New way to load more missions without switching modes

hi dom,

Do the Devs have any idea/suggestion to remove "mission stacking" once and for all?
Why? I won't un-dock these days for less than a million credits (I exaggerate of course) and so multiple missions are often required. There is now a limit on the number of missions you can stack and no need to mode switch to reach that limit; so why should stacking be banned?
 
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Where's a picture of Admiral Ackbar when you need one...?

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There ya go.
 
Why? I won't un-dock these days for less than a million credits (I exaggerate of course) and so multiple missions is often required. There is now a limit on the number of missions you can stack and no need to mode switch to reach that limit; so why should stacking be banned?

Certain type of stacking is definitely broken. I can stack 20 cargo missions, fly to each station and make a good living. On the other hand I can stack 20 scan job missions, fly to a single surface outpost and instantly complete all missions. The system defintely needs looking into, nothing wrong with stacking as long is each individual objective is treated as such.
 

Deleted member 38366

D
Hi there,

I was worried for a second...

Yes, this works.

We currently build a few more missions than we send you and we prune out missions you've already taken before we select which ones to send to you.

So if you accept missions then exit and reenter the mission board (no need to go to the crew lounge), you should get some more missions sent through.

I know it's not ideal; I'm looking into some longer term solutions to mission board size limitations but currently have nothing to announce.

Thanks,
Dom

True indeed, it's been my preferred way to load up on a bunch of Missions when docked at some lonely 150000-300000Ls distant Outpost or Planetary Base.
When having to support very remote places like that, I'm not keen on departing with a single Courier Mission.

Mission supply dries out "in a natural way" it seems, so when the Board opens and no more Missions pop up - that's my signal to depart.

Since several Places seem to persistently have 0 Passenger Missions at all (for days, 0 MSNs for any Faction), it's often the only way to reasonably support a remote System when the own Faction doesn't own any place you could i.e. trade into.

PS.
Still kinda miffed about a few issues of the Mission Board System :
- Famine- or Outbreak Factions often seem to auto-dominate a Mission Board (leaving little for other Factions)
- specific Factions can end up with persistently zero Missions (no lower limit, i.e. assuring every Faction has at least "something")

- in State Election or War/Civil War :
-> Missions that don't fit the State archetype (i.e. Delivery Mission during State : War) are still called misleadingly "War support" - despite having zero Influence impact on the Conflict (being a non-combat Mission)
-> same for "Undercover Election Support" Combat Missions - which do nothing for an Election, being a Combat activity and hence having zero effect

- last but not least, Faction State War/Civil War doesn't guarantee the presence of at least one State-appropriate Mission
-> can greatly undermine any attempt to support a Faction, especially if "the other side" spams appropriate Missions all the time. Countless Wars/Civil Wars were already lost to Independent MSN Grinders following an asymmetric "honeypot"
(been there, got the T-Shirt... took a gargantuan effort to turn around a War vs. another Faction that just happened to hand out profitable Warzone Missions like candy - while our Faction (quite typical) hardly ever yields any)
 
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Certain type of stacking is definitely broken. I can stack 20 cargo missions, fly to each station and make a good living. On the other hand I can stack 20 scan job missions, fly to a single surface outpost and instantly complete all missions. The system defintely needs looking into, nothing wrong with stacking as long is each individual objective is treated as such.
Which would ruin my day, now that I have my FDL sorted. I was looking at CZ missions and wondering if they still stack? Taking on kill 60 and 30 and 15 and then finishing the whole lot with 60 kills. I dread the day this little exploit is stopped.
 
Why? I won't un-dock these days for less than a million credits (I exaggerate of course) and so multiple missions are often required. There is now a limit on the number of missions you can stack and no need to mode switch to reach that limit; so why should stacking be banned?

What I want is that no mission stacking is needed for player.

for example the trading missions, why should i need to relog million times to fill my cargo bay with biowaste instead of selecting the amount of cargo i would like to transfer.

It is a QOL improvement, not a nerf
 
Apart from the new board often not generating many missions, we also lost the special "Elite or Founder" missions which disappeared with v2.0 being released.
I've asked a few times over the past year, logged a bug etc but we've never gotten an answer as to why they're not present any more.

