Newb question: Type 7 or python?

The Type 7 is an amazing ship IMO, and one of my favorite exploration ships. It's also a beautiful ship. The only thing it doesn't do well is pew pew and medium pads.

(oh, and mining - the Python is definitely the better mining ship)
 
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Now, you can jump in your starting Sidewinder, go to a HighRes, snag some killl-assists and you've made a couple of million credits. Enough to buy and equip a basic mining ship and your credits are guaranteed.

Scoob.

When was the last time you started with a new save?

When I started my Alt, last year, I discovered there's now a tutorial (data delivery) mission that pays something like half a million credits!
And it sends you to a station where there's a bunch of other data delivery missions which all pay Cr100k to Cr250k.

Granted, a new player might not understand this but you can earn a couple of million credits the first time you lift your wheels and buy an A-rated Cobra immediately.
 
When was the last time you started with a new save?

When I started my Alt, last year, I discovered there's now a tutorial (data delivery) mission that pays something like half a million credits!
And it sends you to a station where there's a bunch of other data delivery missions which all pay Cr100k to Cr250k.

Granted, a new player might not understand this but you can earn a couple of million credits the first time you lift your wheels and buy an A-rated Cobra immediately.

Erm, when did ED come out? :)

Yes, I recall reading about those missions, too much of an easy start I feel as that's a HUGE amount of money early-game. I think it's great that a new player has set, tutorial-esque type missions to do starting out, but they should be more about experiencing different aspects of the game rather than giving vast amounts of money. You miss so much gameplay when you get rich quick.

As an original backer of the game I had the option to start in various places in various ships. I had a Cobra MkIII parked in Lave IIRC but I avoided using it, picking the Sidewinder instead, as it would have given me a huge head start that felt like cheating. I never really did use my free Cobra Mk III, it's just used for module storage now - though it's retained several of its loaned components :)

There were far less ships when I started, so progression was more of a jump. From a Sidewinder, there was no Hauler, Adder and the like, it was straight to Viper III IIRC which was a substantial jump. The next logical step was Asp Explorer, then on to Type 7 - all taking substantial effort to outfit well. The early-game was slow, but rewarding. When several weeks of play, a couple of hours a day, is needed to buy an Asp Explorer, you know you've earnt it. Now you can do that during your first play session potentially.

Anyway, I think we're taking things a little off-topic. However, I'd still advise the OP to take the smaller step to the Type 7 before the Python, even though earning potentials are off the charts compared to when I got my Type 7 - which took most of my credits at the time.

Scoob.
 
T7 is the ship to get if you’re a dedicated trader who likes playing cat-and-mouse with pirates and/or gankers. In any other circumstances, get the Python.
 
When was the last time you started with a new save?

When I started my Alt, last year, I discovered there's now a tutorial (data delivery) mission that pays something like half a million credits!
And it sends you to a station where there's a bunch of other data delivery missions which all pay Cr100k to Cr250k.

Granted, a new player might not understand this but you can earn a couple of million credits the first time you lift your wheels and buy an A-rated Cobra immediately.
It seems to have changed again. I just did the tute right now with my alt - restarted my game. :)
The "Welcome to the Galaxy" mission pays 10,000 creds; the Out mission taking you out of the PFZ pays 100K. Most courier/data delivery missions run in the teens to around 30K.
Scoob's right - following the mission board, you can rack up a few hundred thou pretty quick, but 'helping the cops' in a High-RES is still the quickest way to make cash in the PFZ. Bonds range between 30K and 200K. Took me all of 15 minutes of happily zapping baddies to get 500K which got me a Cobra III, D-rated modules (the highest you can get in the PFZ) and a decent (for the PFZ) combat build. Lol - and the Out mission.
Certainly helps that a High-RES is right beside Mawson Dock too.

Anyway, to the OP - I agree with others who say that if you can't fully outfit a Python, get the T-7. The Python is a slick and gorgeous beast, but she'll eat your cash very quickly. Get the brick, do some decent haulage and make some solid money, THEN get the Python.

:)
 
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T7 is the ship to get if you’re a dedicated trader who likes playing cat-and-mouse with pirates and/or gankers. In any other circumstances, get the Python.
My thoughts as well. The funny thing about the T7 is those four little hardpoints. The only thing I've ever found them useful for is mining lasers and even then you have to get an A rated PD to even keep the limpets busy.
 
