Do I hear 5Yes, angrily!! If they passed 2 and went for 3K, why not 4?!!!
Do I hear 5Yes, angrily!! If they passed 2 and went for 3K, why not 4?!!!
Great idea, you'd make the Imperial and Fed ranks completely irrelevant... Aside from the odd system permit.In an ealrier post I mention repairs- you could make generic ships more attractive by limiting where Fed / Imp ships can be serviced, which would make Imp / Fed territory more important to have and also be a useful PP perk for powers like Denton who rival LYR. Your T-9 truck could be repaired anywhere while the Cutter can only be repaired where the Empire exists- but then you could leverage engineering effects to make sturdy / double braced modules less bendy and thus you can go longer without performance degrading.
Word dude, WORD!I learned from the Corsair that this time I take a look at the specs and buy after that. Panther Clipper hype or not
It does...So far, of the new ships the Cobra V is the clear winner for me
YMMV
just an addon to the whole max speed thing:Yes.
The reason it stays 600 is because it's difficult to reach the minimum mass rating of the thrusters. Still math.
My old Buick has enough power to get to 140+ mph, on level ground, before it's capped by air or rolling resistance. However, it also has a governor to limit it to 120mph, because that's already 35mph higher than any posted speed limit in the States, and because the tires start to melt much past that. I can reach that 120mph limit with a thousand pounds of cargo in the car, or with one of the doors propped open, because it has power to spare, but with the stock governor in place, it will not go past that limit no matter what is done to it's aerodynamics or rolling resistance. Doesn't mean it's defying any physical laws or any mathematical truths, just that the computer refuses to inject more fuel past a certain point.
So is FTL anything, but magic isn't the problem with that, the lack of internal consistency, or at least the lack of an internally consistent explanation for the apparent arbitrariness of the mass lock value, is.
The speed limit was chosen for gameplay reasons (the devs wanted WW2 plane dogfights in space) and partly for network reasons (due to the peer-to-peer nature of the game). Earlier in the game’s life the maximum speed a ship could do was lower (something like 500m/s if memory serves) but network code improvements have enabled this to increase.Perhaps the one in elite is chosen because any faster and some ships start doing some bad things in the engine. Rather than simply as a random number they decided on or some willing decision to break physics.
With Anacondomium being the collective noun for a gathering of balsa wood, muslin cloth and resin - I believe we have ourselves a deal!I'll do you a deal, the PCmk2 can have Anacondomium if the armour hardness is dropped to 30 or below for these magic ships.
The speed limit was chosen for gameplay reasons (the devs wanted WW2 plane dogfights in space) and partly for network reasons (due to the peer-to-peer nature of the game). Earlier in the game’s life the maximum speed a ship could do was lower (something like 500m/s if memory serves) but network code improvements have enabled this to increase.
Mike Evans posted about this way back.
We've gotten a long way from talking about the Panther Clipper. Thread must be approaching natural death.![]()
I'd like to see actual bits falling off like nacelles, chunks of fuselage, turrets, so on, in a firefight.
Course they'd have to totally remodel all the ships.
But it would be cool
Good point!I wonder if FD will be tempted to inflate the Arx price for this ship, or extend its EA period due to how much this has been requested over the years?.
Those are the reasons. We have a game where we fly in non-Newtonian treacle. But we have a game.The speed limit was chosen for gameplay reasons (the devs wanted WW2 plane dogfights in space) and partly for network reasons (due to the peer-to-peer nature of the game). Earlier in the game’s life the maximum speed a ship could do was lower (something like 500m/s if memory serves) but network code improvements have enabled this to increase.
Mike Evans posted about this way back.
It will be interesting to see what ensues when the Panther's released.
The thing that crosses my mind is that once I have the Panther, where do they go with something that I'm likely to buy? There may be the case that they put the price up on the Panther but after that, well they're going to need to start making stuff that outperforms other new ships to get my attention for any sort of money to be paid.Hi All
...I don't think so, I'll wager this topic has got a fair bit of mileage to go on the clock yet!
You might be underestimating some of the forum posters stamina!...
Wasn't it early on in the games development in some of the discussions and game concepts (Graphical) by David Braben that this might be one of the features, showing ship damage similar to what you describe?
Or am I just imagining it?(probably
).
Good point!...It did cross my mind as well. Though if the Stellar and Standard early access versions were more expensive than the 33,000 Arx & 16,520 Arx currently?...that would really be opening up the flood gates (And be soooo obvious) for a very different pricing structure than what Frontier have now.
It will be interesting to see what ensues when the Panther's released. I would think it would be around the same price to what we have currently. If this ships prices are going to be more expensive then it stands to reason all the prices at least for ships would then be expected to follow suit incrementally in comparison (I would think).
Jack![]()
2.5K or rage quit with indignant rambling forum post.Again the loud minority...
2K or bust! Go loud, people![]()
Some folk are just soooo petty!P.S. Nobody getz my stuff!
2.5k storage bay per cargo MODULE!!!2.5K or rage quit with indignant rambling forum post.
The problem with using AI for something like that is its actually very good at rewording and summarising an idea or statement.A.I. is becoming quite scary. Does ChatGPT actually have the spare capacity to play?
Subject: I'm out. For real this time.
That’s it. I’m done. I’ve duct-taped my HOTAS into a permanent salute, uninstalled Odyssey mid-jump, and written "CMDR [REDACTED] was here" on a Thargoid interceptor in laser fire.
Elite Dangerous: Odyssey is not just broken, it's a crime scene. Every time I log in, I feel like I'm trying to resuscitate a canary that died in 2021. "The game is dead." Say it with me now. D-E-A-D. Like a Cobra MkIII doing a faceplant into an atmospheric moon with a missing collision mesh.
And before any of you digital vultures come pecking at my remains — I'm burning all my stuff so don't ask. Ships? Gone. Credits? Vaporized. That one engineered G5 Dominator suit I named Susan? Set her on fire and tossed her out the airlock during a load screen. If it wasn't nailed to the perch, it would be in the bottom of the cage with the rest of my expectations.
"But why, CMDR? Why now?" Because I just spent 45 minutes trying to accept a mission, got stuck in a station elevator, and then got murdered by a security guard for loitering — while I was clipping halfway through the floor. Apparently, that's a capital offense now.
And yes, I tried to roleplay. I gave it a shot. I was a space cowboy, a trader, a pirate, a cab driver, and even a janky on-foot archaeologist with a backpack full of bugs and hope. But Odyssey treats us like NPCs with bad pathfinding.
I'm not even mad anymore. I'm just… spiritually concussed.
To those still holding the line, I salute you. You have the patience of saints and the frame rates of potatoes. But I’m taking my Sidewinder, painting it neon pink, setting the self-destruct, and watching it burn from orbit with a warm can of Lavian Brandy.
Fly safe. Or don’t. I don’t care.
I'm out.
o7
—A very, very tired ex-CMDR
Sorry, did somebody mutter off topic?
You would be so kind as to pass along the contact information of your chemist?2.5k storage bay per cargo MODULE!!!![]()