No Single Player Offline Mode then? [Part 2]

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So uhh, do you realize that i fully agree with you and am saying that FD lied when they promised a single player/offline mode for this game right? and that i requested a refund because of the promises not kept?
I'm saying that the solo mode that requires an online connection to play is not as promised. The solo mode is completely pointless to have if not offline.

Ok sorry about that but anyone with forum experience will know that misapprehensions are commonplace. Agree totally on on promises

I see the offline mode as a sop to whitewash the abandonment of a promise.
 

Michael Brookes

Game Director
If I may?

The DDF did not get "carried away" (okay, maybe we did a bit sometimes, but we were often asked to by Frontier :p ), and we didn't realise that the implication of what we were concerned about would be that the code would all be moved serverside & we'd have the situation we have now. We just trusted Frontier to handle it.

Everyone (to my knowledge) used their own funds to be part of the DDF... we didn't use funds "from all the backers".

As for myself, I was only really interested in playing offline for the most part, but when the topics came up - I tried to put myself in the position of someone who was interested primarily in the online version, because that was an important part of the game & the hardest to get right. The potential for screw ups in the online portion is far more wide ranging than the offline portion. The whole point of the discussions was to try and find holes in FD's designs & offer suggestions to make the experience better for all.

In retrospect, I feel a bit silly for not noticing this (as a software dev myself) but it never occurred to any of us that offline would be scrapped as a result. It does kind of prove the adage though that sometimes the best place to hide something is in plain sight.

Agreed. The changes from the DDF (and other feedback) have made the game better. The decision to remove offline is nothing to do with the DDF - can we leave the conspiracy theories out of the discussion? There was no sinister plot.

Michael
 
The situation here right now is the main reason I was annoyed about the online login requirement... I can't play the game I've paid for because the servers are down for maintenance. It matters not that it might only be for an hour or two - it's preventing me from playing the game, and that is not good, no matter how you choose to justify this decision. The error message tells me there is a webpage with details about the scheduled downtime, so I go there, only to be told :

"Work in progress, back soon.

We are updating Elite: Dangerous Game Support. Thanks for your patience, we'll be back soon."

Not exactly helpful.
 
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Papa at times intent can be muddied by lack of context, that is the problem with ONLINE communications ;)

True true true...

A bit off topic but as interesting as muddied by lack of context. Do you think "fun-boys" would jump off the bridge if FD told them they would be ok, or would they actually think and assess the situation they are in and not jump? I really would hope they wouldn't but...
 
Not sure if you read this post but I highly recommend it;

Lets rewind given the powers of 20/20 eyesight when looking back. Things would be completely different right now if this was the message and stance conveyed 6 days ago:

We have some really bad news, folks. We have come to an impasse and have had to make a really hard decision.

We just can't deliver a viable offline experience at this time.

We know we have talked a lot about it in the past, but know that we have been trying really hard to make good on what we have said in the past while still making good on our committment to you, our backers and supporters.

As this could be shocking, especially to our kickstarter backers that made Elite : Dangerous possible, we would like to make sure that we do right by everyone who, up until now, had every right to expect that offline play would be a part of Elite : Dangerous.

As of now, we will grant full refunds to anyone that feels that this change breaks the commitment that we made to them. I can certainly understand how you might feel that way.


However, I would like to encourage you to stick with us as we continue to mold Elite : Dangerous into an awesome experience. We have many wonderful new things to announce in the coming weeks leading up to our release next month.

But it wasn't. And all of you that are blindly defending Frontier instead of standing up for what is right are making this much worse.

I agree that this would have been a much better way to deal with the situation. Frontier screwed up. They got carried away and overpromised. Then they tried to avoid inevitable disappointment by trying to find a solution for too long. Thus they broke the bad news too late and too clumsily. Then they were not prepared for the backlash.
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However you keep accusing Frontier of wilful and deliberate deceit. When people then challenge you on that, you say: "How can you defend their actions?!" People are not defending their actions; they are challenging your interpretation of them as wilfully dishonest and deceitful.
 
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While I've got no issue with the online modes and is what I will always be playing, I do have issue with the fact that offline was part of the kickstarter pitch and confirmed later by FD only to be dropped essentially at the eleventh hour. I feel for all those that legitimately only backed or bought into the game on the premise of this promised core feature / version of the game.

I doubt anything myself or anyone else says at this point can sway FD from the road they have taken and only hope that those legitimate people get their money back if that is what they wish. It's definitely changed the light in which I look at FD. I had been discussing the matter on another forum with a friend (we are both Star Citizen backers) and he had some pretty good points on the matter I thought worth re-posting here:

Every time they change a tiny stat on a ship in Star Citizen the same crowd froths at the mouth .. or they clarify a game mechanic and there is always someone (and a regular crowd) who rage .. but any sane person knows that while the ship stats may change, the role should stay the same.

Half of me says this is inevitable. I think this is the harsh side of pledging and the age of entitlement crashing head on .. we want but are perhaps not ready to see the good and the bad of development .. and then there are the people who are d*cks online. Real world projects .. some things don't work, some things are cut, some things don't work out as you imagine, some things run over time/over budget. When they are building game assets they can be more accurate .. but the rest of making games is likely quite a bit of problem solving, bug hunting and creativity. We are new to pledging .. we need to realize that we are pledging because we have an emotional connection to an idea .. a dream .. one which we would like to see possible. We aren't buying a box in a store where what will be delivered is promised and defined, where we can read reviews or take it back if it is broken .. we are giving someone the opportunity to deliver that dream and the freedom to shape it. When we hand over our money to a dream .. we are saying .. cool idea .. I really hope you make it! So .. is the core of the dream of Elite still there .. I think so .. but I also think this may cross a line and something smells a bit funny.

