I got the game in 2017, until I joined the forum I had no idea how disappointed I was supposed to be with the gameI'm not saying it's to do with broken promises over Odyssey - what I'm saying is since release Frontier's attention to the console playerbase in general and to a greater extent the PlayStation rather than the Xbox, has been apathetic at best; and that this drives dedicated players who have the ability to, to switch to PC, and dedicated players who can't switch platforms, to become disenfranchised.
The point I'm making is, when I did get the game in 2017, it worked ok, the majority of problems were user problems. For me, I get a game, I either like it or don't. So I find it difficult to believe that FD's apathy for the console user has anything to do with it.
Some people may feel that FD have treated PS owners (in particular) badly, when you look at things like not being able to pre-order Horizons or Odyssey (meaning we miss out on exclusive offers that were available to others) and there is certainly a case for that. But the main point is, did/does the game work ok? On the whole, yes. It could use some improvement but that is not platform dependent. I can pretty much do in game on the PS what anyone else does on their platform except for VR.
I'm not sure I agree that console gamers predominantly want quick and easy games to play, or that that is the greatest factor when accounting for the low % numbers on trophies. I think the market for live service and simulation games is bigger than ever on console. I will point out though, that it's possible to create a free alt on Playstation, and perhaps that has a larger bearing on the Trophy percentages...
Well alts or not, and we can chop this up any way we like, less than half made it out of the free Sidewinder. I don't think alts or developer apathy explain that low number. I feel sure it is for a mixture of reasons, not least, as was pointed out above, the complex amount of controls required to be able to carry out the very basics of the game.