New service: "Acme which teleports player between stations.

What you are asking for exists already: it's called telepresence. Find someone who invites you and there you go.

Proper teleportation you say?

It's not part of the game/universe. Telepresence itself is already a massive blow to the suspension of disbelief.

But if teleportation is needed, then I want to ride a fire-breathing dragon instead of a spaceship, to go and meet other commanders on a golf course for the next CG!
 

rootsrat

Volunteer Moderator
Only between stations, no distance limit.
No ships (and no cargo).
No suits, no weapons.
Only player with pre-Odyssey materials to upgrade newly purchased ship.
The destination can't be fleet carrier.
The teleporting will abandon all missions.

The purpose of the suggestion is to reduce travel time for players who do not like immersion things like huge space and such.
I want to get to the destination and take part in local actions ASAP.

Edit 00: the problem here is just starring at black screen during travel sometimes takes too much time (more than let's say 30 seconds is already too much) since I prefer to do some actions. That's the reason I started the game.
I do not want to combine playing the game with house keeping stuff and integrate it to my everyday life.
I do not want to watch videos during travel, because if I want watch videos I will watch them without starting the game.

Thank you in advance!
Definitely against any insta-teleportation. Regardless if it's with ot without stuff, just no. #opinion
 
Definitely against any insta-teleportation. Regardless if it's with ot without stuff, just no. #opinion
Just don't use it then. Play the game as you like.
I do not like exploration, mining and trading. I am not asking to remove them. I just don't do them.
 
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Players being able to flit about the galaxy instantly would change the game for other players, even if they did not use the feature themselves - in the same way that instant ship transfer would have, had the player-base not voted for a delay.
Could you please elaborate on that? How my teleportation should affect other players? I think that aspects could be balanced either way.
 

Robert Maynard

Volunteer Moderator
Could you please elaborate on that? How my teleportation should affect other players? I think that aspects could be balanced either way.
Removing travel time would increase the amount of time per play session that the player would have to engage in activities that affect the shared galaxy - which would mean that the player that used fast travel would be able to be more effective when affecting different parts of the galaxy in a single game session.

Ships could be pre-positioned such that the player would have a fully engineered ship in each location that they wanted to fast travel between.
 
Removing travel time would increase the amount of time per play session that the player would have to engage in activities that affect the shared galaxy - which would mean that the player that used fast travel would be able to be more effective when affecting different parts of the galaxy in a single game session.
I am not really sure that I understood what the effectiveness is. But as I said in OP (in Edit:01) it is not attempt to create shorter ways for any kind of profit. This is a matter of gameplay only.
Ships could be pre-positioned such that the player would have a fully engineered ship in each location that they wanted to fast travel between.
This is exactly the point. I would put a lot of ships in the bubble to switch between them to join friends in different locations.

Usually when I have fun plans in the game which have some pre-requirements I will do it anyway. The point is that if it is new engineered conda then that means that the game session will take a day to visit all engineers in the bubble and I will actually play the game I wanted last 10 minutes of the session, the rest of the time will be filled with jumps and waiting.
With teleportation I can buy the ship, put it on fleet carrier, let it fly, meanwhile I will do other stuff.
To do the same currently I will either switch off PC and plan FC jumps (I am not in the game completely for the time and I am not happy with that) or fly manually which is faster but in this case I am not doing what I would like to do.
 

Deleted member 110222

D
It's not like Apex trips take very long anyway... I feel like everyone is using Alpha Centauri as their benchmark.

And it's no slower than flying yourself anywhere TBH. Not for most players anyway. Yes, I suspect those of us here pushing the drop to the limit are an exception, not a rule.
 

rootsrat

Volunteer Moderator
Just don't use it then. Play the game as you like.
I do not like exploration, mining and trading. I am not asking to remove them. I just don't do them.
No, I don't even want devs waiting their time on this - in my opinion - pointless feature. There are many other areas they could dedicate their efforts to make the game better. Fast travel isn't one of them IMO.
 
Instant travel will never happen, thankfully. I don't even think Mr. B himself would allow it.

It will take away the whole point of flying a ship, and also dramatically reduce the experience of a HUGE galaxy.

Nope, never going to happen.
 
As an example, I play Lord of the Rings Online, were they to introduce a mechwarrior tech into the game I would stop playing it because it is no longer Lord of the Rings Online. Introducing tech into the game that can't exist according to the game universe is the same thing, like the time when a player asked for hearthstones like WoW to be introduced into Elite so they could always instantly get back to their home base, how far do we take the breaking of the games background?
My recollection is that LotRO has a fast travel mechanism rather like that which the OP is proposing. Having to leap on your horse (or pony in my case) and gallop everywhere all the time (it's fun sometimes) would be somewhat wearing. I especially like my magic tome which allows me to go straight home to Hobbiton even if I was standing at Mount Doom itself.

