Deleted member 182079
D
I think it really depends on what fixed weaponry we're talking about, and what controller the player uses (ship also plays a role).I strongly feel that equipping starter ships with gimbals or encouraging new players to switch to gimbals is doing them a disservice. If someone is finding fixed weapons difficult, all the more reason they should be using them until they aren't difficult any more.
Once one has a handle on fixed weapons, then they should be encouraged to experiment with the extra options gimbals provide.
I tried fixed weapons before, and while the concept is fine, it's just really really unpleasant and frustrating to use on a twitchy joypad set up (no idea to what extent HOTAS's are easier, although I can see M&K being almost point & click once you get used to it - never really tried it and won't be either as I prefer the comfort and added immersion of the pad).
I quite enjoy PA's and am reasonably accurate with them (in PvE at least), but trying to use fixed kinetic weapons on an agile (read - twitchy) ship is just a major PITA - maybe it's my inability to perform tiny inputs without overcompensating but it's just not fun. Rails are ok against big ships, but vs a small target changing direction all the time (Eagle etc.), it's horrible (imo). One of the reasons I got rid of the Enforcer cannons I had previously fitted to my Sideys, and barely ever use Rails even though I like the concept of them.