The guy is a sellout and will say whatever you want him to say about anything you like if you throw enough greenbacks his way.
I'll say anything you like for four billion dollars.
It may seems to you if you haven't played any real simulator or don't know anything about tech.
But ED DM is super arcadish, you've got few modules and hul with it's health bar.
Real DM would be; engines damaged even slighly they wouldn't make full propultion which will affect ships maneuverability and speed and that goes for each module charachteristics.
And hull is simple health bar, no matter where you hit ship health goes down in percentage not affecting it's flight abbility.
So i stay at my statememt that damage model being 100% arcade, 0% simulator.
Regarding FM yes we can call gta5 a simulator than, or War Thinder a flight simulator........nope they are arcade games.
You don't take away such important flight mehanic and call it a simulator.
The physics are real, but the flight model is artificially constrained.
Damage model is fairly basic (and has actually become more basic over time), but not to the extent some are claiming. Hull integrity itself is just a health bar, but impact vectors, penetration depths, and independent module hits are accounted for.
As for it being a simulation, I'd argue it still is, even if some details are heavily abstracted. The game isn't trying to be a hard core spacecraft simulator, it's trying to be an accessible simulation of a space pilot in the Elite universe. It falls short in a lot of ways, but the damage model is far less of a hole in it's simulationieness than the lack of an economy, for example.
Ahem...sound waves travelling in space, travelling faster than light speed by propulsion alone, slowing velocity as you travel TOWARDS a gravitational centre.
Sound doesn't travel through empty space in ED; those sounds are simulated by the flight computer to improve situational awareness and most of them vanish or become significantly muted if the canopy is breached. Were the sound actually being produced at the source of the event and carried through space, losing the canopy would increase their volume, not remove them.
With our current understanding, all FTL is a fantasy, but I'm not sure what you mean by "propulsion alone" in this context, as ED's FTL doesn't rely on thrust. Your third point is also only applicable while in supercruise, which is fantasy FTL that is disrupted by gravity wells. In normal space, you accelerate toward gravity wells.
It's one thing to criticize the game for it's myriad flaws, but you should at least make an effort to know what you're talking about first.
Also, a simulation doesn't need to be one of
this reality to be a simulation.
But in no way is it realistic, it is ww2 aerial combat in space.
WWII aircraft only have one of five thrust axes ED ships have, and ED's flight model only resembles WWII aircraft if you are an atrocious pilot in ED or you don't have most of your flight controls bound.
1) when you blow up a ship at 2km away can you explain how you hear it?
We already did. The ship detects the explosion and plays multiple audible cues to let you know it happened.
2) if you're bending space and time why does it take time to travel between the sun and a planet? And time spent travelling is longer the further away the destination is if you're bending space? In supercruise you aren't bending space, you are propelling with velocity in excess of the speed of light.
This is flatly incorrect. Plenty of hypothetical proposals for FTL drives wouldn't result in instantaneous travel times and ED's supercruise is explicitly described as the bending of space.
3) gravity well induced density won't overwhelm the pull of gravity, unless there's a HUUUUGE amount of unidentified matter in the space around a planet.
How would you know how gravity would interact with fantasy frameshift drive?
My point is it isn't that realistic. It's designed to feal realistic but doesn't actually reflect real space flight or physics in any meaningful sense.
No FTL system can, because FTL isn't real.
The physics we have in normal space however are quite realistic, up until you reach the limits imposed by the omnipresent flight assist.