New ship: Panther Clipper

prowl the forums arguing
scuttles into the shadows

But I'm going to be interested in how people react to the Chonk-baby on arrival- it can't be everything so what dimension will people tolerate being bad or average? While I expect PM2 cargo capacity to be higher than anything else, I don't expect it to jump as far, but be better than a T-9 in agility and far, far slower than a Cutter.
 
Cannot…resist...

If you paid attention during English lessons…

(My apologies if it is a second language for you, this is just an attempt at humour)
Admittedly Elite Dangerous's simulation and game mechanics is more stable and constant than the English language. (more stable than american bbq speak and bitish engwuish)
And yes english is not my first language. Plus I tend to struggle with languages as a whole as my brain is more suited to 3d modelling and adrenaline...

(and thank you for adding that your just poking fun, I fear a lot of people forget other people cannot tell tone of voice in simple text.)
 
Hi :)

scuttles into the shadows

👀...:D

While I expect PM2 cargo capacity to be higher than anything else, I don't expect it to jump as far, but be better than a T-9 in agility and far, far slower than a Cutter.

The most relevant question here I think is though is what do the ship design dept. consider the main roles of this ship in the game will be, what is the overall design going to end up as.
Frontier were well aware that (some) players wanted this ship to be re-instated back into the current game, have they also already decided what that role will be?...or is it presently a hot potato and are waiting to see what players thoughts and suggestions are around this topic before finally releasing the ship. ;)

Agility?...are we thinking in terms of general combat?
I personally see it being used as a type of shuttle with a humongous cargo capacity compared to the T9 or Cutter, (around 2000t - 2500t clean cargo capacity) in it's main role, for obvious reasons.
As for outright speed I agree, slow, and armed perhaps in a more of a defensive role, plenty of weapons placed all around the hull for example but but not having them concentrated so much for forward firing. That would also depend on it's agility in this respect, if the agility is low I can't see the point in placing large weapons (except for perhaps missiles) in those forward weapons slots (if it has any slots there).

Edited for grammar.

Jack :)
 
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also forgive me for adding this: REMEMBER that fdev do pay attention to some discussions happening. Remember the Corsair's nose? they made a ship kit to make it more "smooth"
and whilst you cannot add a ship kit to alter cargo capacity... I feel Fdev deliberately didn't tell anyone the stats as they are watching to see how LOW the community may be willing to put up with.

So we all need to keep saying the PCmk2 needs to have 2048tons minimum cargo!

And everyone needs to keep complaining about the exposed "cargo racks" so they add a ship kit that covers its ugly rump!
Cause regardless of how well PCmk2 performs I will still be incredibly disappointed in its anorexic looking body. All of its bulk is in the "thighs" and "chest" of the ship!
 
My take on PC2 is by running the quickest of calculations pro rata against the T9. David Braben stated on 'X' it would just fit in the station slot, which gives about very, very approx. a max 200m wide and 50 deep. Considering the Cutter only just fits longitudinally at 193m on the large pad, then we can assume the max length is also 200M.

Pro rata this gives an absolute max! of 3500 tonnes disregarding anything else.
So the ship just using the T9 as a base comparison by dimensions would be approx 2500 tonnes capacity. This is is kinda in the ball-park of the PC from 'Frontiers'. I would therfore suggest that it takes 1500 tonnes loaded with shields and 2100 - 2500 for completely unshielded.
 
At least 2k, the crowds shout!

6jbiEdP.jpg
 
👀...:D



The most relevant question here I think is though is what do the ship design dept. consider the main roles of this ship in the game will be, what is the overall design going to end up as.
Frontier were well aware that (some) players wanted this ship to be re-instated back into the current game, have they also already decided what that role will be?...or is it presently a hot potato and are waiting to see players thoughts and suggestions are around this topic before finally releasing the ship. ;)

Agility?...are we thinking in terms of general combat?
I personally see it being used as a type of shuttle with a humongous cargo capacity compared to the T9 or Cutter, (around 2000t - 2500t clean cargo capacity) in it's main role, for obvious reasons.
As for outright speed I agree, slow, and armed perhaps in a more of a defensive role, plenty of weapons placed all around the hull for example but but not having them concentrated so much for forward firing. That would also depend on it's agility in this respect, if the agility is low I can't see the point in placing large weapons (except for perhaps missiles) in those forward weapons slots (if it has any slots there).


