No Single Player Offline Mode then? [Part 2]

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I agree with 1 but there needs to be some kind of coverage to prevent malcontents from demanding refunds just because the opportunity has arisen when they had not initially invested purely for offline. (ie the 200hrs-of-beta-played-already, refund-now-buy-cheaper-at-a-later-date and persons-that-bought-in-before-offline-was-even-mentioned audiences.)

Exactly. Because God forbid anyone scam a company that has scammed us.
 
While you do not see any other players they do interact your space, trade routes, prices and affect events around you.

Hrm. That's not so bad, then, really. I mean, it beats being ganked by a kamikazi battlecruiser in Jira for the lulz. I mean, I don't like how it's open to potential griefing of the systems, but that seems like a fairly low chance. Thank you!
 
Thank you; I'll try to look for that information, though 30 pages is a lot. Still, worth searching for. Thank you.

Quick summary:

Online singleplayer means that you will see the repercussions of other players in the game world (exploration and trade good pricing changes) but you'll never actually see the players themselves. You can basically consider them as invisible NPCs dynamically affecting the universe. It requires a very very low internet bandwidth (10kB/s has been bandied about which is absolutely nothing) which will be used for updating the missions and trade prices (so far) - at a guess it'll also be used to trigger the encounters around you (so the server could monitor the NPC's movement which means it'll then update your PC when you have NPCs travelling around your local system for a confrontation or piracy attempt)....

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Hrm. That's not so bad, then, really. I mean, it beats being ganked by a kamikazi battlecruiser in Jira for the lulz. I mean, I don't like how it's open to potential griefing of the systems, but that seems like a fairly low chance. Thank you!

Remember it's a 400 000 000 000 system galaxy - the chances of one of the 100 000 (current) players actually finding and affecting your trade are slim to none.
 
So, if mods are willing to remove the ones that come here only to poke and provoke, can we get to some more constructive discussion.
I still see few major problems here:

1. Refunds. At this stage they should be unconditional. If FDs were so "carried away" to forget or neglect work on announced "offline solo", then they should refund all (and by that I really mean all) those who backed them or bought the game hoping to be able playing solo offline

2. Possible future of the solo. Still no clear answer. In letter #49 it was NO. In letter #50 it was "maybe later". so is it definitively NO or YES. Since some of us are pending refund requests cause this tiny string of hope, but it would be fair to let us know. Don't know about others but I will surely never like online "connection lost" ,no pause, experience.

3. Why don't you restart kickstarter for solo? Offer "offliners" their money to be redirected there instead of refunds. You woul'd surely not need as much funds for modifying engine as for the whole game (with ships and galaxy almost complete now). be flexible and show that you listen to the comunity! Restore the faith and trust lost!

More then reasonable... but I am unsure how many people would support FD on Kickstarter after this fiasco.

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Hrm. That's not so bad, then, really. I mean, it beats being ganked by a kamikazi battlecruiser in Jira for the lulz. I mean, I don't like how it's open to potential griefing of the systems, but that seems like a fairly low chance. Thank you!


If you are ok with that... perfect! Kill some pirates for us!
 
Or you know, be rude again.

Nope, you're 100% right, I've gone back through your previous messages and I'm afraid I've done you a disservice. I made the mistake of thinking the avatar uniquely identified you, I KNEW it wasn't the case earlier but forgot.


You've been very polite so I apologise. You were a little condescending but I think we've both got some of THOSE outlines painted on the side of our Cobra.


I don't think this is a DRM issue, logging on to a server doesn't mean DRM. It just means you need to get some information out of the server, that's all.


What would be interesting is to have two computers side by side, both logged into the same ED account at the launch screen. Is that possible? if it weren't then maybe that would be DRM.
 
A freely downloadable program where new and multiple accounts can be made with any freely available email address and you're trying to suggest it's DRM? Right.

again. It digitally manages your rights. You can't connect without an account.

It's DRM wether you like it or not. Don't confuse DRM with having to cost money.
 
Quick summary:

Online singleplayer means that you will see the repercussions of other players in the game world (exploration and trade good pricing changes) but you'll never actually see the players themselves. You can basically consider them as invisible NPCs dynamically affecting the universe. It requires a very very low internet bandwidth (10kB/s has been bandied about which is absolutely nothing) which will be used for updating the missions and trade prices (so far) - at a guess it'll also be used to trigger the encounters around you (so the server could monitor the NPC's movement which means it'll then update your PC when you have NPCs travelling around your local system for a confrontation or piracy attempt)....

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Remember it's a 400 000 000 000 system galaxy - the chances of one of the 100 000 (current) players actually finding and affecting your trade are slim to none.

Really, I wish you would stop downplaying or trying to marginalize the fact that even in solo play you must maintain a connection. There are people who don't want any in order to play. It's not that difficult you know? In fact, that has been the norm for like, oh I dunno, 30 years or so.
 
Yet another person who can't grasp that SOLO MODE is still there - that hasn't changed from beta.

so many people who can't understand the difference and are contributing to this under the totally wrong impression and feeding the fuel for no legitimate reason.

Excuse me? Feel an odd need to just lash out with insults at random people? You do realize that offline and solo are 2 different things, and that solo-online is still not the experience that people were promised when Braben said there would be offline, right?

From what I heard, the first testings were indeed done on offline versions.
 
I think that would be a good compromise. Kickstarter the money required to hire/pay some extra staff to do a separate offline mode and everyone can be happy. You can even make it not tied to the online version in any way as far as I'm concerned.

But it seems that they are just no longer interested in doing an offline version at all no matter the circumstances. A pretty disappointing view as far as I'm concerned.