I like the type 7 a lot, especially after its buff.

For trade, it definitely feels like a chonky trade ship. Also the ship with the highest yaw in the game, which is pretty nice.

Sometimes its just about flying what you want to fly and not listening to all those metagaming loon who say you shouldn't fly anything other than the most efficient ships.
 
Get your self an ASP Explorer, Do some Deep Core mining for about 1 - 2 hours. You will have like 60 million+ and you can get yourself something nice.
( I find Pantitite Mining boring, there is something nice about the high risk high reward of deep core )
( People will say Deep Core Mining Doesn't work, but say that to the 200 million I made yesterday in 2 hours from Deep core )
 
I dislike the T7 so much that I see it as a placeholder, only the Asp Scout is worse then that.
The Python on the other hand, I love that ship, pretty okay in combat, lots of module slots to tinker with and it only needs a medium pad to land on.
My Python has been my money maker during the years I've been playing.
 
It was interesting when FD hit the wrong button on an update a year or so back. The T7 was suddenly jumping 50ly without engineering. It was fixed within the hour, of course.

I don’t care much for jump range min/maxing, but that would have been fun if it had been permanent. Wheee! Super-jumping space meatloaf!
 
Python has now overtaken the Asp as the most popular ship on inara.

However, the Anaconda is still the "main" ship for most.

For me the python is used for two things. Robigo passenger missions and as my pirate ship.

I don't have a type 7 at the moment. I used to have a type 7 explorer.

But looking at everyone recommending the Python, i think i now have to buy a Type 7.
 
Back in the day, I'd just earned enough to buy a new ship and I bought a T7 for a CG and it was good at creating that feeling of "living on the edge, desperately trying to claw my way up to the next level".
Trouble was, even back then, that I only really needed the T7 for a couple of weeks and then I traded it in for a Cutter.

I know what you mean. But even in the old times, when credits mattered, i actually quite soon switched back from the T7 to the T6. I gladly gave up the small cargo space advantage of the T7, as the T6 simply is a much better ship in so many ways.
 
I know what you mean. But even in the old times, when credits mattered, i actually quite soon switched back from the T7 to the T6. I gladly gave up the small cargo space advantage of the T7, as the T6 simply is a much better ship in so many ways.

Uhuh.

At the time I was usually doing CGs in an AspX (CG's were more diverse in those days) and, when a cargo-hauling CG started, a T7 was the only ship I could afford that'd give me a chance.
I used it for that CG, and for a couple more too, and by then I had something like a couple of hundred million credits and I realised if I bought a Cutter it'd probably pay for itself quite quickly and be much safer to fly.
T7 immediately became redundant, even before I purchased any upgrades for the Cutter.

Point is, even back then, the T7 wasn't really useful for an extended period.
The game is just as much fun to play in smaller ships, you could still earn a decent amount and a T9 or Cutter was never that far out of reach.

I've always thought that was the real reason the T7 should be a medium-pad ship.
As a large-pad ship, it's only ever a short-term stopgap.
As a medium-pad ship it'd be the ultimate hauler, but you'd have to be willing to risk flying it.
 
It's unfortunate that hardpoints seem to be exclusively thought of in terms of combat rather than including mining as well. It's not like giving a T7 two medium hardpoints would all of the sudden make it a Corvette-killer :p

Hold on, i've got an idea for a buff the type 7 thread!
 
The Type 7 is an amazing ship IMO, and one of my favorite exploration ships. It's also a beautiful ship. The only thing it doesn't do well is pew pew and medium pads.

(oh, and mining - the Python is definitely the better mining ship)
Q: assuming you managed the heatproblems of a t7 explorer, could you share your build? ty!

- actually for laser mining the t7 isn't bad, not as good as a python, but imho much better than a AspE. i enjoy it on my tertiary accoint.

generally, if you got the CR for a proper outfitted python (~120 mio), there is not much reason for a t7, beside the yaw and maybe because liking it's cockpit above the living room like pythons.

the t7 is an interesting ship with a lot of internals for any not combat activity, cheaper than python.
 
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