New ship: Panther Clipper

We remember the statement: everything is available in all modes.

And I hope you realize that playing PG mobius doesn't mean flying groups?

I wonder how they would react if they found out that the bulk of Elite players are loners.
Its is available in all modes- the misconception is that just because its available means you can actually do that task like groups can. While it is possible its also hard to pull off.

I wonder how they would react if they found out that the bulk of Elite players are loners.
You missed my point a bit here. Everyone is linked via the BGS and even those in solo can help each other- Vanguards (IMO) is an attempt to make inter player communication better in this regard. So those who play alone can enlist others to help who they themselves are alone.
 
Its is available in all modes- the misconception is that just because its available means you can actually do that task like groups can. While it is possible its also hard to pull off.
Well put, and it makes me wonder if there was anything like this in relation to the Thargoid Hydra when they emerged. I was on extended hiatus at that time, but were some players calling for a combat ship 3, 4+ times as strong so solo players could easily defeat Hydras? I want to guess no, that everyone knows that having one enormously OP combat ship would be bad for the game, but... I'm not so sure now,
 
Somebody may have already done this in the thread, but just by way of setting reasonable expectations for the "2000 Tonne" crew:

The Python was the previous largest Medium cargo vessel, with a maximum of 294T.
The Type-8 can carry a maximum of 406T. An increase of about 38% on the Python.
The Imperial Cutter has a maximum capacity of 794T.
Increasing that by 38% gets you to 1095T. That to me seems like a more realistic expectation.

The more interesting question being the specific arrangement of the Optional Internals and how that relates to that cargo capacity of an 'equipped' build, with shield, fuel scoop, FSD booster and flight assists . Recently I've been running my Cutter for short hauls, shield and flight assists, but no fuel scoop or FSD Booster, and have it at 720T capacity, so if it were possible to have matching equipment while also having a 1000T capacity that would pretty match the jump the Type-8 gave.
 
My guess goes for 2048 tons then, just because of looking at the following pic...

1746959305186.png


There are 4 of the black cargo compartments, either fitting 4x (new) class 9 racks (á 512 t) or possibly 4x2 class 8 racks (á 256 t) (c8 to keep the new module count low...)
These would be specialized compartments, like military, that are bound to use with cargo racks only.

My 2 Ct.
 
Somebody may have already done this in the thread, but just by way of setting reasonable expectations for the "2000 Tonne" crew:

The Python was the previous largest Medium cargo vessel, with a maximum of 294T.
The Type-8 can carry a maximum of 406T. An increase of about 38% on the Python.
The Imperial Cutter has a maximum capacity of 794T.
Increasing that by 38% gets you to 1095T. That to me seems like a more realistic expectation.

Thing there is, using the Cutter as the benchmark for what a cargo ship can carry - and also bearing in mind what else a Cutter is capable of - all you're really doing is highlighting how underwhelming other big ships (T9 in particular) are.

As I've said before it seems like FDev have previously been smart enough to maintain a "spectrum" of ship capabilities and all the new ships do still fall within (or somewhere near) that spectrum.
The P2 is a great combat ship but it doesn't make the FdL obsolete, the T8 is a great cargo ship but it's lack of armament means there's still a role for the P1.
The Mandalay has an amazing jump-range, and decent internals, but it doesn't quite eclipse the Anaconda, the Cobra Mk5 is an epic small ship but a good medium ship is better with no major penalties.
The Corsair is nice but, again, it's not that much better than the Python or Krait and, if you want speed, it isn't even as fast as a Clipper.

If FDev are going to deliberately extend the spectrum of ship capabilities with the introduction of the Panther, I'd suggest they take the opportunity to also adjust the internals of other ships so we don't just have the Panther hauling (perhaps) double what other ships can.
Give the T9 another C8 slot, give the T10 another C7 slot and, perhaps, give the Cutter another C5 slot.
Do that and you can give the Panther a capacity of >2000t without it seeming like an aberration.

Also, as I've said before, I really reckon FDev will have to create a new size of slot and cargo rack for the Panther.
If they just give it, say, half a dozen C8 slots, along with a normal compliment of smaller slots, people will just load it up with other modules and find nefarious things to do with it.
 
Also, as I've said before, I really reckon FDev will have to create a new size of slot and cargo rack for the Panther.
If they just give it, say, half a dozen C8 slots, along with a normal compliment of smaller slots, people will just load it up with other modules and find nefarious things to do with it.
Good point. This thing being loaded up with half a dozen C8 shield cells probably means a ship that Will Not Die Ever.
 
Thing there is, using the Cutter as the benchmark for what a cargo ship can carry - and also bearing in mind what else a Cutter is capable of - all you're really doing is highlighting how underwhelming other big ships (T9 in particular) are.

