It would be really funny if literally no other ship can mass lock the Panther Clipper MK2 - except another Panther Clipper.
And I pity the ship that tries to headbutt this giant to make it stop![]()

It would be really funny if literally no other ship can mass lock the Panther Clipper MK2 - except another Panther Clipper.
And I pity the ship that tries to headbutt this giant to make it stop![]()
Would be funny if this also leaves nothing but a building site instead of the previous settlement.There should be an option to land without the gear, just belly flop onto settlements to wipe out the scavs
O7
Agreed.They should however absolutely refresh multi-crew roles as part of the Panther Clipper roll out. It's great them saying it's got four seats, but if players can't get proper multicrew roles then those seats will be vacant just as they are now in Imperial Cutters, Condas etc.
With 100 passengers. "This is your captain speaking. We will be fuel scooping for the next 20 minutes and so drinks will be served."Beagle Point, here I come!
Launches a FDL...Fighter Bay ??????
Yes; three Type 10 spoilers duct taped together.Will the ship kit have a spoiler?
The brick will have 16 large hard points. The SLF serves only to monitor any malfunctions of the 16 turrets...Fighter Bay ??????
I was about to write exactly that under the video of Ricardo's...Launches a FDL...
I was thinking 512+512+512+512+512=2560 but only 5 optional slots not counting planetary approach suite.Let's see 1024+256+256+128+32+32+8+8+4+2+2=1752t
2048t space in each size 11That back looks like a 11E Cargo Rack.
BIG THANKS
to Frontier!!
Flies?Be interesting to see how it flies.
It worked for the Pythons.It's the Panther MK2 - if it's going to have less freight tonnage than the original then that's not going to fly.
It worked for the Pythons.