No Man's Sky recent success is good sign for Elite and future Space games/sims

So you can't name one then. That's fine just don't come out with false statements then to back up your erronous position.

The fact is most games don't need updates after 4 years because of the nature of them. Pacman doesn't need constant updates for example, which you fail to recognise. The fact that the list I gave is tiny to the actual amount of games (I forgot all of the train and farming and truck and other simulators out there).

Most of the big games get updated, a lot of games like Stardew Valley don't need constant updating. Not to mention the absolute point that you also fail to grasp which is that as soon as the ED cash cow dries up that's going to be it. It keeps getting "updates" because it's still making money. The updates however are tiny and the cheapest updates you could probably do to the game unless C&P and Engineers are huge in your eyes.

As for both of those "being used all the time", another load of disingenuous nonsense. Most people aren't doing anything to break the law just like they weren't before with the old system. Most people don't G5 their rolls and do them as and when meaning hardly used or don't touch them at all. I'm sure you mean "used" when they do a large jump or use their super boosters, right? Which would be disingenuous again.



Then why make a post about it "oh noes look they're 60% down!"

As always you are absolutely clueless.
 

Jex =TE=

Banned
Anther aspect that is not too often mentioned about NMS is the other side of the coin of "having it all".

No Man´s Sky seems to have deployed, within 2 years, most if not all of the main features that Elite is planning to release gradually and with more time. I.e. atmospheres, space legs, earthlikes, flora, fauna etc. Some may think that those features in NMS may have been designed in a more simplistic way than what could be expected from Elite but, be that as it may, the fact is NMS has released those features.

So the question now becomes, what next (small "n")?. What could be the next significant content the team at HG can produce for NMS? If, as many fans say, it has it all already, can we expect new revolutionary features? Or maybe just refinement and polish for the most part? Can HG expect to release paid content post Next at some point? When? What can be so new and/or interesting as to command new money from the existing player base? I am sure the team at HG will come up with something, but I suspect the bar/challenge will be considerably higher now.

Some criticize Elite´s lack of progress on new paid content but at least the community knows that some of that, whenever it comes, will be covering really new and significant features if they are related to first person or atmospheric planets for example, nevermind planetary life. Some of the reasons those same critics mention about why those features are not with us yet point to technology limitations or lack of appplied resources, but I suspect there is in there also a significant element of marketing/revenue timing and maximizing the profitable life duration of Elite to ensure that all those significant additions of the game are properly spaced out so to maintain high interest throughout Elite´s life as best as possible. I suspect that even if FDEV could have produced atmos and FPS right away they would not have released it all in one go as NMS has done.

MMOs tend to have more regular and long lasting series of updates than other types of games. Now some may argue that Elite is not really an MMO (I personally think FDEV is clearly treating it like one), but NMS is imo definitely not an MMO. NMS is probably generating lots of cash though so HG should still have a very strong incentive to continue developing content, we ll see!

I think that was mentioned before in this thread but different biomes on the same planet as well as maybe introducing VR. It doesn't really matter now as there's a game here that's playable minus the odd bug. Why does it need more content anyway? Don't get me wrong, more good content is always welcome but there's a point when a game is a game, right? You have to stop at some point and move on to other projects.
 
Just to clarify: You are saying that the majority of all games that ever existed get free feature and content updates 4 years after release and you expect me to proof that the opposite is true? And you wonder why I am calling you clueless?! That's almost as good as when you claimed that the majority of games would let you choose between first and third person!
 

Jex =TE=

Banned
Just to clarify: You are saying that the majority of all games that ever existed get free feature and content updates 4 years after release and you expect me to proof that the opposite is true? And you wonder why I am calling you clueless?! That's almost as good as when you claimed that the majority of games would let you choose between first and third person!

Just give it up.
 
Just to clarify: You are saying that the majority of all games that ever existed get free feature and content updates 4 years after release and you expect me to proof that the opposite is true? And you wonder why I am calling you clueless?! That's almost as good as when you claimed that the majority of games would let you choose between first and third person!

You gotta be fair tho. Most games don't, but if you look at online games you'll find a fair share who support for quite some time. Especially those who are lasting.
 
You gotta be fair tho. Most games don't, but if you look at online games you'll find a fair share who support for quite some time. Especially those who are lasting.

True. The majority of games aren't online games though. ;)
If Jex would've said that I would probably have agreed with him. Still want to add that many online games are pay to win or have a subscription or are charging for all their expansions though.
 

Jenner

I wish I was English like my hero Tj.
Please drop the insults and trolling accusations, please. Just stick to the topic and stay off each other's backs. Thanks.
 
Please drop the insults and trolling accusations, please. Just stick to the topic and stay off each other's backs. Thanks.

o7

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So what I found always interesting in NMS was the language thing where you would unlock words and begin to slowly undestand what aliens say. Would buy it for that alone. Then I hear you have to juggle fuel for every takeoff and landing and I'm like: "ugh". On top of the other upkeep stuff? Limited inventory slots? Big "ugh".