The missions included:

Obfuscated In The Outer Rim
The Silent Song Of The Spheres
Discrete Redistribution Agent Desired
Dark Wheel Seeks Diplomats For Discreet Delivery
What Was Lost Will Soon Be Found
Mastering the Maleficent

If you're still about Dominic, any chance you could find out what's happened to them and if they're meant to be in game? Thanks.

(Edit: just to clarify - there are some basic missions with "Elite or Founder" rank requirements appearing at Jameson Memorial, but not those special ones which in most cases seemed to be linked to the Dark Wheel)
 
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Isn't it just the case that new missions spawn every few minutes if you're not looking at the mission board? I've done this myself - not stacking, but waiting for 'good' ones to turn up (and generally because I'm doing something else in RL at the same time).

This.

Numerous times I've been in the process of "cherry-picking" missions and then I'll realise I've still got a heap of "nano hoses" or "power breakers" or some-such tat in my cargo hold so I'll go into the commodities menu, flog it and return to the mission screen to see a bunch of new missions available.

Honestly though, it's not something I care about enough to deliberately exploit.
I just grab whatever missions are available until I'm ready to go.
 
Hi there,

I was worried for a second...

Yes, this works.

We currently build a few more missions than we send you and we prune out missions you've already taken before we select which ones to send to you.

So if you accept missions then exit and reenter the mission board (no need to go to the crew lounge), you should get some more missions sent through.

I know it's not ideal; I'm looking into some longer term solutions to mission board size limitations but currently have nothing to announce.

Thanks,
Dom

We'd be happy to hear the announcement that optionless (besides dumping it) redirect missions have been terminated though ;)
 
I have to ask, for the sake of asking...

Why so much push back regarding stacking missions? It's not as if it's not something everyone can do, and it's not as if it's not something that makes perfect sense to do.

Let's look a few examples:

1. I'm a freighter pilot. My job is to haul cargo from one place to another. That's what I get paid to do. I find my work on the job boards. So here I am at Somestation, in Somesystem. I look through the job boards, and I find 6 different jobs to haul various items to various locations, and for various amounts of pay. Being familiar with this region of space, I know these locations are all fairly close together, so I take the lot of them - I've stacked my missions a little. I check my cargo hold, and I find I'm only at 50% of my capacity. So.. I take a short hop to the next station over in the system, and repeat - this time I pick up only 3 additional missions, but I've loaded up my missions and my cargo hold a bit more. So I go back to the first station, and check the board there again. Lo and behold, 5 more missions, but I can only take 4 of these as this will fill my cargo hold.

Nobody complains about any thing here.

1b. Same as above, but instead of flying back and forth, I log out, in the manner stated many times by Frontier, that I am permitted to do, and leave my private group and enter solo. I log back in, look at the mission board, and I find 7 new missions to haul cargo to various locations. I can only take 6 of these, as that's all my cargo space allows.

People whine.

Why?

Let's look at a different career path:

This time, I'm a miner. As above, I check my mission board, and I see that 4 different factions are offering 2-3 missions to mine Crystal Meth*. I take all of them, and have a total of 10 missions.
As before, 1. I fly to the next nearby station and look at the mission board. Just one mission there to mine Crystal Meth, so I take it (11 missions) and fly back where I started, this time I find a total of 12 missions, but I can only take 9 of them, so of course, I take the 9 most profitable.

No complaining.

Instead of flying around in circles, I log off of Solo, log back in to a Private group, and find 14 missions to mine Crystal Meth. I take 10, and am full of missions.

Much complaining.

Again, why?

One more:
1. As a passenger cruiser pilot, I make my money taking people from one place to another, and sometimes bring them back. The passenger lounge offers me a total of 17 passengers looking to go to different places. My ship has rooms for 46. As a player, I also have the real world around me, so after loading up on passengers, I get up and walk away from my computer. I get a drink, I make a snack. I shoot a groundhog burrowing in my back yard. My wife asks me to help her carry the laundry upstairs. I come back when I'm done, and look at the mission board again. This time, I can pick up 25 passengers. That gives me 45, and pretty much fills my ship.

