News New 'Thargoid Incursion' State

This is the stupidest idea I've seen so far. Whatever happened to "blaze your own trail"?

You're forcing us to battle the thargoids otherwise the bubble will be slowly eroded away.

Nothing's stopping you from doing just that.

Blaze it into a system that isn't being attacked.
Blaze it over to colonia.
Blaze it to the deep black.
Blaze it literally anywhere other than at a thargoid.

Sure, if everyone ignores it the thargoids will destroy the bubble but hey, that's the path YOU chose to blaze. Frontier will continue to run the game/galaxy based on the lore and goings ons. That's how sandyboxy type stuff happens, a living galaxy where your actions can have an effect but some things will happen regardless of whether you personally participate.
 
Nothing's stopping you from doing just that.

Blaze it into a system that isn't being attacked.
Blaze it over to colonia.
Blaze it to the deep black.
Blaze it literally anywhere other than at a thargoid.

Sure, if everyone ignores it the thargoids will destroy the bubble but hey, that's the path YOU chose to blaze. Frontier will continue to run the game/galaxy based on the lore and goings ons. That's how sandyboxy type stuff happens, a living galaxy where your actions can have an effect but some things will happen regardless of whether you personally participate.

And don't forget to blaze it over to LTT 420 for maximum memes.

I doubt it will be a problem. Enough people actually like fighting Thargoids that this sort of content will have those people and groups seeking them out. If not, well, I imagine some enterprising individuals could set up a service based on kicking them out of your system, for a fair fee of course. ;)
 
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Ridiculous. So without any intervention, station after station will be damaged, and system after system will 'fall', thus disrupting anyone who may operate normally out of these systems. Being forced to go elsewhere must be great consolation and welcoming advice to anyone not interested in this and will tick them off very quickly.

Really people, think this through: this will require a concerted effort on your part to counter, and will become a tremendous slog, even if you are in favour of it. Depending on how liberally this is implemented, and the players willing to commit to it, there is the potential that systems will be cut off, one by one, if the targets are not met.


Oh no, the game has consequences if you ignore its major universe changing events!
 
We'll just get Jeff Goldblum to upload a virus. He's done it before you know. They've already used him on the dinosaur game, so just you wait...
 
The only way this scenario will work properly is to place a "no respawn" on Thargoids -
If there is not a respawn limit placed, what is the purpose of the player committing to the "relief" of the incursion state in the targeted system? -
Do you want to fight the same Goids over, and over, and over, ad-nauseum?
Look at the scenarios we have at this time,
You destroy a Goid, 5 minutes later it is back in the same location doing the same things -
Providing no sense of accomplishment -
You cannot "clear a system" - you just rinse and repeat -
MY suggestion is to limit the amount of Thargoids attached to that systems' scenario using the "no respawn" suggestion and then you really have a chance of actual accomplishment - (let's say 25 Goids, (depending on the population of that attacked system),
and have the players involved determine the outcome of that systems' scenario.
Winning or the Loss of that system is up to the involvement of the players instead of a predetermined outcome set by the scenario.
 
We ll see how it goes but, besides PVP in open versus other players, how to fight FOR the thargoids ?

i'm guessing private groups will become very popular, since soloing interceptors is not very efficient.

other than that ... ua bomb targeted areas? propaganda? fake news? demoralize? release star citizen for once?

i enjoy fighting thargs but i'm basically on their side, for the giggles and i know it's the loosing side. after all they are but glorified cannon fodder. and i count with frontier scaling it all down if things go too way south. but having their presence really felt in the bubble is indeed a huge plus.

on the upside for bgs folks, many cmdrs will be quite distracted and that will be an opportunity for some faction to make surprise moves, and also may introduce the need to 'prioritize' targets.

now, if i could fly my own scout or interceptor ... that would be mad!
 
Station anigilation is necessary. This will make the game world more alive. Now the game world is just a picture. Players need a global catastrophe. This is to improve the dynamics of the game. IMHO
 
Judging by how many systems are inhabited, I think we're safe from this happening for at least 5 or 6 years

Unless there is some sort of progression such that the more systems the Thargoids hold the more they can invade, example for each system they hold they can invade two others.

Like the story about the rice payment and the chess board, it soon gets out of hand.
 
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I'm cautiously welcoming of this news, though I think it should still be reasonably easy to avoid combat with Thargoids if a player isn't interested in it or particularly adept at combat. Especially for newer players in beginner ships... After all, not everyone who helps in a war fires a gun.

