New ship: Gutamaya Corsair

There must be kind of bug with its Speed(Top/Boost) and Pitch/Roll/Yaw, changing weight have absolutelly no effect. Weight for equipped I.Corsair distro is 80t

Imperial Corsair speed values are bugged: https://issues.frontierstore.net/issue-detail/74601
There is nothing amiss with the behaviour - the minimum mass (so fastest speed) for C7 DD/Drag drives is 945t
The weight of a fully equipped ship (combat build) is under that mass. Until the ship is heavier than 945t the speed will remain constant.

Not that I don't think the ship should be faster / more agile, but that is a different dog...

Ignore the Legal Issues, an accidental murder or 10...

Screenshot_0568.jpg
 
That's why it shows up for sale for credits. Early access ships have always been this way. It's why your topic was locked.

On which note...

Has anybody noticed the shipyard price of the Corsair yet?

Cr79.3m.
Seventy nine million credits... for a medium-pad ship.
I mean, I get that we're all rolling in credits but, for perspective, this is supposed to be a replacement for the iClipper... which cost Cr22m. :oops:
Due to the sizes of the modules, it's not cheap to equip either.
You're probably looking at quarter of a billion credits to put a decent one in the sky.

Just equipped mine with a combination of A & D rated core modules, along with some 7A DD5s, and no internal modules at all (not really sure what I plan to fit yet), took it out for a rip and it seemed alright.
I did notice that, upon swapping ships again, my Mandalay felt noticeably more agile than the Corsair.

The Corsair definitely seems to be a medium ship that thinks it's a big ship, in terms of cost, equipment, capability and handling.
 
On which note...

Has anybody noticed the shipyard price of the Corsair yet?

Cr79.3m.
Seventy nine million credits... for a medium-pad ship.
I mean, I get that we're all rolling in credits but, for perspective, this is supposed to be a replacement for the iClipper... which cost Cr22m. :oops:
Due to the sizes of the modules, it's not cheap to equip either.
You're probably looking at quarter of a billion credits to put a decent one in the sky.

Just equipped mine with a combination of A & D rated core modules, along with some 7A DD5s, and no internal modules at all (not really sure what I plan to fit yet), took it out for a rip and it seemed alright.
I did notice that, upon swapping ships again, my Mandalay felt noticeably more agile than the Corsair.

The Corsair definitely seems to be a medium ship that thinks it's a big ship, in terms of cost, equipment, capability and handling.
I think it also "feels" like an agile large ship to fly, rather than a medium.
 
Finalised my build ... for now ... no Coriolis or EDSY export working so here goes ...

Screenshot_0001.jpg


Blade Runner

Core Internals
  • 7A Power Plant [Overcharged / Thermal Spread]
  • 7A Thrusters [Dirty / Drag Drives]
  • 5A FSD (SCO) [Increased Range / Mass Manager]
  • 4D Life Support
  • 7A Power Distributor [Charge Enhanced / Super Conduits]
Optional Internals
  • 6C Bi-Weave Shield Gen [Thermal Resist / Fast Charge]
  • 6A Fuel Scoop
  • 6E Cargo Rack
  • 5H Guardian Frame Shift Drive Booster
  • 5D Guardian Shield Reinforcement
  • 5D Guardian Shield Reinforcement
  • 4G Planetary Vehicle Hangar (1x Scarab / 1x Scorpion)
  • 3C Operations Limpet Controller
  • 1I Detailed Surface Scanner
  • 1E Advanced Docking Computer
Utilities
  • 0A Shield Booster [Kinetic Resistant]
  • 0A Shield Booster [Heavy Duty / Super Capacitors]
  • 0A Shield Booster [Resistance Augmented]
  • 0A Shield Booster [Resistance Augmented]
Hardpoints
  • 3C Beam Laser [Efficient / Thermal Vent]
  • 3C Beam Laser [Efficient / Thermal Vent]
  • 2B Modified Guardian Plasma Charger [Overcharged / High Capacity]
  • 2B Modified Guardian Plasma Charger [Overcharged / High Capacity]
  • 3C Multi-Cannon [Overcharged / Auto Loader]
  • 2F Multi-Cannon [Overcharged / Auto Loader]
 
Class 7 distro...
...wondering why nobody has mentioned to put 6x mod shards on this bird...

