Dr Kay Ross, the main person in charge of the new planet tech, has left the company too! Clearly fed up as well and has moved to another British game developer.
So still in the industry, then, rather than switching tracks entirely? I did kind of wonder about that.
If they ever do revise it, it will almost certainly cause them to regenerate the height maps and therefore have to remap all the surface assets.
At this point, after this much time, I kind of wonder (no matter what I may feel about that) if the decision may not have been made to avoid a second ground upheaval, by leaving current planets as-is, and saving added diversity for future planet types being elaborated on...
On the other hand: It is not out of the question that maybe manual correction of bespoke sites could at the moment be deferred, in anticipation of such a change taking place (because why waste effort on a temporary state?), and there is no lack of things that look odd - the last engineer base I flew by did not blend with the surrounding terrain and area texturing
at all; Big distinct hand-crafted rocks that were strewn like colourful toys over a plain gray felt playroom mat. (...and then there is the old Mic Turner Base over in the California Nebula, which was built specifically next to a field of space basket balls, to study them, back in the early days of such things beginning to appear in the game, and has been given a tourist beacon telling as much, only the automated part of the settlement placement "baking" process can of course not comprehend lore, so now the base, and the field with its tourist beacon, are on opposite sides of the planet (EDIT: ...and the field is a canyon).

...meanwhile the planet has gained some Thargoid Barnacle sites, one of which is
inside one of the hangars of the base.

).