They definitely needed to explain more, show more to be transparent on this one .. since it's a very late shock for a feature that one would reasonably expect had to be considered right from the beginning in all aspects of infrastructure and design. I don't think their explanation was satisfactory .. they needed to outline more specifics about what went wrong, what they learned and put in place for the future as well as a general health check .. we can be unhappy with a decision but accept it if it is explained to you and you can understand where they come from ..
That said .. offline mode is such a touchy topic ..I think a big part of it is gamers are sick of drm/forced online and games that don't support offline play when there is no reason to be forced online .. so this was always going to be touchy. I felt the same about Diablo 3 .. they did it for 'community benefits' .. but really it was drm and auction house profits.
Additionally there are genuine reasons why always online fails to work for people with poor internet.

There is a reasonable concern from other games where the servers went offline in a few years or the game was effectively abandoned by it's developers who moved onto other things .. at least if there is an offline mode the game is not lost.

Then there is the fear what is next .. what else aren't they telling us .. is the dream falling apart? .. while they may be cutting a feature to ensure the entire game is polished, what if it is because they are out of time/money and very little future development will be completed. Also people pledged for lifetime expansions, etc .. but if they are out of money how do they afford the expansions?

Finally .. while being forced online is not a big technical deal for most .. it certainly casts serious doubts there will be any modding options. There are so many games where people release awesome mods, from maps to custom vehicles, etc. .. and others where the feature is woefully absent.

- Hyp3rion
 
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That's great. And about 30s later someone would exploit it to write a custom client that would get them millions in game and the best ship/status etc (or lose another player millions).

There NEEDS to be some sort of authentication with online servers as that is the only way to ensure that the client is the actual user it claims to be representing.

That it also means only registered (and paid) users can play is of course a bonus for FD but it is also a bonus for those that have internet access (and I do understand the angst of those who don't or are away from it for months at a time). I can for example install on any PC, sign in, play from where I left off, sign off and my progress is all saved.

There only NEEDS to be control when you are playing multiplayer games to keep it fair. I'm pretty sure nobody here is arguing that point. We're talking about offline, single player mode that will effect nobody but the player of that game.
 
Do you just write for sake of writing? Come on man... why are you so aggressive and why do you take this personal? Does your dad work for FD? No need to lie to us... Be honest!


of course not, I just don't nappy change supposed adults.
I've already (among others) offered to give you your refund out of my own wallet. Why do you not respond to this kind and generous offer to alleviate your butthurt and move on?

that is what you wish is it not? To get a refund? Or do you write for the sake of writing?

Why do you not comment on the guy who stated offline has been available during Beta and has started a petition to get it reinstated?
 
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The point was/is that offline is not a synonym for single player anymore

Cloud based gaming is almost exactly what Elite is going to be - I was just using flash games as an easy to comprehend online argument but your pushing of the point made me wrack my brain for a moment and come up with a more valid example since it's the offloading of heavyduty information processing onto the server that's the key here, so thanks for that :)

You probably should be careful with this kind of thinking. Playing a single player game should be offline. Why in the heck would it be otherwise? If you are playing a single player game that requires you to keep a connection, then you are playing a game that has DRM. They may give you any and all kinds of excuses, of course they will make it sound like they are doing you a favor and will make it sound like the best thing since buttered bread, but in reality you are being taken for a ride.

I have been watching this trend over the last few years, so far they have been mildly successful in getting the gamers to buy into this "always on," mentality, thanks to things like steam etc.

I suggest you think very closely about what is really going on. More and more, things are moving in the direction of you buying something that you never really take possession of. In effect, what often seems to be the case is, you are only renting a game, when you think you are buying. Buying implies possession, permenant possession until the buyer decides to relinquish it, not the seller.
 
I think the problem for the most people are that you bought a product that at any given time could be useless when the servers are down for whatever reason, we learned the lesson from the Gamespy fiasco. People are afraid because the game is bound to a server which might be disabled in a few years, because of bad sales that makes the costs of running the server to high for frontier, I think its very unlikely to happen but thats my concern at least. I just hope when things come dangerous that they will release an offline client if the server costs are too high with too few players playing in it. Just my 2 cents.
 
I think they have already said that they would look to release the server code so gameplay could continue, albeit in a more static form of the galaxy. If it weren't too much trouble, what with Moore's Law etc. perhaps it would be quite feasible for a modest machine 5-10 years from now to run the full simulation on a desktop PC.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Multiple times it has been requested to stop the arguing here on the forum.

The bickering needs to stop and not start again.

If you can't discuss things without resorting to sniping then don't post until you've had the time to think about your answer.
 
I agree that this would have been a much better way to deal with the situation. Frontier screwed up. They got carried away and overpromised. Then they tried to avoid inevitable disappointment by trying to find a solution for too long. Thus they broke the bad news too late and too clumsily. Then they were not prepared for the backlash.
.
However you keep accusing Frontier of wilful and deliberate deceit. When people then challenge you on that, you say: "How can you defend their actions?!" People are not defending their actions; they are challenging your interpretation of them as wilfully dishonest and deceitful.

We all get it Nexxo... But this info shouldn't come from you but from FD. Also there is only one way to fix this major frack up!

1) Apologize, Beg for Forgiveness, Throw yourself at the mercy of people,
2) Offer full refunds to anyone that feels that this change breaks the commitment that was made (and pray to all the gods you believe in that this will be forgotten and people believe you)
 
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