No Man's Sky recent success is good sign for Elite and future Space games/sims

The Elite: Dangerous community elsewhere (twitch, lavecon, charity drives, even some places on Reddit) is one of the most supportive and kindest compared to other game communities I've found. I would say that it's this forum's Detractors Vs White Knight Mentality has driven people away from the forums. I've been shouted down many times and I'm don't consider myself I White Knight (look how grumpy on Lave Radio I was with when multi-crew came out for one of many examples).

What I do have is an understanding of how long these things take to develop and implement into any game, something that does seem to be lacking here. So what's the point in trying to get people to understand how this kind of game development and project management works when you get abuse for trying to point out what's possible or what's not. I think ever since the 2.3 release and the amount of salt that kicked off, Frontier are a lot less willing to talk about new features coming up. They've taken a page out of Sean Murray's book and refuse to talk about things like Space legs, Atmospherics, New SRVs or SRV in Multi-crew. I to be honest I don't blame them.

To me, MNS is quite enjoyable and will probably become my 'B' game. It has got me thinking about how much I would like Atmospheric Landings, new Vehicles and Elite Feet in Elite: Dangerous but I know (when I put my development head on so to speak) how much work those things are going to take so I'm patiently waiting (and we will have to be patient). Hopefully NMS will supply a place for all those want that walking around itch scratched in the meantime.

Agreed.

/andotherchars
 
Agreed.
As a hypothetical question (I already asked it earlier) I wonder if ED would get the same high player numbers that NMS currently has if they released Beyond in one big update rather than several smaller ones.

Honestly, I think NMS's and Elite's ability to "attract" X amount of players is really not comparable. NMS is far more accessible and easier to get into to in short bursts than Elite, requires much less time commitment.

Imo Elite is pretty niche and more focused on those sci-fi "hardcore" fans which are also pretty enthusiastic gamers.

A huge amount of players who left Elite I think don't follow the news, they took the experience, decided they "got it's worth" and moved on to other games.

What I'm really nervous about is whether Elite will "casualize" the game to pump up those player numbers. Some signs are already there - simplified Engineers, telepresence, Guardian blueprints reduced, mission payouts being far greater than 1.0, C&P (?) , etc.
(I don't have much of a problem with those, but it shows the lack of confidence in their own abilities in some cases)

Time will tell, but I doubt Elite can live on those small numbers of players who still play the game after 1000 of hours.
 
The Elite: Dangerous community elsewhere (twitch, lavecon, charity drives, even some places on Reddit) is one of the most supportive and kindest compared to other game communities I've found. I would say that it's this forum's Detractors Vs White Knight Mentality has driven people away from the forums. I've been shouted down many times and I'm don't consider myself I White Knight (look how grumpy on Lave Radio I was with when multi-crew came out for one of many examples).

What I do have is an understanding of how long these things take to develop and implement into any game, something that does seem to be lacking here. So what's the point in trying to get people to understand how this kind of game development and project management works when you get abuse for trying to point out what's possible or what's not. I think ever since the 2.3 release and the amount of salt that kicked off, Frontier are a lot less willing to talk about new features coming up. They've taken a page out of Sean Murray's book and refuse to talk about things like Space legs, Atmospherics, New SRVs or SRV in Multi-crew. I to be honest I don't blame them.

To me, MNS is quite enjoyable and will probably become my 'B' game. It has got me thinking about how much I would like Atmospheric Landings, new Vehicles and Elite Feet in Elite: Dangerous but I know (when I put my development head on so to speak) how much work those things are going to take so I'm patiently waiting (and we will have to be patient). Hopefully NMS will supply a place for all those want that walking around itch scratched in the meantime.

Agreed. Just want to add that this forum can also be a pretty nice place if you avoid Dangerous Discussion and visit other areas. Coincidentally I never post on these areas... :D
 
I presume that by FD you meant just Elite, correct? Let's have a look at what both teams have put out since NMS was launched in August 2016 and any upcoming plans that we are aware of so far (you can click on the links for the details):

Elite:
Guardians
Commanders
The Return
Beyond chapter 1
Beyond chapter 2
Upcoming this year (within 4 months): Beyond chapters 3 and 4

No Mans Sky:
Foundation
Pathfinder
Atlas Rises
Next

The problem with Darshyne's argument, which you seem to be pandering to, is that 'more' is subjective ... Was the 'NEXT' update by HG equivalent to say Beyond Chpt 2, or was it equivalent to more, or less of the other patches?

You see the fallacy?

Both games are iterating towards the vision sold by the owners ... and that is a good thing. The relative speed at which they iterate is moot if you enjoy playing them.
 
Honestly, I think NMS's and Elite's ability to "attract" X amount of players is really not comparable. NMS is far more accessible and easier to get into to in short bursts than Elite, requires much less time commitment.

Imo Elite is pretty niche and more focused on those sci-fi "hardcore" fans which are also pretty enthusiastic gamers.

