The best part to come out of all this is that the other competitors making sort of similar games will be watching what is going on here and think twice about what direction they take their game.
There's no question there's a market, a market Frontier obviously decided to go after some time ago, for the online, mmo, multiplayer, blah blah blah, space trading game in a big universe.
My only problem with this, is this not what >I thought< this game was going to be turned into, was not what made it enjoyable way back when.
I'm not after a game where the "game" events are injected by someone at Frontier from time to time, nor events determined by other people playing the game at the same time.
Nope. I wanted a game, a simulation, boring as it may sound, where the events were all self contained within the code and generated, truly dynamically, by the simulation itself.
Don't care if it has to be online to receive patches and updates from time to time, but I did not expect a game that would be so devoid simulation code, of my CPU driving the whole thing along, like the Original Elite's did. I thought we were getting a simulation, and upated Elite. My mistake. I'm sure it WILL be a great game, but not one I was looking forward to.
But there ARE others. That is what is exciting!
As I said, the GOOD part of all this, is there appears to be a TON fo new games coming out (how I missed, not sure) but a ton of nearly identical type of procedurally generated universe type games, some more interesting than others (on paper at least).
I think the next year, 2015, will be insanely fun and, ok, so Elite Dangerous will not be top of list anymore (which is too bad because it really had so much going for it) nor will I recommend it, but wow... this list of cool space exploration games for single player fun is looking very good.