New ship: Panther Clipper

Oh god I can see it now. AI Pilot flies directly in your line of fire, takes a single bullet, then starts trying to kill you as you get "WANTED" status. Just... lol, no thank you!
and yet as far back as the 1990s I was playing X wing and tie fighter on my 486 pc with functional npcs and not another real player in sight.
I would love to have the npcs we were teased in the DDF days
 
and yet as far back as the 1990s I was playing X wing and tie fighter on my 486 pc with functional npcs and not another real player in sight.
I would love to have the npcs we were teased in the DDF days

I loved the Lucas Arts sims, especially tie fighter. I wish ED would copy more of that, like all the different sized medium and large capital class ships and being able to fight them, convoy hits, etc. It would be so much fun in ED.
 
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It's not weird. It's pretty clear that they have decided not to make a game at a commanders flying spaceships level and instead made a game about commanders controlling the galaxy map level. Even though none of the infrastructure to support that game exists.
 
It's a bit weird we don't have more capital ship stuff to be honest.
I’ve always thought the military career could benefit from scenario based missions - accept a mission, telepresence into a naval fighter and fly a set-piece like attacking a convoy or defending a capital ship (or pretty much anything from the old LucasArts games). Could also be a way of integrating CQC into the main game.

Star Wars Squadrons (which is superb in VR and currently costs a fiver) has excellent capital ship battles with a tug-of-war (though more pushing than tugging 😁) mechanic that has you flipping between attack and defence several times through the match. Much more enjoyable than Elite’s combat zones, imo.
 
star wars squadrons is another mechanically superb game which suffers a little due to being 90% of the way there and then left with no more development.
still for a 5er for anyone with vr and even the slightest interest in flying space ships (which I would hope is a given due to the audience here) it's just a must purchase title.
 

Robert Maynard

Volunteer Moderator
LOL yeah I always find it interesting where people draw the realism line. Flying into an asteroid belt at many times light-speed and coming to a dead stop = fine.

A ship carrying a few thousand tons = PREPOSTEROUS!!!!!!!!!!!!!!
The line differs simply because people are different - noting that, unless we choose to reset our CMDR each time we face a rebuy, we are comfortable with the concept of effective immortality for our in-game avatar.
 
The line differs simply because people are different - noting that, unless we choose to reset our CMDR each time we face a rebuy, we are comfortable with the concept of effective immortality for our in-game avatar.
wiping our save is a big ask tho , it's the other extreme to those who want a pure sand box with everything right now and no consequence for loss.

but I was as disappointed as were many here that we never got escape pods whiched forced a little downtime on destruction, or the need to go back out and salvage our supposedly unique and not easily replaceable engineering stuff , or the need to rescue our crew from escape pods (not everyone in elite gets the remlock suit of survival!)

so I am only ok with magic rebuy because there is no other in game option other than start from scratch.

@Starshot_Jigawatts
The emergency drop out of super cruise is an established lore and in actual fact when we emergency stop we are not really hitting that asteroid belt as fast as it seems (due to the Alcubierre drive principle) so is perfectly compatible with good sci-fi so long as implemented consistently.
flying into an asteroid (or space station or the ground ) in normal space is another environmental challenge which FD have dumbed down to the point of no consequence since post launch due to people moaning. back in the day hitting something in your ship proper hurt, even with shields.
now,.with 4 pipps I can hit anything at just about any speed and survive.
 
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Why aren't they?
because there is no statement from FDev about the PC's cargo size.
Nobody has yet to make a rational argument against it.
Please read the thread. There were a lot of good arguments given the size of landing pads and other constraints. As much as 'handwavium' may exist in ED, there is no deliberate breaking some general rules about size and mass.
Other than "muh space math" or "muh balance".
These are valid arguments which you don't seem to like. Not liking something doesn't remove them.
Good lord we have supertanker ships in the year 2025 that makes my numbers look like a joke.
Elite Dangerous has larger freighters (https://elite-dangerous.fandom.com/wiki/Bulk_Cargo_Ship). Just not for us players. And neither they are landable on surfaces nor dockable on landing pads because of your aforementioned "muh space math" and for game lore (they don't really look 'landable'.

