No love for the lone wolf :-(

It isn't. It might be for you, but then all you need to do is find some friends.

I am talking about the game itself.

ED consists of solo activities in a galaxy that requires no interaction with other players to exact the "changes" you can cause.

Multicrew is the only multiplayer "content" we have, and that's pretty shallow, even if it were actually worth much. Even wing missions are just solo missions with bigger requirements and rewards stuck on.

Game has solo content only, and changes typically caters to a solo playstyle.

Cheers for your time though :)
 

Achilles7

Banned
It isn't. It might be for you, but then all you need to do is find some friends.

Real friends know what you look like & where you live...the ones you are referring to are Elite imaginary friends! None of my friends know I'm involved in this dork-fest....I'd never hear the end of it at 5-a-side footy! :|
 
Which missions give what mats has changed with different updates,no reason to think thats not still the case.

I doubt those mats will be stuck behind a wing mission barrier for too long.

Hopefully as they tune the boards they can tune the rewards
 
Can you elaborate? I've played alone (in open) just fine for several years.

Just in relation to 3.0.
All of a sudden the mission board has a bunch of huge time-sink trade and combat missions that for a single/solo player are nothing but huge timesinks.
I'm sorry: But a 48-64 kill mission for 8-11 millions is fine; but a 172 kill mission for 3 million? Come on! They can't be serious.
I do understand that there is variation on that theme; but after jumping around and scanning mission boards for 2 hours and finding one kill mission that wasn't 90 plus (And also having a payout worthy of my time to complete) it seems a little messed up.
I do remain hopeful the Frontier will get it sorted; but we'll see.
I didn't have problem PRE 3.0. At least as far as how the basic structure was being assembled.
And I will say that the rep grind seems to be a bit better than pre-3.0 (Imperial grind is easy so far. A bit costly; but I figure all those crdits sdpent will be worth the trouble).
 
I really think all missions should be wing-able and when you do a mission as a wing it should divide the profits up rather than multiply them across all participants. At that point it becomes much easier to balance mission payouts because you always calibrate it so that it is theoretically worthwhile for a solo player to do, but hey if you want to do it *faster* or *easier* or you just want some company along the way; you do it in a wing. So for example there should still be "kill 300 of faction X" missions, or "deliver 2000 tons of commodity Y"; but the payout should be high enough that it's theoretically worthwhile for a solo player to do it if they want to put in that much time. And then wings are just another way of accomplishing that same goal and we as the players get to decide how much effort vs risk vs reward we want to put into a given task.
 
4 years to get wing missions and first thing players want to do with them is make them more accessible to solo players:(
 
Just in relation to 3.0.
All of a sudden the mission board has a bunch of huge time-sink trade and combat missions that for a single/solo player are nothing but huge timesinks.
I'm sorry: But a 48-64 kill mission for 8-11 millions is fine; but a 172 kill mission for 3 million? Come on! They can't be serious.
I do understand that there is variation on that theme; but after jumping around and scanning mission boards for 2 hours and finding one kill mission that wasn't 90 plus (And also having a payout worthy of my time to complete) it seems a little messed up.
I do remain hopeful the Frontier will get it sorted; but we'll see.
I didn't have problem PRE 3.0. At least as far as how the basic structure was being assembled.
And I will say that the rep grind seems to be a bit better than pre-3.0 (Imperial grind is easy so far. A bit costly; but I figure all those crdits sdpent will be worth the trouble).

You make some good points, but it really depends on your style of play. If you focus on a particular aspect of the game (ie missions in this case) and that feature is changed, you might win, you might lose out. Missions are not the only thing you can do, they are a thing I do when I don't have anything else to do.

Since launch, we have only had 'lone wolf' missions. With 3.0 for the first time we have missions that can be completed co-op, which is a positive step. The new feature is being promoted by FDev, so there are currently a lot available. Sure, that sucks a bit for the 'lone wolf' right now, but nothing like as much as it has sucked for co-op players for the past few years.

So be magnanimous & let them play while the sun shines. It'll get rebalanced based on usage stats in the next update (probably, hopefully) and new templates will be added (maybe, hopefully) to help everyone find something they can do. Just go do something else while you are waiting for the mission board to come good for you. Gather some mats, do some engineering, go exploring, anything you like really.
 