The Cyclops goes BOOM.
The Scout goes POOF.
The Basilisk's heart goes BYEBYE while you run away from its retaliation lightning (my Shardconda is quite struggling against this...).

And A LOT of hull, unlike my Shard Python, which does not go as fast anyway.
Can't wait to try :)
 
That’s the point. It’s not a bug. It just has big honking thrusters whose minimum thruster mass is above the mass that you can reasonably stack onto the ship. Minimum Thruster Mass (and below) is where you will not get any more speed/performance out of those engines no matter what. The speed/performance will not change until you stack more than 945 tons onto the ship one way or another.

It works this way for all ships, but not all ships can set themselves up below minimum thruster mass, so it’s not something you’re going to see unless you set it up on purpose.
So … er … did I waste all the mats I used engineering the “free” 7A Thrusters? Would I be better putting a set of 6A Thrusters I already have on it instead?
 
Class 7 distro...
...wondering why nobody has mentioned to put 6 mod shards on this bird...

The Cyclops goes BOOM.
The Scout goes POOF.
The Basilisk's heart goes BYEBYE while you run away from its retaliation lightning (my Shardconda is quite struggling against this...).

And lots of hull, unlike my Shard Python, which does not go as fast anyway.
Can't wait to try :)
NGL … when I was sticking some Guardian Plasmas on mine I started thinking about possible AX builds given the excellent hardpoint positions for fixed convergence:
  • 2x C2 Plasma
  • 2x C2 Shards
  • 1x C3 AX Multi
  • 1x C2 TV Beam
or
  • 3x C3 AX Multi
  • 2x C2 Plasma / Shards
  • 1x C2 TV Beam
1st loadout could be a lotta fun but second would be an absolute AX CZ beast for taking on anything: Scouts, Hunters or Interceptors
 
The Corsair definitely seems to be a medium ship that thinks it's a big ship, in terms of cost, equipment, capability and handling.
It certainly isn't particularly agile, or fast, and doesn't have the shield multiplier bonus, just like the Clipper!
So … er … did I waste all the mats I used engineering the “free” 7A Thrusters? Would I be better putting a set of 6A Thrusters I already have on it instead?
I bought one for credits then outfitted it, had to buy a Chrome PJ... Looks lovely, bit of a slug... (3 C3 Multis and 3 Imp Hammers on mine)
 
On which note...

Has anybody noticed the shipyard price of the Corsair yet?

Cr79.3m.
Seventy nine million credits... for a medium-pad ship.
I mean, I get that we're all rolling in credits but, for perspective, this is supposed to be a replacement for the iClipper... which cost Cr22m. :oops:
Due to the sizes of the modules, it's not cheap to equip either.
You're probably looking at quarter of a billion credits to put a decent one in the sky.

Just equipped mine with a combination of A & D rated core modules, along with some 7A DD5s, and no internal modules at all (not really sure what I plan to fit yet), took it out for a rip and it seemed alright.
I did notice that, upon swapping ships again, my Mandalay felt noticeably more agile than the Corsair.

The Corsair definitely seems to be a medium ship that thinks it's a big ship, in terms of cost, equipment, capability and handling.
The Corsair is the new "ultimate" medium multi-role. Multi-roles are usually more expensive - it needs to be compared with the OG Python, which costs 56 million. So being a bit more expensive makes sense from this perspective.
 
On which note...

Has anybody noticed the shipyard price of the Corsair yet?

Cr79.3m.
Seventy nine million credits... for a medium-pad ship.
I mean, I get that we're all rolling in credits but, for perspective, this is supposed to be a replacement for the iClipper... which cost Cr22m. :oops:
Due to the sizes of the modules, it's not cheap to equip either.
You're probably looking at quarter of a billion credits to put a decent one in the sky.