A huge amount of players who left Elite I think don't follow the news, they took the experience, decided they "got it's worth" and moved on to other games.

What I'm really nervous about is whether Elite will "casualize" the game to pump up those player numbers. Some signs are already there - simplified Engineers, telepresence, Guardian blueprints reduced, mission payouts being far greater than 1.0, C&P (?) , etc.
(I don't have much of a problem with those, but it shows the lack of confidence in their own abilities in some cases)

Time will tell, but I doubt Elite can live on those small numbers of players who still play the game after 1000 of hours.

True (again). I know some people who love more accessible games like CoD or Assassins Creed and they love NMS. When I showed them Elite they where blown away but said it would be too complex for them. I know this isn't true for everyone but NMS is certainly more appealing to the masses.
 
The problem with Darshyne's argument, which you seem to be pandering to, is that 'more' is subjective ... Was the 'NEXT' update by HG equivalent to say Beyond Chpt 2, or was it equivalent to more, or less of the other patches?

You see the fallacy?

Both games are iterating towards the vision sold by the owners ... and that is a good thing. The relative speed at which they iterate is moot if you enjoy playing them.

Personally I think it's impossible to compare the complexity and required efforts for Elite and NMS updates because we lack details and knowledge. I'd compare Next to the entirety of Beyond when it comes to the content we can see on the surface, with the caveat that Beyond still requires more effort because of the base game being more sophisticated and complex. That's just guessing though.
 

Viajero

Volunteer Moderator
The problem with Darshyne's argument, which you seem to be pandering to, is that 'more' is subjective ... Was the 'NEXT' update by HG equivalent to say Beyond Chpt 2, or was it equivalent to more, or less of the other patches?

You see the fallacy?

Both games are iterating towards the vision sold by the owners ... and that is a good thing. The relative speed at which they iterate is moot if you enjoy playing them.

Indeed. I think the frequency and quantity of new content coming to Elite is just fine, especially when compared to other space genre games, including NMS. But of course each player may have a different opinion about quality and interest of that content, and that is just something personal and very subjective.

Often times the complaint is expressed a bit wrong I think, it is not about lack of new content or frequency as we can see above, but rather about "the lack of content that I personally would like the game had". And obviously what I would like may not be the same you would like.
 
Last edited:

Jex =TE=

Banned
Thats a weak strawman. As it stands, the games are wildly different. Sure I want ED to have space legs and atmo landings. I also want NMS to have proper space, flight model, HOTAS support and VR. But neither of that is the case, so in reality they are simply very different games focusing on very different things. One is about flying spaceships, the other is about walking on planets. Thats not a criticism of either game, and I have both in my library. But lets not pretend its strange people claim ED and NMS are different games: they simply are different games. Not sure why that is such a controversial statement among a few people, to be honest.

No, you can fly spaceships if you want in NMS and you can own fleets with massive ships and just fly if you wanted to. They're not "wildly different" in the slightest - they both set you in a space ship with different systems to fly to or fly in space and shoot down pirates.
 
No, you can fly spaceships if you want in NMS and you can own fleets with massive ships and just fly if you wanted to. They're not "wildly different" in the slightest - they both set you in a space ship with different systems to fly to or fly in space and shoot down pirates.

I wouldn't call it flying though ;)
 

Jex =TE=

Banned
Just pointing out the ED homepage www.elitedangerous.com:

"400 billion star systems at an incredible 1:1 scale, with a full galactic and technological simulation based on real scientific principles."

Not disagreeing with you. I suppose it depends on how you define "full fledged space simulation".

"based on"...

No Mans Sky is Minecraft in space. Elite is a spaceflight simulator.

They're extremely different and I'm wondering how you could possibly struggle with the distinction.

Explain the massive difference then.
 

Jex =TE=

Banned
The flight model is actually pretty realistic when you forget about the magic slow down. AFAIK the game takes physics into account when it comes to mass, acceleration and gravity. The damage model is also quite sophisticated, I believe every shot gets calculated as a vector on its own, which takes hull penetration and resulting module damage into account while different weapon types have varying penetration values. This gets affected by various resistance types. This again can result in various module malfunctions. No, the damage model is not just a simple health bar. IIRC there was a detailed dev post about it.

Asteroids flight model is pretty realistic too...

9d142580780900853d79cd437cfe90d0.gif
 

Jex =TE=

Banned
It may seems to you if you haven't played any real simulator or don't know anything about tech.
But ED DM is super arcadish, you've got few modules and hul with it's health bar.
Real DM would be; engines damaged even slighly they wouldn't make full propultion which will affect ships maneuverability and speed and that goes for each module charachteristics.
And hull is simple health bar, no matter where you hit ship health goes down in percentage not affecting it's flight abbility.
So i stay at my statememt that damage model being 100% arcade, 0% simulator.
Regarding FM yes we can call gta5 a simulator than, or War Thinder a flight simulator........nope they are arcade games.
You don't take away such important flight mehanic and call it a simulator.

