Agreed -- sot of..
I'm on-page with you about having more ships / more choice "per tier" or role (hence also my suggestion elsewhere of resurrecting the Saker 3, though I'd bet it's a Marmite type of ship... I like the Saker, but I hate marmite..)
.. but price point shouldn't really be the basis of comparison, since different ships have different base designs, functionality, etc..
It's "convenient" that certain ships are similar enough in price AND function (etc) to be compared, but where a Ford and a Mercedes Benz are approx the same "size", can carry roughly the same number of passengers and/or luggage, and both go at reasonably similar speeds, but the Benz is much more expensive due not only to Brand Name, but materials used inside. In-game, we see the Gutamaya cockpits are quite expensively appointed, befitting the opulence associated with the Imperial "royalty"... versus rank-and-file utilitarian functionality as seen even in the Sidewinder cockpit from Faulcon deLacy.
As far as OP, and "what (ship) holes need to be filled?", I'd agree (elsewhere) that the Python could do with an "opposite number", for example.
IMHO, there's scope for a "planetary lander" type small craft, e.g. its primary purpose is to transport passengers and/or cargo between LARGE vessels and Planetary Bases; perhaps an "outpost shuttle" type small craft, for similar function at Outposts and Orbital Platforms where Large ships cannot dock.....
Corlas,I think the mid-range (price-wise) non faction-locked is the most lacking. There's a T7 aaaaaand.... That's it.
I disagree though that new ships necessarily need to fill "holes". I want choice, and to me, that's multiple ships to choose from for the same "hole". If it's just one clear winner per role per pricepoint, that's extremely dull.
I'm on-page with you about having more ships / more choice "per tier" or role (hence also my suggestion elsewhere of resurrecting the Saker 3, though I'd bet it's a Marmite type of ship... I like the Saker, but I hate marmite..)
.. but price point shouldn't really be the basis of comparison, since different ships have different base designs, functionality, etc..
It's "convenient" that certain ships are similar enough in price AND function (etc) to be compared, but where a Ford and a Mercedes Benz are approx the same "size", can carry roughly the same number of passengers and/or luggage, and both go at reasonably similar speeds, but the Benz is much more expensive due not only to Brand Name, but materials used inside. In-game, we see the Gutamaya cockpits are quite expensively appointed, befitting the opulence associated with the Imperial "royalty"... versus rank-and-file utilitarian functionality as seen even in the Sidewinder cockpit from Faulcon deLacy.
As far as OP, and "what (ship) holes need to be filled?", I'd agree (elsewhere) that the Python could do with an "opposite number", for example.
IMHO, there's scope for a "planetary lander" type small craft, e.g. its primary purpose is to transport passengers and/or cargo between LARGE vessels and Planetary Bases; perhaps an "outpost shuttle" type small craft, for similar function at Outposts and Orbital Platforms where Large ships cannot dock.....