I seriously doubt anyone will back another Kickstarter from Frontier ever again, no matter how much they want offline mode. I know I won't. As far as I'm concerned, I've already paid for it.

It would be good though to know how much more money it would take to do, given that they already have all the assets & a big chunk of the code - even if the latter resides in the wrong place.
 
Really, I wish you would stop downplaying or trying to marginalize the fact that even in solo play you must maintain a connection. There are people who don't want any in order to play. It's not that difficult you know? In fact, that has been the norm for like, oh I dunno, 30 years or so.

Any argument based on historical norms is never a good thing least of all when your considering a product where the designer wants to break the mould and do something that hasn't been done before. I'll save from referring the various specific counters for historical arguments though, I'm sure you're aware of a few already.
 
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"Yes, the game code will not include DRM (Digital Rights Management), but there will be server authentication when you connect for multiplayer and/or updates and to synchronise with the server."

So no DRM in the game code but still server authentication...https://www.kickstarter.com/projects/1461411552/elite-dangerous (FAQ at the bottom)
I guess if the lead dev thought it was possible then they might know what with their experience of coding and such like ^^

had there been an offline version where you did not need to connect for multiplayer, it would be true there wasn't DRM as part of the offline package. As stated in that text, it is very much part of the online package, though.
 
More then reasonable... but I am unsure how many people would support FD on Kickstarter after this fiasco.

If they show a gesture of goodwill, if they prove they are open even to the needs of "minority of players" and give us a firm assurances we will never ever again be treated the way they treated us in newsletter #49 I do not see why not settling the matter down.
After all, "offliners" are not criminals, pirates and sociopaths who only wants to ruin the game as some members of comunity are trying to present us. we are Elite fans. We have been waiting this for 20 years. we want this game. Offline. Like the Frontier was originally. Trust and gestures of goodwill goes both way. Show us some and we will not be deaf oon that.

and speaking of business - dear FD. Imagine all the praises and positive marketing you woul'd get in media for reconsidering your decision and showing that every comunity member matters to you!
Now, I know they are not reading this thread, but :D
 
I have no problem believing it as long as there's some evidence of this. On the other hand we seem to agree that it doesn't really matter.

That's a fair point, and it's just a gut reaction & based on reading people's posts & viewpoints - not just here, but on other sites & social networks too. Some people didn't even know that an offline version was promised, and I strongly suspect a lot of offline folks still don't know it's been cancelled & will get a rude awakening on the 16th.
 
I seriously doubt anyone will back another Kickstarter from Frontier ever again, no matter how much they want offline mode. I know I won't. As far as I'm concerned, I've already paid for it.

It would be good though to know how much more money it would take to do, given that they already have all the assets & a big chunk of the code - even if the latter resides in the wrong place.

Idea is that you don't to give your money again. Money given in your original pledge or pre-purchase woul'd be redirected into offline kickstarter :)

Can someone from FDs give us rough estimation how much funds it woul'd take to adapt the code to work offline?
 
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Any argument based on historical norms is never a good thing least of all when your considering a product where the designer wants to break the mould and do something that hasn't been done before. I'll save from referring the various specific counters for historical arguments though, I'm sure you're aware of a few already.

So you would rather argue over the validity or merits of using historical precedence instead of the actual point I was making. I see. Just an FYI, change is just change, it can be good or bad, or even a little of both. Considering the current mess, which way do you think it went?
 
Any argument based on historical norms is never a good thing least of all when your considering a product where the designer wants to break the mould and do something that hasn't been done before. I'll save from referring the various specific counters for historical arguments though, I'm sure you're aware of a few already.

Because the world needs another F2P MMO with MT? :rolleyes:

What would have 'broken the mould' as you put it would have been what they promised - an online game that could also be played entirely offline. That would have been groundbreaking.

Too bad. :(
 
Excuse me? Feel an odd need to just lash out with insults at random people? You do realize that offline and solo are 2 different things, and that solo-online is still not the experience that people were promised when Braben said there would be offline, right?

From what I heard, the first testings were indeed done on offline versions.

Did you read the quote I used? Come back when you did. Read the big letters, it's why I made them big. Thanks.

In the meantime I'm enjoying online mode.

I suspect most people in here will be also. Including you. Bye.

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no you are not being petty! I'm in exactly the same place, with exactly the same thinking.

David and Michael both explicitly said there would be an offline game! the fact that they have failed to deliver on that is no fault of yours, ignore the white knights / sycophants attempts to portray us as the flamers!

for me this isn't about destroying Frontier Developments, nor about killing/boycotting ED: online, just about delivering what was promised!

Well.. If you want to be pedantic... By their own words (not that we can trust them, but anyway, let's play that game for fun and giggles), by their own words they will make sure the game is playable offline if they need to shut down the servers. When would this happen? If the game fails and they have to cut their losses.

So yeah, technically, how sad it may look, trying to get the game fail would actually be the logical thing if you REALLY wanted offline that bad.
 
I seriously doubt anyone will back another Kickstarter from Frontier ever again, no matter how much they want offline mode. I know I won't. As far as I'm concerned, I've already paid for it.

It would be good though to know how much more money it would take to do, given that they already have all the assets & a big chunk of the code - even if the latter resides in the wrong place.

I meant to add, like Zuikaku said, the people who want a refund for kickstarter could get the equivalent money re-directed towards that. If Frontier are unwilling to provide a monetary refund at all.

Personally, I only pre-ordered and should get my money back within a week. I would happily pay for an offline version, because after all, I really want to play this game. But I cannot do so if it is online only.
 
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