As I've said before it seems like FDev have previously been smart enough to maintain a "spectrum" of ship capabilities and all the new ships do still fall within (or somewhere near) that spectrum.
The P2 is a great combat ship but it doesn't make the FdL obsolete, the T8 is a great cargo ship but it's lack of armament means there's still a role for the P1.
The Mandalay has an amazing jump-range, and decent internals, but it doesn't quite eclipse the Anaconda, the Cobra Mk5 is an epic small ship but a good medium ship is better with no major penalties.
The Corsair is nice but, again, it's not that much better than the Python or Krait and, if you want speed, it isn't even as fast as a Clipper.

If FDev are going to deliberately extend the spectrum of ship capabilities with the introduction of the Panther, I'd suggest they take the opportunity to also adjust the internals of other ships so we don't just have the Panther hauling (perhaps) double what other ships can.
Give the T9 another C8 slot, give the T10 another C7 slot and, perhaps, give the Cutter another C5 slot.
Do that and you can give the Panther a capacity of >2000t without it seeming like an aberration.

Also, as I've said before, I really reckon FDev will have to create a new size of slot and cargo rack for the Panther.
If they just give it, say, half a dozen C8 slots, along with a normal compliment of smaller slots, people will just load it up with other modules and find nefarious things to do with it.
What does a T10 have and with Cutter? They're not cargo ships.

And rightly written here, even if they reap 100 tons, it will just kill the T9.

They can make the ship very expensive in credits, so that its insurance was 100 million, but it's nothing.
 
I don't see what sense it would make for FDev, after 10 long years, to maintain an original inherent logic of neatly scaling the ships to each other or even a petty balancing. If FDev is really working on breathing life into the game, then from my point of view they have no other choice but to throw out a few things that deliberately break with the previous philosophy or would have been considered overpowered or unbalanced 5 years ago. A 10 year old game can certainly take a breath of fresh air with a few breaks with familiar content or upheavals.

What's the problem with too much cargo space? Will we get the phenomenon of moving-to-much-cargo-at-once-greefing? Like: "fDEv fiX YoUr gAMe!! A destructive player group bought the Coriolis empty with 3 Panthers and destroyed my PP because a famine instantly broke out in the system."

Just a reminder: in the ancient world of 2025, container ship giants pose a serious problem: Harbor basins have to be constantly dredged, the Suez and Panama Canals have long since reached their limits and the ship insurance industry lives in panic fear of hearing the Lutine bell (since the “No Fu** Ever Given” event at the very latest).

I would have no problem at all with a monstrous cargo mover, where the balancing of it would primarily consist of causing a lot of new, previously unknown trouble for the shipowner instead of fitting seamlessly into the existing lineup of ships.
 
When you look at t9 on a pad, it doesn't cover that much, it does in width not on length.

When you consider the coverage and t9 has about 790t max, if the panther is a rectangle and covers most of the pad length and width, we must get at least double the t9 capacity 1600ish at least
 
And if you have trash in a pile of diamonds you don't go "BUT ITS SO GOOD"
no. You pick out the trash and throw it away.
But gaming communities, especially space game communities, have this horrid trend of wanting to keep the loud trolls that nitpick the tiniest lose thread, deliberately miss interpret it... then run wild... whilst the moderators sit idle by and don't do anything cause "forum interactions must be good for the game's health right?! And that means money for the company!"

I'd sit and list what and why people miss interpretated things but why should I? Its easier for me to block them and go on with life. I have dishes to clean. I have powerplay grinding to do. I have X4 foundations to plau. I have laundry to do.
And besides... even if I went into detail and wrote out a 20 page essay explaining what I meant that couldn't be miss interpreted...
They would all just go "TL DR lmao" then use an AI to type out a 20 page essay on one vauge detail from the original post then call themselves a genious as they drool over more AI scam art.
So why are you here? My experience has been completely different from yours and I've been on the forums and actively playing as long as you have.
 
I was doing exactly that last week in a lovely dark location in Mid-Wales!
Growing up in rural North Yorkshire I have very vivid memories of 'proper' darkness. Pitch Black so deep you cannot see your hand in front of your face. Would have a blast bumbling through the woods around the village at night with me mates!
Alas I'm a city dweller nowadays, my road is awash with street lamps, car headlights, ambulance sirens etc.
 
I checked with both dogs and they both agree that 2k is way too small, so no buy from this part of everyone, sorry!

And yes, I know some folk think bigger isn't better, so don't need telling a third time.

Yeah 2K isn't really all that much these days. People seem to be really scared here to stretch their legs, all these conservative estimates ugh. Even your dogs know better!
 
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