No Man's Sky changed my perspective.

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i think it looks rather nice. I still prefer elite tho.

Yeah it has it's moments :) And they have toned down the colour in NEXT, although i also would like a greater chance to come across those really barren/realistic places that look more like ED. You used to find them fairly common (in the first release), but not these days which is a shame.
 
Inspired by.

If anyone followed any of the pre-release stuff for NMS this was front and centre. Which was my reply to werewof13. It's the reason NMS looks like it does and not like ED, those 60's and 70's sci-fi book covers (huge moons, impossibly big on the horizon etc) were actually the driving reason behind WHY NMS exists in the first place. Chris Foss is just one (most excellent) example of the art style they were being influenced by in creating the art for NMS.

Fair enough. I really do like Chris Foss artwork and would like to see a space game that more resembles that kind artwork, but is not as cartoon like as NMS (not complaining about NMS, its fine as is).
 
Currently enjoying No Mans Sky after its big updates.
Played upon release but it’s a completely different game now.
It’s not a space sim like Elite though. It’s flight model is almost non-existent. Truly awful.
But it’s exploration and cartoony universe is great fun.
 
EagleBoy thinks that 100 devs are the same as 10 devs and that 10 devs putting out more is actually less than 100 devs giving us Thargoids but can't actually provide even half an argument to back that up.

You've obviously never heard one of the oldest proverbs in software development...

"When your project is delayed you can always double the number of programmers.. and double the delay!"
 
Currently enjoying No Mans Sky after its big updates.
Played upon release but it’s a completely different game now.
It’s not a space sim like Elite though. It’s flight model is almost non-existent. Truly awful.
But it’s exploration and cartoony universe is great fun.

Exactly. And if you can ditch Elite for NMS and not notice the tremendous difference, or care about the things that are significantly minimized in NMS, then Elite wasn’t the game for you anyway. No shame in that. NMS right now is good stuff and I’m having fun with it. But when I want to feel like I’m actually in space piloting a real ship, that’s what Elite is for.

This for tat back and forth is really childish and cringey at this point, there’s no reason not to play both games or stick to either one or the other depending on preferences. Elite is not NMS and NMS is not Elite.

Some of the people posting ad nauseum here are truly in troll terrirtory.
 

sollisb

Banned
Except they haven't produced more. What they have produced is very different and you have no knowledge of how easy it is for NMS, which is a very basic game compared to ED which has far more complexities.

Considering the flight model and the Stellar Forge were there at launch.. What, exactly, have they produced that was so complex, that it required 100 odd developrs and 4 years?

I'm a developer for near on 40 yrs. I cannot see anything they have produced as being 'complex'. In fact, i'd relegate most of it to menus and lists. And lets also add, that anything they do produce is a bug fest.
 

sollisb

Banned
NMS is a survival sandbox set in space. Elite is a spaceflight simulator. They're completely different and overlap only in setting.

I see no reason not to play and enjoy both, but direct comparison is foolhardy outside of superficial elements or preference.

Elite is not a simulator by any stretch of the imagination. The ships don't even have an auto-pilot!
 
Considering the flight model and the Stellar Forge were there at launch.. What, exactly, have they produced that was so complex, that it required 100 odd developrs and 4 years?
What I am saying is that adding more features into a complex system is not that easy.

I'm a developer for near on 40 yrs. I cannot see anything they have produced as being 'complex'. In fact, i'd relegate most of it to menus and lists. And lets also add, that anything they do produce is a bug fest.
Another developer I see. As to a bug fest, I find that difficult to believe. I haven't come accross one yet since 3.1 was launched. So how it's a bug fest I really do not know (i'm sure there are bugs though). As to how complex some of that is you would need to work there. I very much doubt the new trade tools were easy to do, which ties into the BGS and the Commodities markets. Some missions are also far more complex as they too tie into the BGS, the commodities markets and the steller forge.

Sure easy stuff.
 
Considering the flight model and the Stellar Forge were there at launch.. What, exactly, have they produced that was so complex, that it required 100 odd developrs and 4 years?

I'm a developer for near on 40 yrs. I cannot see anything they have produced as being 'complex'. In fact, i'd relegate most of it to menus and lists. And lets also add, that anything they do produce is a bug fest.
You're saying what they developed in 4 years can be relegated to menus and lists?

You're joking right?
 
Considering the flight model and the Stellar Forge were there at launch.. What, exactly, have they produced that was so complex, that it required 100 odd developrs and 4 years?

I'm a developer for near on 40 yrs. I cannot see anything they have produced as being 'complex'. In fact, i'd relegate most of it to menus and lists. And lets also add, that anything they do produce is a bug fest.

Uhm, yeah, I've been a developer and analyst most of my career and I wonder what kind of software you've developed if you think that a game like ED isn't complex at all.
Game development and programming is one of the most complex processes you can think of, apart from scientific applications.
I was into the development of high grade encryption and compression applications but I'd run away screaming if they'd ask me to develop a game as complex as ED.

Funny this, 80% of the people criticizing Fdev and their developers claim they've worked in development, and yet I'm often amazed by the lack of insight and criticism they come up with.
 

Jex =TE=

Banned
Refueling in E|D is instantaneous. What has that got to do with Bartizan's point?

There's nothing "huge" about it, obviously. It's trivial to make it. Or I could just but it from the station and do it that way or buy it off one of the Aliens that have landed in one of their ships I can buy or trade in off them.
 

Jex =TE=

Banned
Welp, I finally bit the bullet and tried NMS. After 15 minutes, I’ve concluded that it’s awful. The flight model is awful, the lack of VR and HOTAS support is awful, the travel mechanic is awful, the ship cockpits are awful, I could go on.

In all my years of gaming, NMS is the first game I’ve ever considered asking for a refund for. Definitely not worth $60.

Well you obviously bought the game with no bias.
 

Jex =TE=

Banned
It takes a lot less than 10 seconds to make fuel in NMS, so long as you have the materials. Harvesting the different materials for each type of fuel takes more than 10 seconds and can depend on the availability based on RNG. Plus you need to have available crafting slots and usually a portable refiner for most of them or their components.

There's launch thruster fuel that uses up 1 unit each time you take off, even if you never get to space and just want to quickly move from POI to POI on a planet.
There's pulse engine fuel required to travel fast through a system, a must if you don't want to take forever to reach some stations or other planets.
Then there's antimatter and the containment device for the warp cell, both get used up when jumping from system to system.

You forgot the teleporter - can you deploy one if you haven't set up a base?
 

Jex =TE=

Banned
Wait one, are you saying the NMS has [shudder] RND? But it has been widely recognised that RND is the biggest evil in ED, the RND Gods have ruined the game for so many players. In fact there is a very strong chance that if you read any thread, someone will bring up the insane, unfair, moronic, indefensible RND in ED as the reason the world is going to end.

Sheesh, RND in NMS, it is doomed I tell ya, DOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMED

RND?

lol
 

Jex =TE=

Banned
You've obviously never heard one of the oldest proverbs in software development...

"When your project is delayed you can always double the number of programmers.. and double the delay!"

Oh so NMS devs are 100 times better than ED devs then are they because the same holds true for both and yet one has produced huge changes whilst the other has added more ways of doing exactly the same thing. I don't believe the NMS devs are any better than FDev devs and delayed what? Nobody knows if FDev are delayed or just not putting that much resource into their 5 year old game.
 
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