If you want a damage model take a look at sims from the 90's. I can't remember which F18 game it was but it had "cascading damage" in that damage to certain parts could damage other parts of the plane. If you want a space sim try out Virgins Space Shuttle Simulator with it's 500 buttons and switches. ED and NMS are games, not sims.
 
I presume that by FD you meant just Elite, correct? Let's have a look at what both teams have put out since NMS was launched in August 2016 and any upcoming plans that we are aware of so far (you can click on the links for the details):

Elite:
Guardians
Commanders
The Return
Beyond chapter 1
Beyond chapter 2
Upcoming this year (within 4 months): Beyond chapters 3 and 4

No Mans Sky:
Foundation
Pathfinder
Atlas Rises
Next

Just speaking from my own experience, none of the updates that Elite has had recently that you mention has'nt done any major in game play department for me.
I am still flying around doing missions here and there.

I wish they would improve on the stuff that already is there instead of adding.
Like really interesting missions and archs. Visual Contact with npc in comms panel.

NPC crew from Guardian update is a huge let down to me because I cant see my comrade in the seat next to me in my Cobra!
Passengers is great. Prob the best with this update.
Multi crew from commanders is totally uninteresting for me.
Hole me is totally useless since I never see my own character :)
Guardian stuff just means more grind but its ok

The NMS updates really add lots of stuff and improves on the core game.
30 hour story arch, I wish it was in elite also.

Just my opinion and it may differ greatly from others.
But to me the updates in NMS contain more stuff to play with really. Maybe its because I like single player games.
Multiplayer in Next is also useless to me. But there are so many other great stuff in Next :)

Just to remind I like both games.
Playing Elite much more recently in VR.

Thargoids seem ok, but I have not yet played with them
Beyond seems like missed oportunity to me
 
If you want a damage model take a look at sims from the 90's. I can't remember which F18 game it was but it had "cascading damage" in that damage to certain parts could damage other parts of the plane. If you want a space sim try out Virgins Space Shuttle Simulator with it's 500 buttons and switches. ED and NMS are games, not sims.

As pointed out several times the correct genre term for games like Elite is Space-Sim, wether you agree with it or not. I do agree that Elite is not a simulator though.
 

Viajero

Volunteer Moderator
Just speaking from my own experience, none of the updates that Elite has had recently that you mention has'nt done any major in game play department for me.
I am still flying around doing missions here and there.

I wish they would improve on the stuff that already is there instead of adding.
Like really interesting missions and archs. Visual Contact with npc in comms panel.

NPC crew from Guardian update is a huge let down to me because I cant see my comrade in the seat next to me in my Cobra!
Passengers is great. Prob the best with this update.
Multi crew from commanders is totally uninteresting for me.
Hole me is totally useless since I never see my own character :)
Guardian stuff just means more grind but its ok

The NMS updates really add lots of stuff and improves on the core game.
30 hour story arch, I wish it was in elite also.

Just my opinion and it may differ greatly from others.

Just to remind I like both games.
Playing Elite much more recently in VR.

Thargoids seem ok, but I have not yet played with them
Beyond seems like missed oportunity to me

Totally understandable. Different players will value those updates in different ways. But I do not think it is an issue about slow content or frequency, it is rather one of personal opinion/enjoyment of it, really. And on that front YMMV.
 

Jex =TE=

Banned
There's nothing similar about used technologies. HG uses very simplistic PG combination with randomness. FD uses way more sophisticated model. As gamer you should not care of course to enjoy game, but please don't make such wild claims to shun other developers if you can't make difference between two.

Where are you getting this information - let's see a source for this please and whilst we're at it, maybe point out the lack of caves in "ED's more sophisticated model"? Did the put them in yet because the last I read FDev were saying they were too complicated?

So let's see this info where HG use a simpler one over FD.
 

Jex =TE=

Banned
Yeah but let's be honest, what gameplay would it bring to get out of your ship and walk around, or even walk around inside your ship? I love submarine simulators and I'm particularly fond of the Silent Hunter games. The last incarnation gave us "submarine legs", where you get out of your sub and walk around and can walk around inside your sub and talk to the crew. It's a monumental pain in the backside and most players really don't like it. I think it would pan out in a very similar fashion in ED, which is very reminiscent of a Sub Sim, given the feelings of being isolated with an extremely hostile environment behind a few inches of steel.

It's rubbish because it's done poorly. Talk to AI crew that have a very limited wordbank so wil lrepeat things over and over and over... Talking to the aliens in NMS is a pita tbh - it's exactly the same text for the most part and it's useless. It's basically a few screens to click your mouse to get passed and does nothing for gameplay.

Had Silent Hunter/Service had actual gameplay for the sub then it would work. Not quite sure what gameplay that would be LOL - cooking the food? Using the loo? Other than getting to walk the length and see what it looked like and how cramped it was, what else is there?
 
Back
Top Bottom