Without being facetious, that is a another layer of complexity, which may have a future and it is not for me to say. Weapons are the most prevalent item and the most essential in game. Offense is indeed the best defence. If a NPC is stationary and can't use its defences, then you win at Pirating, attacking, defending and if you blow it up well all the betterAnd I can say, why are those examples all offensive? For example with engines. You could have drag drives that offer the speed they do but actually be unreliable, thus making non boosted drives viable but also promoting clean drives which could have lower fuel use / more stable SCO / require less maintenance
If you want an example of drives being ineffective Dirty Drag Drives on a ShardConda were not the best solution as Hydra's targeted them first, Strengthening although making the ship even more of a house brick made it possible for the average Joe to survive, or even Strengthening Double Braced for even more integrity. For that purpose I designed and ran a ship that had max integrity and could survive Hydra love bites for much longer.
You can argue that is niche and yes it is, but investigating the other effects does make you more aware of the depth in game. Another use very pre Thargoid was the use of clean drives on a small ship making it invisible anything outside of Line Of Sight. I had great fun hanging around Jamesons trolling the gankers there. I play the game for fun. Maybe my next Ship will be called One Punch Man
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