New service: "Acme which teleports player between stations.

Only between stations, no distance limit.
No ships (and no cargo).
No suits, no weapons.
Only player with pre-Odyssey materials to upgrade newly purchased ship.
The destination can't be fleet carrier.
The teleporting will abandon all missions.

The purpose of the suggestion is to reduce travel time for players who do not like immersion things like huge space and such.
I want to get to the destination and take part in local actions ASAP.

Edit 00: the problem here is just starring at black screen during travel sometimes takes too much time (more than let's say 30 seconds is already too much) since I prefer to do some actions. That's the reason I started the game.
I do not want to combine playing the game with house keeping stuff and integrate it to my everyday life.
I do not want to watch videos during travel, because if I want watch videos I will watch them without starting the game.

Edit 01: yet again: The point is that starring at black screen for a long time is not a gameplay. I do not need any game to run my imagination. I can read books. Or I can sleep. But just looking at black screen as a gameplay does not seem acceptable. The game provides zero content to fill travel time.
Considering existing gameplay seems the options are:
1. teleport only player in known space only (let explorers continue to explore), balancing it's cargo, missions etc to minimize influence on BGS OR reduce the influence once teleportation used.
2. OR teleport player between own ships (except those which are being transferred). Requirements is the same as for log out. The ship does not continue to fly without pilot.
3. OR make travel in the emptiness faster. Let's say to any point in about one minute: 30 seconds to leave the place you are in, almost zero time when planets are dots, 30 seconds to arrival point. That will require redesign interdiction stuff (there's no time for that) and delivery missions(since at will be easier to run).

I am against things like "the game plays itself" and bots. And there's no intention to provide shortcuts for getting credits/ranks or such in the suggestion.
And yet there's a problem in the game: travels waste time without fun.

Thank you in advance!
 
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Only between stations, no distance limit.
No ships (and no cargo).
No suits, no weapons.
Only player with pre-Odyssey materials to upgrade newly purchased ship.
The destination can't be fleet carrier.

The purpose of the suggestion is to reduce travel time for players who do not like immersion things like huge space and such.
I want to get to the destination and take part in local actions ASAP.
I hear Star citizen has only one system that may be an option if you don't like huge space
 
Only between stations, no distance limit.
No ships (and no cargo).
No suits, no weapons.
Only player with pre-Odyssey materials to upgrade newly purchased ship.
The destination can't be fleet carrier.
The teleporting will abandon all missions.

The purpose of the suggestion is to reduce travel time for players who do not like immersion things like huge space and such.
I want to get to the destination and take part in local actions ASAP.
<snip>

Erm, with no suite, weapons, ship or active missions...how do you intend to take part in local action, unless its some kind of naked space ritual?
I mean, you already can kind of do some of that by joining another ships "multi-crew", but I don't get it... is it a sarcastic post, if so, its lost on me.
If its not.. WUT?
 
NMS has instant travel between bases and planets using a wormhole teleporter type of thingy that runs off a large AA battery type of thingy.

That is one of the things I f'ing hate about it.

There is no teleporter tech in Elite (even if we do have a magic beam down thingy to exit our ships, Armstrong used a ladder) , so just use your ship to get around like everyone else does.

Only between stations, no distance limit.
So you want to beam all the way to Colonia or Explorers Anchorage in the blink of an eye?

Why don't we just scrap our ships completely and beam everywhere.
 
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Erm, with no suite, weapons, ship or active missions...how do you intend to take part in local action, unless its some kind of naked space ritual?
buy ship/equipment and take local mission?.. no?

NMS has instant travel between bases and planets using a wormhole teleporter type of thingy that runs off a large AA battery type of thingy.

That is one of the things I f'ing hate about it.
Thanks for mentioning NMS, i don't like it but for another reasons, mostly because that it converts player's laser zapping time into all assets player may have.

There is no teleporter tech in Elite (even if we do have a magic beam down thingy to exit our ships, Armstrong used a ladder) , so just use your ship to get around like everyone else does.
I don't care about "tech" which we have or not. Since it's just a game and we can have anything there. The most important thing in the game is a game process. And as I said starring at black screen is not a good example of that.

