So, I finally started playing NMS, which I've owned for almost a year. Have to say, I'm really enjoying it.
However, I don't get why people compare these two games. They are so different, it feels like they're not even in the same genre.
What are the cool things NMS has that ED doesn't:
What are the cool things that ED has that NMS doesn't:
Let's say space legs are coming... keep in mind, they have NOT been promised on any kind of timeline of which I'm aware. However, let's say they are. Here are the things I hope ED adopts from NMS:
Here's the stuff I hope they DON'T implement:
Anyway, I thought I'd throw my thoughts into the mix. NMS is fun, but it is vastly different from ED. The procedurally generated worlds and lifeforms are pretty cool, but they're also very repetitive. Graphics are poor compared to ED, but the galaxy does seem more interesting because of all of the life. Then again, back in the real galaxy, the odds of finding intelligent life are pretty much non-existent, so I think this is a throwback to more realism.
Of the two, I currently enjoy NMS more, but only because it's a change of pace. The horribad flight model makes me want to stay out of my spaceship. I mean, it's really, really bad.
Once my VIRPIL throttle arrives in a few days, I'm sure I"ll be back in the good ol' Milky Way (instead of wherever the hell I am now).
However, I don't get why people compare these two games. They are so different, it feels like they're not even in the same genre.
What are the cool things NMS has that ED doesn't:
- A handful of alien races with which one can communicate
- Atmospheric landings and lots to do on planets
- Lots of ship upgrades, suit upgrades, etc.
- Teleportation
What are the cool things that ED has that NMS doesn't:
- Realism
- Stunning graphics
- Actual flight model
- Actual space combat
- Actual exploration
- Actual galaxy map
- Things look real
Let's say space legs are coming... keep in mind, they have NOT been promised on any kind of timeline of which I'm aware. However, let's say they are. Here are the things I hope ED adopts from NMS:
- Exosuit with lots of stuff on it
- Base building
- Teleportation
- Weather effects - toxicity, hostility, etc.
Here's the stuff I hope they DON'T implement:
- Every single space port in NMS looks exactly the same. They are literally impossible to tell apart from the inside
- Resource gathering is tedious
- Language learning... this is SUPER tedious
- Buried data/artifacts... maybe this is okay, but depends on implementation
Anyway, I thought I'd throw my thoughts into the mix. NMS is fun, but it is vastly different from ED. The procedurally generated worlds and lifeforms are pretty cool, but they're also very repetitive. Graphics are poor compared to ED, but the galaxy does seem more interesting because of all of the life. Then again, back in the real galaxy, the odds of finding intelligent life are pretty much non-existent, so I think this is a throwback to more realism.
Of the two, I currently enjoy NMS more, but only because it's a change of pace. The horribad flight model makes me want to stay out of my spaceship. I mean, it's really, really bad.
Once my VIRPIL throttle arrives in a few days, I'm sure I"ll be back in the good ol' Milky Way (instead of wherever the hell I am now).