I also hear it's moddable so if I check NMS next time for purchase, I'm gonna check if this can be modded out. And, no - I don't want to play creative mode. Resource management done right is something I quite like.

If I look at both games this way - they kinda both overdo it with some "grind before you get to play" elements.
 
You gotta be fair tho. Most games don't, but if you look at online games you'll find a fair share who support for quite some time. Especially those who are lasting.

This is true. For instance LOTRO has about one paid for expansion a year which will give a dedicated player a few days play and if they add them some raids to go through to keep them busy until the next free update. But to be honest the amount of work on those updates are very difficult to gauge compared to what FDev have done regardless of whether we like it or not or whether you think it's good game design. FDev has added a lot, just not always our cup of tea and some of it is was just badly implemented for a variety of reasons.
 
o7

--

So what I found always interesting in NMS was the language thing where you would unlock words and begin to slowly undestand what aliens say. Would buy it for that alone. Then I hear you have to juggle fuel for every takeoff and landing and I'm like: "ugh". On top of the other upkeep stuff? Limited inventory slots? Big "ugh".

I also hear it's moddable so if I check NMS next time for purchase, I'm gonna check if this can be modded out. And, no - I don't want to play creative mode. Resource management done right is something I quite like.

If I look at both games this way - they kinda both overdo it with some "grind before you get to play" elements.

I found the limited inventory slots a bit meh too in the beginning, and I'm on Xbox so no mods for me.
You can however increase the number of slots in your suit at the blueprint seller in every station, just click on the suit hologram in his booth.
For ships, just save money and buy a ship with a lot of slots.

I like the fact that the words you've learned appear in a different color when someone talks to you.
This language thing is a very nice touch imho.
 
o7

--

So what I found always interesting in NMS was the language thing where you would unlock words and begin to slowly undestand what aliens say. Would buy it for that alone. Then I hear you have to juggle fuel for every takeoff and landing and I'm like: "ugh". On top of the other upkeep stuff? Limited inventory slots? Big "ugh".

I also hear it's moddable so if I check NMS next time for purchase, I'm gonna check if this can be modded out. And, no - I don't want to play creative mode. Resource management done right is something I quite like.

If I look at both games this way - they kinda both overdo it with some "grind before you get to play" elements.

The limited inventory/tech/ship slots, which can be expanded through play, are supposed to be part of the progression in the game. But! You can absolutely mod this just by fiddling with one of the ini files: you can change how many slots you have for everything and you can also change the stack size limits, so if this isn't something you wanna deal with you don't have to.

Likewise launch fuel. Which, I also feel is way overblown by complainers and it is part of the game loop and progression system since there are multiple ways to make/acquire multiple fuel sources for your ship, as well as install modules in your ship for increased thruster efficiency, etc.

But again if you think the devs are dumb then you can patch this out in the ini files and even make launch thrusters use ZERO fuel if you want to.

So so don't let those aspects of the game hold you back if you're otherwise attracted to it. That being said I'd still recommend giving the Vanilla game a fair shot before circumventing the inventory/fuel system.
 
The thread has derailed so many times that NMS could be just removed and some other game replaced it.

"As long as they are not in denial that it is them who does it, and no one else." - In what denial? "Them" are voicing their issues with the game, FD will take a look at them or not, some people will defend FD, making valid and invalid points - FD might also consider that. If my business was a video game or any other product for the matter, I would listen veryyyy closely what my customers are saying, otherwise the company will fail sooner or later - especially if the customers are keep getting ignored.

This is like important tip no. 3 in Business 101.

P.S. If company sees that there is evideent devide in customer base, lets say 50/50, they should then focus towards one group, instead of trying to satisfy everyone, when 90% of players are never fully satisfied, just some small drops here and there.

Bolded portion: This is only true if your customers are objectively correct. This doesn't actually happen often, and when it does, it tends to be pretty unanimous. The rest of the time, it's noise based on subjective opinion, and nothing more. If your product is good, and it is something that has demand, then you don't really need to pay the noise much mind at all, nor should you. If you did as you claim you would, you would get nothing else done, and likely not even that, because you couldn't keep up with it.

On topic: I haven't looked at recent numbers, but if NMS has truly lost 50% of it's peak and/or concurrent players week over week this soon after Next, that is really bad news. That's something that should be expected after 1-2 months, not one week. Time will tell the truth of the matter, but there are a number of people on this forum with big mouths that might have to find a way to accept that maybe Frontier does know what they are doing, and that they are going about this the right way.

I do still stand by what I said earlier though, because it's hard to argue against it at this point in the game's development. More planet types to land on please, as a priority item.