^^Well said,ive said it before here too,the mission board will be tuned,as it is after each update.

Might even be in 3.0.3 which should be here by the end of the week according to reports
 
I really think all missions should be wing-able and when you do a mission as a wing it should divide the profits up rather than multiply them across all participants. At that point it becomes much easier to balance mission payouts because you always calibrate it so that it is theoretically worthwhile for a solo player to do, but hey if you want to do it *faster* or *easier* or you just want some company along the way; you do it in a wing. So for example there should still be "kill 300 of faction X" missions, or "deliver 2000 tons of commodity Y"; but the payout should be high enough that it's theoretically worthwhile for a solo player to do it if they want to put in that much time. And then wings are just another way of accomplishing that same goal and we as the players get to decide how much effort vs risk vs reward we want to put into a given task.

I think this is how most people hoped / assumed it would work.
 
4 years to get wing missions and first thing players want to do with them is make them more accessible to solo players:(

i think you might be missing the point, my concern was never about the existence of wing missions, or that they should change/ modify them in any way (that particular potato i'll leave for the players that are going to use them), my concern was that since the launch of 3.0 there was practically no other type of haulage mission available except for wing missions! hopefully as others have said this will be just a phase and a rebalance will be forthcoming in the not too distant future
 
sad panda face!

so wings missions really meant, convert all the decent material/reward missions in to wing missions!

I really thought adding wing missions was a good idea for the game, great for players who like to wing up and have something else to do! and yes, whilst they've sort of accomplished that, they've massively reduced the mission options/rewards for players that don't do wings! what was the point, why not have both? the only reason I can think of is that they can't think of any way to balance the rewards between the two types!

yep seems that way right now... I do not understand why FD didnt muliply the pay by 4 then divide by the number in the wing instead of magically multiply the pay for each person in a wing..... if FD think that the time saved doing the missions in a wing is not enough of a carrot then they could add in tight time bonuses which you only get if you complete the mission in a set time... wings would get these solo folk probably not, but would still get the full pay for the mission, it would just take 4x as long.

dont forget in a wing the REP would be gained by all players so that is a massive incentive for wingplay there....... do in a wing to get the rep up to 4x faster.

and the number of pirates one needs to kill in the kill pirate missions... lol that would only be feasible for most of us if the game spawned WAY more mission targets.

but yes all of the above is moot... the problem is wing missions have come and solo missions have objectively been reduced. if FD are unable to increase the number on the missionboard they need to separate them like passenger missions imo.
 
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yep seems that way right now... I do not understand why FD didnt muliply the pay by 4 then divide by the number in the wing instead of magically multiply the pay for each person in a wing..... if FD think that the time saved doing the missions in a wing is not enough of a carrot then they could add in tight time bonuses which you only get if you complete the mission in a set time... wings would get these solo folk probably not, but would still get the full pay for the mission, it would just take 4x as long.

What you say does make more sense than what they did.
 
I've just been staring incredulously at the rewards.
Their values make no apparent sense.
One here is a 90 kill mission for over 10 million.
Another (Same target faction, same system) is for just over 4 million and requires 178 kills.
*Head scratch.

In the real world on ebay, you have people trying to sell a thing for a low price and them you have people trying to sell it for three times more. Yes the person selling try to sell it for three times more won't sell it but it's still in the list.

-------------------

All these reward values are way high compared to the rewards the game had when it started. Inflation has really set in in this game! We should really thank our lucky stars that Frontier hasn't decided to raise the prices on all the ships too.
 
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i think you might be missing the point, my concern was never about the existence of wing missions, or that they should change/ modify them in any way (that particular potato i'll leave for the players that are going to use them), my concern was that since the launch of 3.0 there was practically no other type of haulage mission available except for wing missions! hopefully as others have said this will be just a phase and a rebalance will be forthcoming in the not too distant future

Thats fair enough,there is an over abundance of them on the boards at the minute. Id expect them to be tuned or even put into there own sub menu at some point.
 
Just supporting the idea of putting wing missions in a dedicated page.

Now my board is cluttered with missions I can't take.
It's encouraging mode switch more than anything.

Missions really look like FD's weakness right now. They should consider a fresh pass.
 
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