New Ships 2024

You definitely don't remember how it is to start the game without any knowledge. Playing anyone "sucker" isn't the best way to build an player ego. Everything what you are talking about is based on the knowledge from sites and tutorials outside the game. And you still forgot about the best options for making money, what is kinda funny.
Tthis game is not Monopoly. You can't win this game. The way is what players usually enjoy. Only fews preffer way of grind and maximization.

And the best of it is that this has nothing to do with future ships prediction.
 
I do actually. I've been playing the game since beta and figured all this stuff for myself before there were guides and youtube vids for everything. I didn't forget anything, I'm just pointing a few easy ways to get off the ground that cost nothing and are risk free, not detailing money exploits which I have no interest in and wouldn't know anyway. I made my first B bounty hunting when that was considered "poor" because it was the thing I enjoyed most.

Hey, if you don't want to talk about how easy the game is, you can just stop. 😛
 
Everything pays 10s of millions now. The only thing that wouldn't pay is pvp. I don't know these new players are doing if they're not in a position to make billions by the end of their first week.
My first week was more like learning how to fly and running insystem trade (Mercenary edition player, got a few days headstart on 1.0). I didn't even do a hyperjump before I felt comfortable enough to do one.
 
My first week was more like learning how to fly and running insystem trade (Mercenary edition player, got a few days headstart on 1.0). I didn't even do a hyperjump before I felt comfortable enough to do one.
(off topic, that's me talking about my own words)
I remember learning the game too. And when I saw the start screen I thought that open and single player are different games. There was no closed flight zone back then, and I spent many months agonizing over being fodder for gankers in the open game.
 
(off topic, that's me talking about my own words)
I remember learning the game too. And when I saw the start screen I thought that open and single player are different games. There was no closed flight zone back then, and I spent many months agonizing over being fodder for gankers in the open game.
I was ganking fodder exactly once, my humble Hauler getting blown up by an AspE early on. Left open after that and never looked back.
 
Everything pays 10s of millions now. The only thing that wouldn't pay is pvp. I don't know these new players are doing if they're not in a position to make billions by the end of their first week.

Not if you are a new player.
As a new player with rank 1-3 in everything, the payouts are really weak

Big cash comes later, so a sort of progression is still in place, assuming one does not go for road-to-exo-riches in the starting sidewinder and/or avoids all get rich guides
 
Indeed it does, I started a new alt very recently, and am not a new player, it still took a reasonable amount of time to get to higher earnings, despite knowing exactly how to 'progress'!
Maybe, if we aren't making billions in our first week, we are doing it all wrong?
I hope so. I need a second carrier once we have more than 41 ships in the game, and I don't want to invest more time into the required alt account than absolutely necessary.
 
I do actually. I've been playing the game since beta ...

Oh I get it, you just figuret out it by yourself since beta, and new playes should do it in a week. Got it XDXD

I hope so. I need a second carrier once we have more than 41 ships in the game, and I don't want to invest more time into the required alt account than absolutely necessary.

You can transfer your money via commodity and a fleet carrier.
 
for a new player with no carrier owner friends, credits dont come easy
its relative.... but when you consider that a handfull of stolen kills in a RES can net you enough money to go right from an E rated sidewinder fitted with KWS to a moderately fettled cobra or a trade / mining class T6 ... in lets be conservative and say 30 mins, i would argue credits come easy enough to make a huge number of ships in the game largely redundant.

this i think is a damn shame as some of the small ship content is the best in the game imo. that ship has sailed/flown and there is no going back........... however it is why i think some missions, some of which could be really well paying should involve supplying a set ship with fixed loadout.

this could be done within the current game frame, no new mechanics required, ranging from system patrols in a supplied security ship, or new ship delivery missions, or ship heist missions

through to chained missions where you infiltrate a pirate lords faction, build up a rep in your supplied ship before finally doing the last part which could be capturing, killing of photgraphing said pirate lord and then getting the hell out of there.
 
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(...)this i think is a damn shame as some of the small ship content is the best in the game imo (...)

I went back to the Sidewinder when operating from Fleet Carrier. There is nothing better to land anywhere in a seconds.

And I realized that I woul be very happy to find new small ship in the game. Even something uniqe like SLF with planet landing possibility, or an very little S-pad and hangar in Panther Clipper for them
 
i would love a mining SLF..... let my npc pilot my bohemeth T9 whilst i get to fly around looking for profitable rocks..... maybe let it hold prospector 20 limpets (the big ship would fire the collectors) and it could be armed with a mining laser and an abrasion blaster.

on findign a good rock i would highlight it and then my npc would pilot the big mining ship to it.

i dont have a fleet carrier yet.... maybe in another 500 hrs game time or so :D
 
its relative.... but when you consider that a handfull of stolen kills in a RES can net you enough money to go right from an E rated sidewinder fitted with KWS to a moderately fettled cobra or a trade / mining class T6

that's how i started my Epic account - but i did start in teh newb zone.
Shadowed the police in the local res, got credits for an adder, did some missions, got a Cobra Mk3, then a T6 ...and then i cannot remember if i jumped directly to Dropship or i went through an AspX first
But i do remember i stood in that Dropship for like 2+ months, non-engineered and it was a blast
 
that's how i started my Epic account - but i did start in teh newb zone.
Shadowed the police in the local res, got credits for an adder, did some missions, got a Cobra Mk3, then a T6 ...and then i cannot remember if i jumped directly to Dropship or i went through an AspX first
But i do remember i stood in that Dropship for like 2+ months, non-engineered and it was a blast
total derail now but i spent ages in all my ships at the start, because 1) i wanted to fully upgrade and experience every ship before i moved on, 2) because i had (have) a rule that i can never strip down or sell a ship i do not have another version of....... and 3) because at launch the game WAS a lot tighter wrt earnings and repairs were high as well....... and could often cost more than the profit made on a job if you botched it.

still, those 1st 100-500hrs in the game i would not swap for anything
 
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