Just equipped mine with a combination of A & D rated core modules, along with some 7A DD5s, and no internal modules at all (not really sure what I plan to fit yet), took it out for a rip and it seemed alright.
I did notice that, upon swapping ships again, my Mandalay felt noticeably more agile than the Corsair.

The Corsair definitely seems to be a medium ship that thinks it's a big ship, in terms of cost, equipment, capability and handling.
Commerce raider.
 
So … er … did I waste all the mats I used engineering the “free” 7A Thrusters? Would I be better putting a set of 6A Thrusters I already have on it instead?

Do you want worse performance on your ship? 6a Dirty/Drag thrusters have a minimum thruster mass of 630 tons. If you use the same Corsair with a mass of around 850 tons, you're suddenly 220 tons over the minimum mass, which means there will be a penalty to speed and pitch. With 7a Dirty/Drag thrusters, you're 104 tons under the minimum, so you get full speed and pitch.

This thruster thing is the Corsair's superpower. You can stack mass like crazy and have it not affect how you move. It's not a bug because it obeys the same math that every other ship in the game uses. There are only a handful of ships for which it's practical to strip down mass to get to the minimum thruster mass. The Corsair gives you that for free and then some.
 
The Corsair is the new "ultimate" medium multi-role. Multi-roles are usually more expensive - it needs to be compared with the OG Python, which costs 56 million. So being a bit more expensive makes sense from this perspective.
...Except the ship it just unseated as the most expensive medium is the Python Mk II at 67.5M, which is certainly not suited to very many roles, and the Mamba and FDL fall right behind the Python in price, suggesting cost is more hardpoint-related than role-related? The price is what I would have expected from this ship, though. A civilian combat/multirole ship from a luxury shipbuilder without the imperial navy discount...
 
...Except the ship it just unseated as the most expensive medium is the Python Mk II at 67.5M, which is certainly not suited to very many roles, and the Mamba and FDL fall right behind the Python in price, suggesting cost is more hardpoint-related than role-related? The price is what I would have expected from this ship, though. A civilian combat/multirole ship from a luxury shipbuilder without the imperial navy discount...
Imperial citizen:
"Is this some kind of joke that I am too rich to understand?"
;)
 
Imperial citizen:
"Is this some kind of joke that I am too rich to understand?"
;)
Maybe. But I've heard sources I trust insist that there are people who don't have titles and yet aren't sold by the ton at commodity markets...


First thing I see is there are more internal slots than were reported, unless I read the reports wrong, which is entirely plausible. That makes me happy.
 
So … er … did I waste all the mats I used engineering the “free” 7A Thrusters? Would I be better putting a set of 6A Thrusters I already have on it instead?

Personal choice but it might be considered wasteful to engineer any of the "free" modules, since they can't be swapped to another ship or stored.
In this case, particularly, where you're not sure if you're going with 6A or 7A thrusters, it might've been better to replace the "free" thrusters with regular thrusters so they could be stored (after being engineered) if you decide to go with 6A's instead.

As for the thrusters, themselves, I guess it depends on the maximum possible mass of the ship.
If it's a combat build and the gross mass is always low enough that 6A thrusters work optimally then you're never going to need the 7A thrusters.
Personally, I plan to use the Corsair as an armed/armoured transport for CGs.
Haven't finalised the build yet (cos I want to know what size shield/SBs will suit best) but it's going to have a heap of cargo racks installed.
The 7A thrusters won't be required when the ship's empty but they'll allow it to keep doing 590-odd m/sec with 250t of cargo aboard too.
 
So … er … did I waste all the mats I used engineering the “free” 7A Thrusters? Would I be better putting a set of 6A Thrusters I already have on it instead?
Depends on your build. My combat Corsair loses zero speed dropping to 6A because it's under 630t. So I took the extra jump and power.

Same applies for an exploration build. You'll easily be under 630t.

If you're planning to haul cargo you'll lose some speed with 6A.
 
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