When the world finally has had enough of terrorists, and individual governments start offering to pay anyone for proof of dead terrorists - am I in the wrong to kill one terrorist, cut off both ears, and turn one in to the US and the other in to the French and accept money from both for a good job done well?
Not to write war and peace about this again, but when people stack massacre missions, your description is not representative of what's going on(and the situation you describe, I have no problem with)
The issue is that when people stack massacre missions, they're stacking them from *the same* representative. To translate that into your scenario, you're killing one terrorist, cutting off both ears, and handing them both to the US and expecting credit for two kills.
The same issue is prevalent for stacking scanning missions.
There's an argument that "oh, then it's just the same group, and you're dealing with different points of contact"... this is also incorrect. It's abundantly clear you deal with the same representative for every mission (notwithstanding when they change between relationship brackets), and no individual in their right mind would negotiate two different contracts for killing , say, 10 members of Y faction with someone, and be OK with you saying "I killed one, so it counts against both contracts right?". They clearly want you to fulfill two contracts of 10 kills i.e 20 kills.
This would be easily fixed if kills of mission target ships gave you a "merit" like in powerplay for a kill of that faction's ships (if the ship isn't marked "mission target" you don't get a merit, so you can't pre-load before taking missions). You then cash in the merits, just like handing cargo over for transport/source missions.
Anyways,, that's enough of a segue, what I was actually going to post was that this isn't the only way to cycle more missions. If you want missions for a particular faction, accept missions from other factions, then abandon them. This will churn the missions, and you may get more assigned to your faction of interest. Note, the balancing mechanic here is that you'll lose rep with the factions you abandon for, but that's kinda fair. Eventually you become hostile which has it's own problems (especially if the faction owns the station you are in), and some mission abandonment attracts fines, which turn into bounties if unpaid. In addition, as your rep drops the missions available to you will also decrease... eventually the factions will have only missions that require you to be coridal or above.
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