Complain? Why or why not? I didn't log out, nor did I move, but the mission board still refreshed during the time I was away.

The same is true for every career, every mission type. What makes the slightest difference? It's not as if we're somehow making the game do something it wasn't designed to do, or something that every single person can do, using nothing more than the menus, or simply waiting out the refresh cycle.

I'm going to rule out responses like:

1. It's not fair - because you cannot show any way that makes this unfair, as absolutely nothing stops you from doing the same.
2. It's an exploit - no, the job board is a buffet. The sign says "All you can eat". Until they run out of what I like and have to remove that item from the buffet, I will eat all I can, until I am full.
3. It's cheating - no, no methods have been used that circumvent any process or method not available to everyone. If I were using a memory editor or modifying the data packets received to ensure each mission I took paid out 9,999,999,999 credits, then I'd be cheating.

I'm going to side with - leave the devs alone, forget about mission stacking, because there are far too many other actual important things they could be working on - bug fixes, new content, new stuff to sell in the store - things that actually matter, make the game better, playable, or make money.

I mean, let's talk about the store a minute - look at all those ship paint jobs. Frontier has stacked their mission board to sell them, haven't they?

* That would be Methonol Monohydrate Crystals, but if you've spent any time doing mining missions, Crystal Meth seems just as appropriate.
 
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Hi there,

I was worried for a second...

Yes, this works.

We currently build a few more missions than we send you and we prune out missions you've already taken before we select which ones to send to you.

So if you accept missions then exit and reenter the mission board (no need to go to the crew lounge), you should get some more missions sent through.

I know it's not ideal; I'm looking into some longer term solutions to mission board size limitations but currently have nothing to announce.

Thanks,
Dom

That explains what I've been seeing. I would take a few missions, then go to some other option in the menu (need to restock limpets, due repairs, whatever). I would then check the mission board again to make sure I didn't miss anything, and lo there were additional missions to take!

Thanks for explaining the change!
 

Deleted member 115407

D
Actually laffed reading that! OK, here it is:


Hi. I'd like to talk to you about Jesus Christ and His...LOL, no, no, just kidding!

Just go to the mission board and select the missions you want. Done? OK. Then select "Crew" and look at who's available for about as long as it takes to switch back to the mission board. Voila! New missions will be loaded. It only works once, but it works in every mode (open, solo, group), so you can double your mission stacking efficiency.

Cheers.

You can do this by going into outfitting as well.
 
What I want is that no mission stacking is needed for player.

for example the trading missions, why should i need to relog million times to fill my cargo bay with biowaste instead of selecting the amount of cargo i would like to transfer.

It is a QOL improvement, not a nerf

Yeah, but it's not a 'mission' either. It's a trade run you want to get paid more for.
 
Certain type of stacking is definitely broken. I can stack 20 cargo missions, fly to each station and make a good living. On the other hand I can stack 20 scan job missions, fly to a single surface outpost and instantly complete all missions. The system defintely needs looking into, nothing wrong with stacking as long is each individual objective is treated as such.

Well said, stacking is not the problem, is how the mission system works with certain types of tasks as happened with Skimmer missions back in the day, and now with Scan missions (taking 20 missions of the same, doing just one time and you'll do all of them in one pass)...that can't be done with cargo missions because you are limited by cargo size of your ship alone or by the different mission locations alone, you are lucky if you get good cargo missions for the same place and with a good payments as well.

I would love to see a "refresh/reset" button for the mission's panel. I never relogged and won't do it, but sometimes you want to do things and the game won't give you what you want...so more extra time "wasted" either waiting for missions to pop, or by travelling all around looking for those missions you want at other systems. (and not talking about rebuilding your status with each system faction...etc)

Also system states changes all the time, the place where I call "my home" is not giving any good missions or even cargo missions at all for more than a week, I had to move around and search for a proper place to do cargo missions. A "reset/refresh" button won't help that much with that but still, "we all" (perhaps!) want to stack missions to maximise our profits per flight and time spent.

After hundreds of hours played the same way without re-logging once you start to play to achieve something on and on (like ranking up to get a ship doing missions on and on non stop), you sure wish there was something to simplify the way you can do things in the game.
 