What would be nice is if some other ways of contributing to the war effort were available besides fighting 'goids directly.

Some ideas I've come up with:

How about stealth recon missions? Players are tasked to sneak into Thargoid occupied space and scan Thargoid 'command ships' returning with precious intel for the war effort? Extra credits if the mission is completed undetected.

We already have source and return missions, but an interesting variant would be to task a player with visiting a loosely specified location to obtain special resources. Not from some random guy in an USS nearby (why can't they bring them?) but maybe to find some exotic material found in a ring around a planet in a nearby system, and which is not found anywhere else. The mission wouldn't even necessarily specify the required system, just give a maximum distance from the mission giving system, so that maybe a handful of systems have to be searched. The player would then need to use the new exploration and mining tools to find and retrieve it.

Similarly, special items useful for the war effort (black boxes, special tech items, recent Thargoid crash sites with related bug tissue samples etc) could be made available for recovery on planet surfaces, with a risk of encountering Thargoid scavengers after the same items. Again, these might be specified only in terms of 'a nearby system thought to be within x ly', and the new scanners used to find the correct planet and coords of the required items.

We can already recover escape pods from within breached stations, and this should have a visible effect on the local war effort. Doubtless there will be escape pods to rescue from combat zones as well, since we know the bugs like to scoop these up for themselves, given half a chance. This could be totally unscripted (ie just scoop and hand in) or part of some kind of specific mission. I see this one being particularly suited to a wing mission as having cover to distract the 'goids would be very helpful on a mission of this kind.

Another fun idea that just occurred to me, would be to get information about a Thargoid spy device hidden inside an asteroid (you can see where I'm going with this one). The exploration tools would pick up a special Thargoid signature within an otherwise barren section of a planetary ring so that the mining pulse wave scanner was able to pin down the specific asteroid required fairly easily. Said asteroid would have to be split open and the concealed Thargoid device brought back to the mission giver. To add spice, the device might have corrosive effects like Thargoid probes etc.

Have commanders any other suggestions for novel mission types associated with the new Thargoid threat?
 
Station anigilation is necessary. This will make the game world more alive. Now the game world is just a picture. Players need a global catastrophe. This is to improve the dynamics of the game. IMHO

I really believe this is a good attempt at bringing people together. Trying to build a community and make the world feel more alive. I definitely think this is a good change, despite the loud whiners who claim doing anything they didn't think they might like is a "grind".
 
Ok I was going to play devils advocate but it's been brought up already. FDev has created another play style with this. You will now have Nomad commanders. They are the explorers who don't want to fight aliens and can no longer pick a system to call home fearing it will be taken over by Thargoids. Since they have no real ties, they will reluctantly pack up and move. This may cost them a pretty penny in credits to move ships pouring more salt into the wound. Those of us who are in player factions will have fun putting together wings to deal with this, but the lone commanders,who don't like PVP, will be forced out of their systems.
 
Ok I was going to play devils advocate but it's been brought up already. FDev has created another play style with this. You will now have Nomad commanders. They are the explorers who don't want to fight aliens and can no longer pick a system to call home fearing it will be taken over by Thargoids. Since they have no real ties, they will reluctantly pack up and move. This may cost them a pretty penny in credits to move ships pouring more salt into the wound. Those of us who are in player factions will have fun putting together wings to deal with this, but the lone commanders,who don't like PVP, will be forced out of their systems.

What on earth makes you think that PvP is required to defend one's home system from the Thargoids?
 
So Thargoids are heading to bubble? :)

Thargoids invading the bubble since June...

ks47Xql.png

Even GalNet knows :D

https://community.elitedangerous.com/en/galnet/uid/5b28ebb3b98e8528935995c6

https://community.elitedangerous.com/en/galnet/uid/5b34b13246fe331e2f6ca222

Now I got it, Alierie been ironic ; )

I am so bad at detecting irony...
 
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Ok [....] the lone commanders,who don't like PVP, will be forced out of their systems.

What on earth makes you think that PvP is required to defend one's home system from the Thargoids?

Agreed. No PvP is involved here. In fact, it's imho the opposite.

Conflict zones are "public" instances where you can fight. Classic ones make you choose a faction so it can be PvP in Open and PG.
But Thargoids being the "evil alien" (subject to discuss "Elsweyr") there is no faction to choose ! And so, these CZ are the first real co-op PvE fighting instances, like GW2 events, and dungeons for the current hardest ones I think.
 
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