We also have fleet carriers which can carry 25,000 tons. How about trying one?
You really can't imagine that in 1,200 years we'll have cargo ships???
We have them. See above. We just can't pilot them. What you want is a bulk carrier. Maybe when you ask nicely, FDev will make them available for you to pilot them.
 
Star Wars Squadrons (which is superb in VR and currently costs a fiver) has excellent capital ship battles with a tug-of-war (though more pushing than tugging 😁) mechanic that has you flipping between attack and defence several times through the match. Much more enjoyable than Elite’s combat zones, imo.

star wars squadrons is another mechanically superb game which suffers a little due to being 90% of the way there and then left with no more development.
still for a 5er for anyone with vr and even the slightest interest in flying space ships (which I would hope is a given due to the audience here) it's just a must purchase title.

Nooo, don't do that! The day has only 24 hours!!
(VR here)

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The line differs simply because people are different - noting that, unless we choose to reset our CMDR each time we face a rebuy, we are comfortable with the concept of effective immortality for our in-game avatar.
Technically speaking, what we have in ED is actually harsher than the previous games. (That I've played.)
In Elite and Frontier you had a save file. Sure if you died you COULD start from the beginning again, and call it Permadeath, but most likely you restart from your most recent save file and try again like nothing happened.
In ED, you've got a Re-buy to pay, and you may have lost cargo or failed a mission or whatever due to your death. It's not a huge amount when you have billions in the bank, but it's not nothing.

Which raises a little on-topic question... it's clear that the Panther II is going to be the biggest ship in the game, but will it also be the most expensive in terms of credits and therefore re-buys? The credit pricing for the Cobra V was oddly cheap compared to the Vulture, but the Corsair and the Python II are the most expensive Medium ships in the game.
 
The line differs simply because people are different - noting that, unless we choose to reset our CMDR each time we face a rebuy, we are comfortable with the concept of effective immortality for our in-game avatar.

When the ship explodes everything gets destroyed. So I think when you die you wake up in a cloned body and your mind was transplanted. Or you are a clone of the original.
 
Corsair's price is also heavily inflated when you add the price of the 7a thrusters in.
Even though I purchased the Corsair early access my rebuy is still very high by virtue of the 7a thrusters price tag...
if the base HULL of the Panther clipper not-lx is more than the cutter it would be the most expensive ship there is.

Well... depending on internals...
If it fits a size 8 shield and 8 powerplant and 8 engines...
 
then plot twist...
its a medium pad ship...
I Still think it would have been better to call it "the behemoth" and just said "its the panther clipper's spiritual successor, stop asking about Panther Clipper LX"
it would have a lot less of a super-critical-fissile-uranium-hype-train going for it.

But at the same time maybe its best to just have this hype train finally crash and die after...
oh geez I can't even remember when my first post was asking about the panther clipper...
Other people certainly have been more active in asking. Still dissapointed in its appearance.

More Bulk! fatten its "belly"
Real haulers have plush curves.
 
If it was a Lakon ship then it would have been a bulky, elongated cube. But it's a Zorgon Peterson ship so this what we get 🤷‍♂️
I love my dear Asp Explorer and its cockpit but have to admit that the Mandalay is looking fabulous. Same goes for the PC: I never thought that I'd buy one because I don't really have a use for it but it is a stunning design.
ZP's designs are neat, even when one may say less utilitarian.
 
Please read the thread. There were a lot of good arguments given the size of landing pads and other constraints. As much as 'handwavium' may exist in ED, there is no deliberate breaking some general rules about size and mass.

I've taken them all apart though. We've never seen a ship optimized for a large pad and carrying cargo. Again look at a Type-9 docked, it only takes up half the length of the pad. The Cutter is 50% wings with a skinny cigar for a fuselage.

We also have fleet carriers which can carry 25,000 tons. How about trying one?

I have a Fleet Carrier and love it. There's just no longer an acceptable way to transfer large enough amounts of cargo to and from it thanks to Colonization.
These are valid arguments which you don't seem to like. Not liking something doesn't remove them.

To have a valid argument that goes beyond just an opinion, it needs to be grounded in something. So no.
 
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