If such a system was injtroduced to ED, I think Acne would be a better name for a feature that would allow you to go to any spot you had previously visited in the galaxy.
 
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I'm all for "faster" travel in supercruise, especially, but only by a percentage increase to cut those 15 minute hands off waiting times down to something a bit more reasonable, in order to play content in the sometimes limited time I have, but not insta-travel and certainly not insta-travel over any distances. But there's already a thread for that ;)

Insta travel, regardless of how, would, imo, break the game.
 
This is exactly the point. I would put a lot of ships in the bubble to switch between them to join friends in different locations.

Usually when I have fun plans in the game which have some pre-requirements I will do it anyway. The point is that if it is new engineered conda then that means that the game session will take a day to visit all engineers in the bubble and I will actually play the game I wanted last 10 minutes of the session, the rest of the time will be filled with jumps and waiting.
With teleportation I can buy the ship, put it on fleet carrier, let it fly, meanwhile I will do other stuff.
To do the same currently I will either switch off PC and plan FC jumps (I am not in the game completely for the time and I am not happy with that) or fly manually which is faster but in this case I am not doing what I would like to do.

So why not have a bubble taxi then? There are plenty of ships that can be outfitted to have 50-60 LY jumprange, and since the bubble is only ~200 LY across, so you would reach most of the bubble with just 2-3 jumps and you should not need more than 4 jumps if going across the entire bubble.

A simple Hauler, with only engineered FSD, and a Guardian FSD booster, will get you 58 LY jump range. if engineering the rest of the ships for more jump range, you can get over 60 LY. not really worth the effort..
 
So why not have a bubble taxi then? There are plenty of ships that can be outfitted to have 50-60 LY jumprange, and since the bubble is only ~200 LY across, so you would reach most of the bubble with just 2-3 jumps and you should not need more than 4 jumps if going across the entire bubble.

A simple Hauler, with only engineered FSD, and a Guardian FSD booster, will get you 58 LY jump range. if engineering the rest of the ships for more jump range, you can get over 60 LY. not really worth the effort..
You can't actually expect players playing the game to actually be required to play the game in order to play the game, do you?
 
Transporters are the WORST thing about Star Trek. Its bad enough have to enter a blue tube to enter the ship but that just saves some interior work.

SAY NO TO TRANSPORTERS.

At least Holo-me is a sort of telepresence which I can accept.
 
Only between stations, no distance limit.
No ships (and no cargo).
No suits, no weapons.
Only player with pre-Odyssey materials to upgrade newly purchased ship.
The destination can't be fleet carrier.
The teleporting will abandon all missions.

The purpose of the suggestion is to reduce travel time for players who do not like immersion things like huge space and such.
I want to get to the destination and take part in local actions ASAP.

Edit 00: the problem here is just starring at black screen during travel sometimes takes too much time (more than let's say 30 seconds is already too much) since I prefer to do some actions. That's the reason I started the game.
I do not want to combine playing the game with house keeping stuff and integrate it to my everyday life.
I do not want to watch videos during travel, because if I want watch videos I will watch them without starting the game.

Edit 01: yet again: The point is that starring at black screen for a long time is not a gameplay. I do not need any game to run my imagination. I can read books. Or I can sleep. But just looking at black screen as a gameplay does not seem acceptable. The game provides zero content to fill travel time.
Considering existing gameplay seems the options are:
1. teleport only player in known space only (let explorers continue to explore), balancing it's cargo, missions etc to minimize influence on BGS OR reduce the influence once teleportation used.
2. OR teleport player between own ships (except those which are being transferred). Requirements is the same as for log out. The ship does not continue to fly without pilot.
3. OR make travel in the emptiness faster. Let's say to any point in about one minute: 30 seconds to leave the place you are in, almost zero time when planets are dots, 30 seconds to arrival point. That will require redesign interdiction stuff (there's no time for that) and delivery missions(since at will be easier to run).

I am against things like "the game plays itself" and bots. And there's no intention to provide shortcuts for getting credits/ranks or such in the suggestion.
And yet there's a problem in the game: travels waste time without fun.

Thank you in advance!
Have you tried No Man's Sky?
They basically have what you are suggesting here. Have you considered what it does to the gameplay? Why have a huge galaxy, if you are going to be able to teleport instantly across the known galaxy? you will not settle down in the best average system, you are going to build bases all over the place for specific purposes, and just fast travel between these places. Which in the end makes distances pointless in that game.
 
BGS. I think people using that argument either don't really know what their doing/saying or are being willfully ignorant to the point of borderline trolling
I do know the BGS is a reason for some end game players.
As far as I know there's a some curve relate to applied efforts, kind of the more your push the less it will affect, is this correct?...
Can we just reduce effect on BGS if fast travel has been involved?...
With teleports user potentially will participate in BGS life of more regions, right?
 
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