So you want to beam all the way to Colonia or Explorers Anchorage in the blink of an eye?
Why not?
Exploration in the game is spending your time in FSS (and not even moving to your destination) and getting some profit from that.
I am OK to teleport and not getting that profit.

Why don't we just scrap our ships completely and beam everywhere.
They said with the Odyssey you can play without ship completely, and that's ok. I am just moving the borders further.
 
Well I'm afraid that Frontier won't be doing that. It would take far too much time and effort, when they have 100's of other things to do.
 
Yeah, who needs spaceships in a spaceship flying game, where most of the gameplay revolves around flying a spaceship, and the rest happens after you have flown somewhere in a spaceship.

...SPACESHIPS!
 
Yeah, who needs spaceships in a spaceship flying game, where most of the gameplay revolves around flying a spaceship, and the rest happens after you have flown somewhere in a spaceship.

Also we have SRV in Horizons. And now legs in Odyssey.

Nah no thanks
Lets not try and turn game into something it isn't.

We need more simulation not less

It is already possible to play the game without spaceships in Odyssey.
Nobody is being forced to use the service. It is still possible to play the game old way.
Well I'm afraid that Frontier won't be doing that. It would take far too much time and effort, when they have 100's of other things to do.
I agree, this is not top priority.

Generally this is a strange approach in the game design to keep boring gameplay in attempts to emphasize huge of the space.
Anyone can feel it already, just try to traverse it using current gameplay.
We already have a taxi service, it is in fact afk travel.
What's the problem to add an option which makes it instant? Everyone who want to have a sightseeing allowed to use current version of it.
 
I don't care about "tech" which we have or not. Since it's just a game and we can have anything there. The most important thing in the game is a game process. And as I said starring at black screen is not a good example of that.

Actually that's completely untrue. The most important thing in a game is consistency of content, the content in the game should be believable in the game setting. Saying it doesn't matter because it's just a game means it would be fine to have an Apache helicopter in WoW because that's just a game right? When the game decides to abandon the actual game setting is when a game starts on the road to dooooooom! (there I said it it!).

As an example, I play Lord of the Rings Online, were they to introduce a mechwarrior tech into the game I would stop playing it because it is no longer Lord of the Rings Online. Introducing tech into the game that can't exist according to the game universe is the same thing, like the time when a player asked for hearthstones like WoW to be introduced into Elite so they could always instantly get back to their home base, how far do we take the breaking of the games background?
 
coyote-v-acme.jpg


Can't wait to see how it works out for you
 
Actually that's completely untrue. The most important thing in a game is consistency of content, the content in the game should be believable in the game setting. Saying it doesn't matter because it's just a game means it would be fine to have an Apache helicopter in WoW because that's just a game right? When the game decides to abandon the actual game setting is when a game starts on the road to dooooooom! (there I said it it!).

As an example, I play Lord of the Rings Online, were they to introduce a mechwarrior tech into the game I would stop playing it because it is no longer Lord of the Rings Online. Introducing tech into the game that can't exist according to the game universe is the same thing, like the time when a player asked for hearthstones like WoW to be introduced into Elite so they could always instantly get back to their home base, how far do we take the breaking of the games background?
I feel like this is exactly why the Saints Row games turned in to poo poo and GTA is still pretty good.
 
Nah no thanks
Lets not try and turn game into something it isn't.

We need more simulation not less
I will both agree and disagree with you. Yes, lets not turn the game into something it isn't and galaxy wide teleporters seem way over the top.

But no, the game could actually use a lot more "game" and and a lot less "simulation". I get there is a set of players who like imagining they are flying a spaceship through all the vastness of space and it should take forever to get from point A to B. But the vast majority of the gaming world, likes to actually play a game and doesn't have the time or like to wait, wait wait before they can play for a few minutes, then wait, wait, wait again.

FDEV made the first attempt at attracting this new type of player to ED with Odyssey, because catering to the crowd mentioned above is probably not financially viable long term for them due to limited growth potential. However, had Odyssey not been an abysmal launch, it most likely would not have kept a large portion of those players anyways, simply for all the downtime the game has built in. Most gamers want to actually play a game, not stare at a screen doing nothing most of the time. And the non-ship version they talked about, seriously? Taking a taxi ride... it doesn't get more boring than that!
 
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