Jack :)
Agility as in how it handles in SC and conventionally- for example the massive swivel thrusters allowing for much better general movement laterally, horizontally and vertically.
 
I got morbidly curious and looked here again...
Do any of you know MATHEMATICS?

Not really. Math is irrelevant here, this is not a "simulator" like Kerbal so I simply do not care about the mathmatics. It can haul whatever they say it can haul, the more the better.

This isn't rocket science! Its a game!

Did you just say this after posting mathematical rocket equations lol? I'm confused.

they just prowl the forums arguing that the panther clipper should have 6969t cargo space...

Hmm I see your point, it would be simpler to just round up to 7,000 tons 🤣😉
 
Yeah, never thought it would be the Panther Clipper (of all things) that would inspire one of the longest (nearly 600 pages now) and most varied of ship threads!🤣
I think (other than perhaps the cobra IV making it to general sale) The panther clipper has been the most requested ship since game launch. FD finally announcing it was always gonna get some peoples peckers up ;)
 
In which case it would handle worse than the Type-9 in normal space when fully laden, and its jump range would be pitiful....

That's fine with me because all it's going to be used for is going from station to my FC parked in the same system. We just need a colonization mule in the worst way right now.

However doesn't this thing have a gillion engines and thrusters for it's size? Like way more than any other ship in the inventory right now. So maybe it will be fine :)
 
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This clearly has 4 Main Segments, clearly for the Cargo.
I'd say, that's 4 Class 9 Cargo Racks, for 2,048 Tons of Cargo.
I'd say four class 8's - T-9 and iCutter only got two. And the ususal complement of smaller compartments, adding up to another ~512 tons. (two 7's, two 6's - mostly paired in twos from the ship's symmetry, with hopefully 3 class 1 compartments for ADC, SCA and DSS). So maybe 1500 and change tons using all available space for cargo.
 

Robert Maynard

Volunteer Moderator
That's fine with me because all it's going to be used for is going from station to my FC parked in the same system. We just need a colonization mule in the worst way right now.

However doesn't this thing have a gillion engines and thrusters for it's size? Like way more than any other ship in the inventory right now. So maybe it will be fine :)
Not everyone has a Carrier to use the ship on short voyages only.

While the thruster arrangement on the PC Mk II is substantial, and unless new module sizes are released with the ship, the ship will only have up to size 8 thrusters and size 7 FSD.
 
Am i the only one who is sorta concerned that the community is excited to reward the devs for selling them a ship with a larger cargo hold after the devs designed a feature that can only be engaged with by hauling for endless hours?


Im a sucker for industrial ships, under different circumstances id be celebrating it, but it feels like we are sliding into scummy dev and monetization practices...
 
Am i the only one who is sorta concerned that the community is excited to reward the devs for selling them a ship with a larger cargo hold after the devs designed a feature that can only be engaged with by hauling for endless hours?


Im a sucker for industrial ships, under different circumstances id be celebrating it, but it feels like we are sliding into scummy dev and monetization practices...
if the ship was going to stay behind a paywall i would fully agree........ however so long as it makes it into the game for credits in a reasonable time frame (what is reasonable is open to debate of course) I personally am willing to give the benefit of the doubt but i do see where you are coming from.
 
Am i the only one who is sorta concerned that the community is excited to reward the devs for selling them a ship with a larger cargo hold after the devs designed a feature that can only be engaged with by hauling for endless hours?


Im a sucker for industrial ships, under different circumstances id be celebrating it, but it feels like we are sliding into scummy dev and monetization practices...

If that was the whole point then this ship would have taken the place of the Corsair. Because that was during peak "OMG HOW MANY TRIPS FOR A SPACE STATION!!!??!???".

The money for these ships is trivial to be honest, and they are NOT using loot-boxes or other gacha mechanics to access them. So no, we're not sliding into scummy dev practices and people need to get over the fact that FDEV is making a product here.
 
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