Appreciate your post. I really just want to try out other ships and have fun flying around. \And I agree it's a game, not a job, so if I purchased the game and the horizon pack, what's the issue if I make 100 million an hour? Is it the developers that don't want me to earn milliions or the other PVP'ers. I could understand a loss centered game if people were paying real money to upgrade..but this isn't really a pay to win game. And I get that you don't want to make a game so easy that averyone has the biggest ship after the first week. But it's not my first week...and.....I'm still grinding....and....it get's old....grinding...loosing...grinding...loosing...grinding...loosing.
You need to start thinking: I'm losing my ship .... why am I losing my ship? Is it too weak somewhere? Am I trying to engage the enemy instead of escape? Am I not armed properly? Am I taking avoiding action quickly enough?
It's the kind of game that forces you (or should) to think about these things and either improve yourself in how you interact with other ships, or improve your ship.
I kept losing my T-10 ... really numbingly expensive each time, until I realized I needed to engineer my power distributor to improve it a little, and fit a SLF to give me a fighting chance in battle or in running away. These two things transformed my experience.
They could for you too, if you look at what is going wrong.