No Man's Sky recent success is good sign for Elite and future Space games/sims

The issue though is: the existence of people playing a game for 1000s of hours does not say much about its quality.

That's not an issue. Neither games are perfect. Hours spent in ED however indicates that it is good enough for 1000s of hours. I have no doubt some people feeling they must complete all games under the sun, but I doubt they are majority of ED community.

I wonder why this is still about which game is "the best". We established already that those are different things for different people.
 
The issue though is: the existence of people playing a game for 1000s of hours does not say much about its quality. The NMS community is huge. Here we like to pat ourselves on the back and think of us as the best gaming community around, but the NMS community is just as active (especially considering that until 2 weeks ago they had no multiplayer to speak of), and in terms of sheer numbers far larger than the Elite one. And yes, there will be hundreds or indeed thousands of players who played NMS since 2016, now clocking 1000s of hours each.
I certainly do not think we are the best gaming community. As to numbers, it's really difficult to know for both games. But it can certainly mean it is good enough though.

This should be instructive for us too. People who respond to criticisms to the game with "well, I played 27272929 hours so it's pretty good" are really saying nothing at all. The amount of time played maybe says something about you and your gaming habits. But says very little about the game and whether or not it could be improved.
I don't think anyone has explictley said that. Everyone on this forum thinks the game need to be made better. It isn't criticism of the game that people don't like it's the unpleasent way they go about it, the name calling, the dev bashing which is really uncalled for in my view.

I am very critical of various aspects of the game and aspects that are missing, but I try to go about it in a polite and constructive manner. Others are just destructive in their attitude and that is what gets my nerves. Constructive criticism is fine. Negative attacks on devs, FDev, and forum members that do nothing but annoy people does nothing and could possibly make things worse.

As a rough indication of the quality and health of a game (I say rough because, well, Fortnite) number of total active players trumps number of hours played by single players.
As to the health of the game, again we have no numbers to know with regarding ED. According to FDev they are extremely healthy, better then ever, whether thats true or not I don't know.
 
Minor correction: The NMS community basically didn't exist until 2 weeks ago... ;)

If you find hyperbole you may keep it. :D

https://nomanssky.gamepedia.com/Galactic_Hub_Project

Even if you don't find it as large now, give it a couple of months and I can assure you it'll overtake anything Elite has now. It's pretty simple: NMS has 10x the players Elite has.

But this is beside the point anyway: number of hours played means very little.
 
I certainly do not think we are the best gaming community. As to numbers, it's really difficult to know for both games. But it can certainly mean it is good enough though.


I don't think anyone has explictley said that. Everyone on this forum thinks the game need to be made better. It isn't criticism of the game that people don't like it's the unpleasent way they go about it, the name calling, the dev bashing which is really uncalled for in my view.

I am very critical of various aspects of the game and aspects that are missing, but I try to go about it in a polite and constructive manner. Others are just destructive in their attitude and that is what gets my nerves. Constructive criticism is fine. Negative attacks on devs, FDev, and forum members that do nothing but annoy people does nothing and could possibly make things worse.


As to the health of the game, again we have no numbers to know with regarding ED. According to FDev they are extremely healthy, better then ever, whether thats true or not I don't know.

I agree with everything, but come on: do you really need official numbers to know that NMS, a game that regularly appears on all major gaming outlets and that even non-gamers know has a playerbase comparable to a niche game like Elite?
 
https://nomanssky.gamepedia.com/Galactic_Hub_Project

Even if you don't find it as large now, give it a couple of months and I can assure you it'll overtake anything Elite has now. It's pretty simple: NMS has 10x the players Elite has.

But this is beside the point anyway: number of hours played means very little.

How do you know how many players are playing ED and NMS? The only figure we had for a long time are from steam and for most of the NMS and ED's life ED has had a much higher player base. At the moment we can't access those figures (concurrent players doesn't mean much unfortunately). So we have no idea what the player base is on steam.

Personally I suspect that NMS probably does have more players then ED currently. I also suspect that when the Q4 update drops for ED, ED player numbers will probably go up significantly possibly eclipsing NMS player numbers.

To be honest I really do not care that much, is it that important. I am happy for NMS creators and players that it is now a better game then what it was when it started and happy it is currently successful.
 
Considering NMS is way more mainstream game than ED, is that any surprise?



Why it would mean very little?

I just explained why... I am only saying that in hundreds of games of pretty questionable quality you will find people who can prove to have played thousands of hours.