Riôt
 
Bolded portion: This is only true if your customers are objectively correct. This doesn't actually happen often, and when it does, it tends to be pretty unanimous. The rest of the time, it's noise based on subjective opinion, and nothing more. If your product is good, and it is something that has demand, then you don't really need to pay the noise much mind at all, nor should you. If you did as you claim you would, you would get nothing else done, and likely not even that, because you couldn't keep up with it.

On topic: I haven't looked at recent numbers, but if NMS has truly lost 50% of it's peak and/or concurrent players week over week this soon after Next, that is really bad news. That's something that should be expected after 1-2 months, not one week. Time will tell the truth of the matter, but there are a number of people on this forum with big mouths that might have to find a way to accept that maybe Frontier does know what they are doing, and that they are going about this the right way.

I do still stand by what I said earlier though, because it's hard to argue against it at this point in the game's development. More planet types to land on please, as a priority item.

Riôt

There is some truth on the customer feedback part you mentioned, I should have expanded on the statement that company should filter what is a good feedback and which is bad.
I would imagine there are several volumes of books dedicated to feedback topic and most likely there should be an entire team in the company for the purpose of getting the feedback (Q&A and + something else?), collect the data, process it, analyze it and make conclusions out of them.

I'm not entrepreneur myself, but I've been reading about it, maybe in the future will reach that point of maturity to become one, but I hope someone who knows this in good detail would chime in how getting good feedback for the product works in real life. Or at least put some "textbook definitions" how it should be done in theory, as I only read that.
 
There is some truth on the customer feedback part you mentioned, I should have expanded on the statement that company should filter what is a good feedback and which is bad.
I would imagine there are several volumes of books dedicated to feedback topic and most likely there should be an entire team in the company for the purpose of getting the feedback (Q&A and + something else?), collect the data, process it, analyze it and make conclusions out of them.

I'm not entrepreneur myself, but I've been reading about it, maybe in the future will reach that point of maturity to become one, but I hope someone who knows this in good detail would chime in how getting good feedback for the product works in real life. Or at least put some "textbook definitions" how it should be done in theory, as I only read that.

It somewhat depends on your product and/or business, but generally:

1) Provide a good product or service that people want to buy - nothing else you do will matter, if you don't have this piece.
2) Stand behind and believe in that product or service, and make it right when it goes wrong.
3) Treat your customers with respect and grace, even when what they deserve is your boot in their behind. The ones you do have to give das boot, remember to open the door first, even if they don't deserve that either.

Really, anything more is over-complicating the issue. Assuming the wanted product/service is of quality, then if you take care of your customers, and take care of your people, the numbers will take care of themselves.

On topic: No Man's Sky isn't terrible, and neither is Elite.

Riôt
 

Viajero

Volunteer Moderator
Why does it need more content anyway? Don't get me wrong, more good content is always welcome but there's a point when a game is a game, right? You have to stop at some point and move on to other projects.

Well, horses for courses by all means so be my guest. Nothing wrong with a game that is not expanded regularly, sometimes a game is indeed a game, and that´s it.

One of the main reasons I got into Elite was for the comittment of the devs to ongoing support and expansions of the game with new content regularly. Not here to discuss Elite really but if HG said right now that this is it for NMS, that "the game is a game" as you say, and that´s it, then I would probably had much less interest in it all of a sudden.
 
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It somewhat depends on your product and/or business, but generally:

1) Provide a good product or service that people want to buy - nothing else you do will matter, if you don't have this piece.
2) Stand behind and believe in that product or service, and make it right when it goes wrong.
3) Treat your customers with respect and grace, even when what they deserve is your boot in their behind. The ones you do have to give das boot, remember to open the door first, even if they don't deserve that either.

Really, anything more is over-complicating the issue. Assuming the wanted product/service is of quality, then if you take care of your customers, and take care of your people, the numbers will take care of themselves.

On topic: No Man's Sky isn't terrible, and neither is Elite.

Riôt

Well, you see, you are talking from the common sense point of view, which is fair, but IMO it's more complicated than "Provide good product and everything will fall into place".

Not only a video game (or Elite in this case) can constantly evolve with each change/patch/expansion, but also you have to consider how satisfied is the player base.

Point 2 sounds far too simple than it actually is. If that was the case for Frontier, the complaints would be minimal and eventually outshined by majority of people who enjoy the game in many aspects.
If you check the complaint levels and reviews in Steam, reddit, and whathaveyou, you can see that the satisfaction levels are very devided.

Point 3 is common sense again.

IMO feedback is a highly complicated topic, if Frontier would be nailing the feedback department, than each patch would have made the game for the better, players would be enjoying the game after each new mechanic - with minimal complaints on the bugs etc, getting good word out to people that this game is increasingly getting better - the popularity would have spread like wildfire. And it didn't.
 
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