Certain type of stacking is definitely broken. I can stack 20 cargo missions, fly to each station and make a good living. On the other hand I can stack 20 scan job missions, fly to a single surface outpost and instantly complete all missions. The system defintely needs looking into, nothing wrong with stacking as long is each individual objective is treated as such.

Ok, so.. If The Organization of Order and and Indexing wants a station scanned on Planet XY in the Z system, and offers to pay for it
Why should The Brotherhood of Men with the Same Parents also not want the same station, on the same planet scanned and offer to pay for it?
And for that matter, if the Department of Redundancy Department ALSO wants the same station, on the same planet scanned and are paying for it...

Is there any difference between the results of the first scan and the third scan? Are all three organizations not getting what they asked for? The same thing scanned? Or should you have to sit there and scan it three times, once for each of them?

Or... If your neighbor on the right offered you $20 to move a rock, and your neighbor on your right also offered you $20 to move the same rock.. would you not expect to collect $40 for moving the same rock? Or would you tell one of them "Never mind, keep your money, I already moved it for $20 for that guy."?

Or for that matter...

When the world finally has had enough of terrorists, and individual governments start offering to pay anyone for proof of dead terrorists - am I in the wrong to kill one terrorist, cut off both ears, and turn one in to the US and the other in to the French and accept money from both for a good job done well?

In Elite, we call them Massacre missions. And that is usually what folks stack.

SO... perhaps the real solution is to change how these missions function entirely - rather than individual missions to kill 8, 10, 12, 24, 48, 96 enemy ships, we get a single "Kill enemy ships" mission, and are paid purely on the number of enemy ships blown up - much like we are already with Combat Bonds, but each ship so destroyed also conveys some bit of Influence and Reputation as well, with other material bonuses paid out with each increment.

So, blow up 1 ship, receive one combat bond, and the mission price, let's say, 10k Cr, 2 points of Rep, 1 point of influence.
Blow up 10 ships, net 10 combat bonds, 100k in mission award money, +20 Rep, +10 influence, and here, have this rubber hose for your troubles.
Blow up 50, net 50 bonds, cumulative cash, rep and influence, and here, take this Exquisite Focus Crystal as well.

Stick a "Commander can have only 1 of this type mission active" flag on it, and there's nothing to stack, except the rewards of one's efforts.
 
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I have to ask, for the sake of asking...

Why so much push back regarding stacking missions? It's not as if it's not something everyone can do, and it's not as if it's not something that makes perfect sense to do.

Let's look a few examples:

1. I'm a freighter pilot. My job is to haul cargo from one place to another. That's what I get paid to do. I find my work on the job boards. So here I am at Somestation, in Somesystem. I look through the job boards, and I find 6 different jobs to haul various items to various locations, and for various amounts of pay. Being familiar with this region of space, I know these locations are all fairly close together, so I take the lot of them - I've stacked my missions a little. I check my cargo hold, and I find I'm only at 50% of my capacity. So.. I take a short hop to the next station over in the system, and repeat - this time I pick up only 3 additional missions, but I've loaded up my missions and my cargo hold a bit more. So I go back to the first station, and check the board there again. Lo and behold, 5 more missions, but I can only take 4 of these as this will fill my cargo hold.

Nobody complains about any thing here.

There are a couple of reasons for that.

Firstly, you have earned a ship capable of carrying a given amount of cargo so your ability to carry 10 unique cargos at once is the result of your own progress.
Secondly, having taken on 10 unique cargos, you are obliged to make 10 separate deliveries.

The sort of "stacking" that people take issue with is what happens with skimmer/scanning missions, whereby you can take on an huge number of similar missions at the same time (thanks to mode-switching), until your mission log is full, in any ship and then you only have to complete ONE of those missions in order to be paid for them all.

Stick a "Commander can have only 1 of this type mission active" flag on it, and there's nothing to stack, except the rewards of one's efforts.

Certainly agree with this though.

If FDev can't figure out how to make it so that skimmer/scanning missions have unique goals then an obvious "quick fix" solution would be to limit players to a single mission of this type at any time.

What'd be really fun would be to change that without announcing it and then see how many threads appear on here asking what's going on.
 
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