No Single Player Offline Mode then? [Part 2]

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Many games that require you to make an account online cannot be sold on to a second person...This is true for most modern online games i have played.

This is covered by point 5 I think

5. Make the discs just data discs costing say, £5, perhaps containing an extended demo, but requiring online validation to become a full game (eg by withholding the executable file), even for the first user.
 
Many games that require you to make an account online cannot be sold on to a second person...This is true for most modern online games i have played.

Of course its their business if it affects their business. They sell you it for you to play its not a public license ;)

I'm not interested in their legal tap-dancing. when I buy something i own it. Besides in Eurpoe legally owners can sell the licenses so long as they stop using the product. Like with T&C it's all just pseudo-legal nonsense.
 
I agree here. The only competition will be in the field of exploration. However there will be so much space and so few explorers in comparison that there will be more than enough for everyone by a country mile.

This would be true except in order for player actions to influence each other at all they need to position all players close together at least at the start of the game. Otherwise a system might well never be visited by more than one player.

This means they have to bunch players in a few hundred to a few thousand systems at the start for the evolving galaxy to work as far as I can see.

With all explorers spreading out from a relativley small sector of the galaxy to start with it's far more likley those with little time will be able to find anything unexplorer in range within a month or two of launch, unless of course the game actually does flop.
 
I'm not interested in their legal tap-dancing. when I buy something i own it. Besides in Eurpoe legally owners can sell the licenses so long as they stop using the product. Like with T&C it's all just pseudo-legal nonsense.

Nope in GW2 for instance your account will just get banned if you sell it on. Its against the ToS of the game, same with Sc2 and many games i own :)

i'd be amazed if the user agreement of Elite does not cover such things.
 
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I value your prospective Riandor!

This should have been communicated at the Kickstarter forums by FD months ago!!! Then they should then have asked what people would like to see and put it to a vote. Anyone unhappy should have been given a refund on the spot! Easy right?

Now remind me again Riandor what FD did?


All those clamouring for offline with game as is are kinda missing the point I'm afraid.
You cannot release a rubbish and empty product and call it offline. Anyone who reads game reviews on a regular basis knows how much crap you get if you release a shoddy product, whether it's offline or a single player story mode.

On top of it the missions and actions of the AI are pretty reliant on the evolution and simulation. Without it, nothing happens. You as a single player simply do not affect the game enough.

It is static, lifeless, void of anything to do other than dabble with some of the mechanics like trade and mining. But there is precious little you can achieve.

Yes its a design decision, but one with serious technical and development costs associated. It really isn't a "it won't be true to vision so scrap it", but much more a "woah it seriously won't work at all well without serious more development time" and at that point it's better off as a new game or heck, maybe. A later expansion, who knows.

What I do know is that there are legitimate reasons for people being upset and there are IMHO flawed ones. But clamouring for a release of some empty lifeless void will not happen. You think the press made anything of this? Try what they would do if offline mode was released as some of you have suggested, for what? To placate a few? Take the rep hit and refunds now and release a quality product.

Am all for debating the rest, but the idea of any form of offline release of current build is an understandable no no.
 
Given the size of the Galaxy and the relatively minutes number of players, (orders of magnitude less than the number of stars), how really is the online evolving universe going to work I assume they will have to clump all the players in one sector of the galaxy relatively close together for a significant number to interact with the same star systems. This being the case won’t only those heavily trafficked sectors of the galaxy be dynamic anyway?

This is a little of the main topic of this thread but material as for those of us who will not be playing very often it might limit the continuity jump effect of the evolving universe.
 
Do you think DB is currently wishing he'd never started this project?

Just a thought.

I think he is currently wishing he never mentioned "offline". All of this could have been avoided with proper communication and refunds to people that wanted out...
 
Does that mean you think FD should have made an offline version and waited until the world upgraded it's networks before creating a multiplayer game? Interesting angle, not seen that one before.

Do I still need to fire my team? Be good to know of the skills they have now, even though they help the company earn money, are ultimately pointless.
It does mean, FD should simply have done what they planned in the beginning, provide an offline mode as fallback, so at least people CAN play if network trouble is braking their connection.

No more, no less.

Other majors did it as a lessoned learned I guess. Assassins Creed etc. no connection or trouble? We implemented a reduced offline mode for that... you can still play.

It may not be FDs vision to have a reduced, more static galaxy as fallback and yes, it is much work, but in the end at least it does not mean they and their customers are completely dependant on the Internet.

A running joke from our Network guys about complaints, that "E-Mail takes so long", "WAN Connections are slow" etc. is:
"Please, provide me the SLA for the Internet and I will try my best to convince them to fix it ASAP"
 
Do you think DB is currently wishing he'd never started this project?

Just a thought.

Not sure Vlodec... He got 1.6 million (this is only what we know odds are he got double that) - interest free - to build Elite. Even if he returns all of that money tomorrow no BANK in the world would have given him that type of cash with out some type of interest. So he is way ahead.
 
Do you think DB is currently wishing he'd never started this project?

Just a thought.


Of course he isn't, regardless of if he produced the game he promised or not he has produced the game he wanted to make, and it could still make his company a good steady source of income depending on how the launch has done and how badly the retraction of off-line mode has damaged Frontiers reputation and the games future. My guess is they will make less from it than they would have but will still turn a profit so long as server running costs don't outstrip profits from Micro-transactions as profits from initial sales won't matter so much with long term server running costs, (well payments to Amazon in this case).
 
True but that didn't stop me hunting around for one of those tiger skinned Moths in Hardwar. It looked cool and that was enough for me.


Hey, a Hardwar player! Hi fellow MisOpian!

BTW Hardwar is a pretty good example of an offline/online game. I wish ED would work the same.
 
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