Personal passion and investment in a game is different from objective quality of said game, and many people around here seem to take their love of the game (and hey, good for you, I'm happy you find something you love in life) for an unarguable proof that the game is the best videogame made since Pong (I joke, but not even that much).
 
I just explained why... I am only saying that in hundreds of games of pretty questionable quality you will find people who can prove to have played thousands of hours.

Personal passion and investment in a game is different from objective quality of said game, and many people around here seem to take their love of the game (and hey, good for you, I'm happy you find something you love in life) for an unarguable proof that the game is the best videogame made since Pong (I joke, but not even that much).

Ok, what you meant is that hours played doesn't mean game is objectively good. Well, that I can agree. It really comes down to subject matter.
 
How do you know how many players are playing ED and NMS? The only figure we had for a long time are from steam and for most of the NMS and ED's life ED has had a much higher player base. At the moment we can't access those figures (concurrent players doesn't mean much unfortunately). So we have no idea what the player base is on steam.

Personally I suspect that NMS probably does have more players then ED currently. I also suspect that when the Q4 update drops for ED, ED player numbers will probably go up significantly possibly eclipsing NMS player numbers.

To be honest I really do not care that much, is it that important. I am happy for NMS creators and players that it is now a better game then what it was when it started and happy it is currently successful.

I have no proof and cannot argue with you. But if you just consider that the PS4 playerbase is LARGER than the PC one... I think it is pretty obvious that NMS is widely more played than Elite.
 
  • Multicrew has the potential but really shouldn't have been introduced until the core gameplay areas are updated and then you could have had multicrew mining and exploration which looks like we are getting. But they had no choice but to add multicrew as they had said it was going to be added when horizons was introduced.

I don't believe they have the ability to make multi-crew appealing in ED. The reason being that two players in two different ships will always be more efficient than two players in multi crew.

It could definitely work if there were dedicated multi-crew ships that couldn't function properly without a crew, but become way more effective than a regular ship when fully operational (pretty much what star citizen is trying to do with their multi crew system), but I highly doubt FD would do something like that because solo players would complain wayy too much about it.
 
I don't believe they have the ability to make multi-crew appealing in ED. The reason being that two players in two different ships will always be more efficient than two players in multi crew.

That's just one form of appeal though. Most of us look forward additions to multi crew because want to have fun together with friends and friendly people.
 
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I don't believe they have the ability to make multi-crew appealing in ED. The reason being that two players in two different ships will always be more efficient than two players in multi crew.
That I agree with unless they introduce gameplay that is easier done in multicrew. The new exploration scanning techniques could potentially be more efficient with a multicrew commander on board.

It could definitely work if there were dedicated multi-crew ships that couldn't function properly without a crew, but become way more effective than a regular ship when fully operational (pretty much what star citizen is trying to do with their multi crew system), but I highly doubt FD would do something like that because solo players would complain wayy too much about it.
That would work too. Either have an NPC crew or have multicrew. Personally I always thought that the larger ships should have been like that anyway.
 
That would work too. Either have an NPC crew or have multicrew. Personally I always thought that the larger ships should have been like that anyway.

Yeah, FD seems to have roadblocks for NPC crew and wings, but they seem to be positive them coming at some point. It might be balancing nightmare and more work involved than I realize.
 
Not only it shows how *thirsty* people are for space exploration games (especially a good one) by the huge player numbers on Steam in recent week, but also Elite will get some healthy competition and hopefully other new titles and developers will create something new. Especially if it's multiplayer.

The first developer that creates a true MMO space sim might possibly see success of Star Citizen level, that's all of my friends really wanted when they first heard/tried Elite/Star Citizen, but quickly lost interest due to instancing or just not in release yet.

I'll guess we will wait and see what Elite has in store for the new free and paid content, and if FD is on par with NMS development speed and can reinvigorate players' interest in the game. It really doesn't need to be that much, I think the huge chunk of players would return to Elite with one really good update.

Hey Doppel,

I agreed.

As a big fan of space games going back to X-Wing and Wing Commander, I think NMS's free expansions are good for the genre.

And I'll also say I'd love to see multiple types of SRVs, a First Person Walking mode, base building, atmospheric planets with animal life, and personal carriers added to Elite.

But I guess only FDev knows if that's in the cards or not, and hopefully this winter we'll get an idea on what they are working on for 2019.

As far as the first true MMO space game, I hope whoever makes it also makes it VR compatible, and includes the freedom to move about your ship, planets, and space stations :)

Fly Safe o7

Grey
 
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