News New 'Thargoid Incursion' State

+1 Rep. Putting in some kind of baseline "auto-repair" for damaged stations, with the handwavium that NPC freighters are doing some of the gruntwork, would alleviate many of the concerns posted here about "what about if the home base for my small player group gets attacked".

Wouldn't even be handwavium - the whole premise is that we're Commanders in a big self-sustaining living galaxy with minimal impact on the Big Picture, unlike other games where the players are always the hero(ine)s, big shapers, "the one", etc.

Bulk-work should be done by NPCs, with active Commanders only speeding things up.
 
So long as Shinrarta Dezhra, Sol and Erevate are left alone, there's nothing else that will ever make me go a fightin bugs. I need one for my harem one day

wait for hostile thargoid hyperdictions to be implemented.....lol. at some point the fight is coming to most or at least most in thargoid invaded space.
 
Can I make 2 suggestions?

1) Would it be possible for a 'Thargoid Attack' State, showing the system that are under attack but not yet in 'Thargoid Incursion'. I know that Cannon and AXI do fantastic work getting those systems names every Thursday but it would be nice to have those in-game.
2) One thing I did enjoy about the Gnosis Event (when the bugs were resolved) was defending the Capital ship from constant Scout attack. I would suggest that the the same gameplay mechanic could be reused to defend the medical mega ships which appear to help evacuate the damaged systems.

To be honest, looking forward to this one.

Both good suggestions and like the gnosis, interceptions should have a chance of spawning. Had the chance to fight a hydra that spawned nearly on top of the gnosis and it was a spectacular fight. If this is implemented, the no fire zones around the megaships have to be suspended when thargoids are present. The same suspension would also have to apply to stations where thargoids spawn.
 
Wouldn't even be handwavium - the whole premise is that we're Commanders in a big self-sustaining living galaxy with minimal impact on the Big Picture, unlike other games where the players are always the hero(ine)s, big shapers, "the one", etc.

Bulk-work should be done by NPCs, with active Commanders only speeding things up.
It's a tricky thing to balance, I think.

On the one side you've got players who want the story to be player-driven and respond to player actions. In the context of the Thargoid invasion that means that the thresholds have to be set high enough that it's not just a possibility but a probability that players will sometimes lose. (And low enough that they sometimes win, of course)

On the other side you have players who want to be able to get on with their own thing without having to worry about contributing a weekly share to this or that initiative.

(Kind of in the middle you have the players who want the story to be player-driven but only as long as their side is winning)

And Frontier of course have to make a guess up-front as to how many of each type of player there are, when it could be 10 or it could be 10,000. So the first couple of months of any new type of initiative are likely to be pretty arbitrary while calibration takes place.

The BGS I see as working on the principle that the players are a representative sample of all pilots - the aggregate of player actions is used to deduce what the aggregate of all pilot actions would be. So if no players choose to try to repair a station, the NPCs also ignore it for much the same reasons. If players go all out to repair a station, the NPCs do the same. It's not that a lone player single-handedly wins a war between opposing factions - it's that the battles they participated in are taken to be representative of the overall course of the war.

And the thresholds are generally set high enough for the major things - station repairs, thargoid invasions, CGs, etc. - that a lone pilot can't "be the hero" on their own, which I think is perfectly in keeping with the premise.
 
Do incursion states open avenues for trade in weapons and other armements? Can we expect lucrative contracts to brave the incursion and deliver needed medical supplies?
 
Noone is forced to enter Thargoid Incursion systems. But when you do, thargoids should be able to actively attack you. RUnning supplies to a damaged station in an incursion state should be very dangerous. Not a walk in the park with some USS sprinkled around as it currently is.

100% in agreement. I'd like to see hyperdictions as well - even if all they're doing is scanning.

Also, just chipping in to say I love the whole idea.
 
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so could it be possible to make the Guardian Weapons Non-personal narrative. the AX weapons are meh, i rather use the Guardian tech. i dont mind the grind for guardian modules or guardian SLF. but the weapons should be open to purchase in order to fight the incursions more effectively.
 
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