I almost quit back then, but decided to ignore the tutorial and went into the main game, where i found the combat to be way easier than the tutorial...which makes no sense at all.
The challenge scenarios weren't really the core tutorial, but makes a lot of sense to prepare a CMDR for harsher than typical scenarios.
Very early on, after several attempts, I did manage to shoot down Big Mama (an Anaconda) with that fixed beam and fixed MC E rated Sidewinder after nine waves of other ships with no repair/rearm between. It was probably the most difficult PvE combat encounter I stuck around to see through for quite some time and would challenge me even now.
The simplistic AI did teach me a few bad habits that I later had to adjust, but I'd argue that, overall, this was an excellent tutorial that gave me a huge leg up when I dove into the actual game.
I'm inclined to agree that new players should have Gimballed weapons, or at least be instructed to install such weapons early on.
I disagree. I strongly feel that equipping starter ships with gimbals or encouraging new players to switch to gimbals is doing them a disservice. If someone is finding fixed weapons difficult, all the more reason they should be using them until they aren't difficult any more.
Once one has a handle on fixed weapons, then they should be encouraged to experiment with the extra options gimbals provide.
In the early game, the training sidewinder had only fixed weapons and new ships of any kind, including the starter sidewinder had a pair of fixed pulse lasers.
I spent a thousand hours with various fixed loadouts in my Viper III and didn't even use gimbals outside of a test until I was able to afford and FDL and figured out that I needed some gimbals if I were going to make my kinetics and hitscan weapons converge simultaneously.
Many of my ships today use auto-tracking weapons, not because I cannot leverage fixed weapons adequately, but because gimbals open up loadout options that otherwise would not be viable.
The idea that gimbals are the training option is, IMO, backwards and I don't recommend fitting them until one has already demonstrated competence in fixed weapons. This is the single biggest complaint I have with the new tutorials.
It's awesome even in VR if you use the mouse along with a keypad instead of the keyboard.
Or even just a normal keyboard!