New Station in Pleiades..... is a Pirate Hub ??!??

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The pirate faction is player inspired, but that's it. You don't really derive any BGS benefit from killing players anyway, you get lots of BGS benefit from killing NPCs associated with a minor faction, it hurts their influence, particularly system authority (which do exist in anarchies, think of them as a brute squad) and civilians. Just be careful not to turn in bounties or trade with or turn in exploration data to the station as that will benefit the controlling faction (the pirates), one guy can make a difference, especially with a pop of only 25k. If we can pummel the pirate influence down near the other factions for a while, it should spark a civil war, alternatively you have to do missions for the other factions, until one of them gets up to around 70% and then if you can keep it there, you'll be able to start a civil war that way. But that will be the harder route given the types of missions available out there.

The only problem is that all of the factions there appear to be pirate factions, at least they were I was there last, and this may not be correct. The "Ant Hill Mob" itself is "Unfettered," which makes them a pirate faction. So even if you play the BGS and try to oust a faction, you're just going to replace it with another one.

I could understand not wanting to give Maia over to the Alliance or Federation or Empire to prevent favortism, but why FD didn't make Maia "Independent" with strong security is a mystery. They could have really turned it into a unique place to visit, and a true hub for explorers to kick off or return from journeys by giving discounts on scanners or exploration needs (if it had outfitting) or bonuses to exploration data sales (Extra 15% if you turn it in to Obsian Orbital.) It's really hard, especially in light of the stated purpose of the station through all of the CG's, to believe that anyone would go through all the effort to create a pirate outpost in the middle of nowhere.

What a wasted opportunity for expanding lore and gameplay. It really kind of makes Obsidian Orbital seem less of a group reward for a community effort and more of a "fine, here's your nebula station" afterthought.
 
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Sadly, that's really not going to happen. These are CMDR pirates, so we'd really only see 2 scenarios -
1. Lone wolves or (unlikely) wings of reasonably outfitted combat pilots and hunters head out there and get ganked by wings of the highest-power + fastest ships, or
2. (Not going to happen) wings of extremely well-outfitted, organized, and powerful ships head out to go head-to-head with the pirates, and the pirates combat-log until the hunters get frustrated and disband.

You can't kill player pirates. They gain a victory for every engagement they run from, every trader they murder for a bounty hunter interfering, and every under-equipped pilot they gang up on. In contrast, bounty hunters can only gain a victory by defeating them in combat, which is next to impossible when they have no reason to stay and fight.

I too am pretty disappointed by this. I suppose a pirate faction would have hung around and assaulted explorers regardless of the BGS, but it seems really strange for them to be gifted in-game acknowledgement when they had nothing to do with the massive CG that built the station - in fact, I'd wager that they actively hindered it.

The silver lining for me is that other players are probably going to abandon the station entirely if a pirate faction does decide to hang around there all day. And once the rest of us are gone, it's going to be a very boring place for them, and the group will probably disband.
If it's possible to do, let's do it. We've wrestled stations from player control before (on Xbox). We'll help.
 
The only problem is that all of the factions there appear to be pirate factions, at least they were I was there last, and this may not be correct. The "Ant Hill Mob" itself is "Unfettered," which makes them a pirate faction. So even if you play the BGS and try to oust a faction, you're just going to replace it with another one.

I could understand not wanting to give Maia over to the Alliance or Federation or Empire to prevent favortism, but why FD didn't make Maia "Independent" with strong security is a mystery. They could have really turned it into a unique place to visit, and a true hub for explorers to kick off or return from journeys by giving discounts on scanners or exploration needs (if it had outfitting) or bonuses to exploration data sales (Extra 15% if you turn it in to Obsian Orbital.) It's really hard, especially in light of the stated purpose of the station through all of the CG's, to believe that anyone would go through all the effort to create a pirate outpost in the middle of nowhere.

What a wasted opportunity for expanding lore and gameplay. It really kind of makes Obsidian Orbital seem less of a group reward for a community effort and more of a "fine, here's your nebula station" afterthought.

It appears that there are 1 anarchy faction, 2 democracies, a communism and a cooperative. I don't know what your definition of "pirate faction" is, but those don't sound like pirate factions to me, other than the anarchy perhaps, maybe the commies ;)
 
Thanks for the kind words, Mr. Fly

As a canonn member I transported over 10,000t of computer components from the canonn home system of Varati. That's about 100 lightyears from Kaushpoos.

