agree it shouldn't be like this, but I also understand software development and how the business drives dates causing releases like this. Be mad at the business heads at Frontier, get loud; that's how you can affect change, however, give the developers some slack to get this fixed.
 
I don't mind Odyssey terrain for most part. It's actually more interesting, textures are better, craters f.ex are more varied, without obligatory "nipple" at the centre. It can be quite good (if I can learn to ignore those distant pixelated texture layers).
It's true you can spot some repeating shapes from distance, but it doesn't bother me that much. When looking at the planet from orbital altitude, it's not that apparent.

What I don't like right now are mountains - when the terrain is supposed to be mountainous, it doesn't look realistic to me- the whole region just looks evenly filled with random height spikes.

I also haven't encountered any interesting canyons so far, but that might require some more investigation.

I hope they will work on it some more.
 
What's the worst that can happen? FD made aware of the issue if it is a bug? Loud voices do in fact work better.

Yes, it's ridiculous that people throw out insults and accusations of malice or neglect from the developers. It could be a bug, I certainly hope so, but it might also be an unfortunate design choice.
You know what I'd like more than waiting for a maybe never coming bug fix? Someone from Fdev to step up and say, 'hey, it's a bug and it's on our to do list' or something... or <redacted> anything!
But some slopes are still steep, and walking on them still looks ridiculous. So the new terrain didn't really fix that problem. ;)

I think the reason Dr. Ross gave for the flattening was gravitational effects, especially on larger bodies. Small bodies are more likely to have extreme height differences.
Look at Mars, biggest volcano and the Valles Marineris in the solar system. It's not exactly a small planet (it also doesn't have repeating textures).
200 developers were working on oddysey ? Think more like 2,00. I have seen one man could do better job on planet terrain generation.
http://spaceengine.org/ and he managed to get two stars in the same solar system emitting light at the same time...
 
This reminds me of EF 2000 from 1997.

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Actually I think EF 2000 looked better (it was a lot brighter on my monitor than this screen grab I got from Internet).
I actually was mad at EF 2000 for quite a while. Textures just came in, and it seemed like a downgrade after the awesome stuff that was TFX :D
 
You know what I'd like more than waiting for a maybe never coming bug fix? Someone from Fdev to step up and say, 'hey, it's a bug and it's on our to do list' or something... or <redacted> anything!

Look at Mars, biggest volcano and the Valles Marineris in the solar system. It's not exactly a small planet (it also doesn't have repeating textures).

http://spaceengine.org/ and he managed to get two stars in the same solar system emitting light at the same time...
To be honest, they acknowledged already that this is a problem:

 
I think I agree with this, in many ways the Horizon planets before the Beigefication were the most "atmospheric" and interesting to explore the game has ever had. I too miss the fog effects some planets used to exhibit.

All of these pics were after Horizons but before the Beigefication :

j8Dc575.png


4XoM82J.jpg


4oaeR14.jpg


D9EA9NG.jpg


9iUsGDT.jpg


n1Fn1WQ.jpg


DBpyyMV.jpg


djg1YoI.png


0853Wp7.jpg
Lol. PS2 youre drunk go home.
 
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