Why did I do it? Just so I could say the canonn helped build the star port. I (we) never expected anything in return for my (our) efforts but I greatly appreciate your words. Thank you.
 
Thanks for the kind words, Mr. Fly

As a canonn member I transported over 10,000t of computer components from the canonn home system of Varati. That's about 100 lightyears from Kaushpoos.

Why did I do it? Just so I could say the canonn helped build the star port. I (we) never expected anything in return for my (our) efforts but I greatly appreciate your words. Thank you.

Fair play. I only managed about 2,000t in my rum runner Cobra. (I avoid using larger ships whenever possible.) :)
 
Fair play. I only managed about 2,000t in my rum runner Cobra. (I avoid using larger ships whenever possible.) :)

One of our CMDRs actually placed top 5 (not top 5%, actual top 5) in the palladium part of the CG. The Canonn surely pulled our own during every leg of that CG.
 
It appears that there are 1 anarchy faction, 2 democracies, a communism and a cooperative. I don't know what your definition of "pirate faction" is, but those don't sound like pirate factions to me, other than the anarchy perhaps, maybe the commies ;)

Man, I hope you're right... I swear I looked at the Ant Hill Mob and saw "unfettered," which was doubly irksome when I came back after running for a mission and got interdicted and attacked by an Ant Hill Mob ship wanting my cargo. Regardless, if they are actually commie I can live with that.

I mean, say what you want about the tenets of Marxist Socialism, Dude, at least it's an ethos. ;)
 
See. That's why you never let the Thargoid appeasers handle things in the first place. It will go south. The only thing they're good for is a BBQ because they can bring their cooking lasers and make some sandwiches.
 
In all honesty i think player ran factions are dumb in general when talking Elite. Atm its just a shoehorned feature to please a few role players.

When i bought elite i understood at the time that i was not going to be able to capture a station or a system and claim it as mine, but i could back an NPC faction and help them do it. Now they are simply assigned to those who speak the loudest? k...
 
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In all honesty i think player ran factions are dumb in general when talking Elite. Atm its just a shoehorned feature to please a few role players.

When i bought elite i understood at the time that i was not going to be able to capture a station or a system and claim it as mine, but i could back an NPC faction and help them do it. Now they are simply assigned to those who speak the loudest? k...

Yeah, it was much better when player groups where trying to fit into the universe and at most adopt an existing group and further its influence. Nowadays, it's like they send an email to Frontier and the next update they get a custom faction, station and system control handed on a silver platter. And some of these groups are also so utterly beyond the 4th wall that I am still baffled how they ever were approved as ingame factions in the first place.
 
The system is about 300LY from civilised space. Of course it's anarchic. It makes perfect sense to me. I really don't see the problem.

The station is new, as is the population there. It'll take some time for things to settle down. Hopefully we'll see some more CGs centred around stabilising the system pop up soon.

Relax. Smoke some Onionhead. Maintain.
 
A new land, populated by uncultured savages you say?

Well lads, looks like it's time to don our tricorns and bring some old fashioned colonialism to these untamed lands.
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Even an antarctic base isn't an anarchy, there's still rules and social order applying to the people that work there.
 
In all honesty i think player ran factions are dumb in general when talking Elite. Atm its just a shoehorned feature to please a few role players.

When i bought elite i understood at the time that i was not going to be able to capture a station or a system and claim it as mine, but i could back an NPC faction and help them do it. Now they are simply assigned to those who speak the loudest? k...

Yup. You can sort of see which way the wind's blowing now. We back a space ship/space flight game with a detailed background simulation to provide richness to the galaxy, with clans and guilds being firmly not welcome. And now that seems to have been abandoned for a poor Game of Thrones boardgame, Eve-by-the-back-door and completely multiplayer group focussed. Also, I get the game lore that the Ocellus stations can hyperspace, but wouldn't a small scientific outpost with limited facilities have been soooo much better from the dreaded 'I-word' perspective. :(
 
I too was sad to see the Ocellus station being a pirate hub (got attacked by a wing of 3 heavily outfitted pirates as soon as I got there, luckily managed to get away from them).

Was expecting this to be a research/explorer outpost with very little traffic (mainly long-haul traders bringing in core low-cost commodities from The Bubble, not really worthy of pirate attention). Instead I find a fairly heavily trafficked system, largely pirates.
 
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